Michal Pikulski
ebca297d28
First go around with save load system
2025-11-02 12:48:48 +01:00
Michal Pikulski
917230e10a
Simple interactable rework
2025-11-01 20:52:31 +01:00
Michal Pikulski
e8180b21bf
Strip debug logging from the game, fix screen weirdness
2025-10-14 15:54:11 +02:00
Michal Pikulski
f845673eca
Remove dependencies on legacy variables in GameManager.Instance
2025-10-07 10:44:26 +02:00
Michal Pikulski
a6c63af911
Fix puzzle unlock issues
2025-10-02 07:16:39 +02:00
f686f28cb8
Create a simple dialogue authoring system, tied into our items ( #10 )
...
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c
Semi-working Interactables rework
2025-09-11 14:07:57 +02:00
Michal Pikulski
bf81da11cd
[Bug] Fix the issue where player would move back if already close to an item
2025-09-09 11:38:51 +02:00
Michal Pikulski
3b0988243e
[Misc] Singleton pattern improvements, get rid of warnings and errors
2025-09-08 08:45:13 +02:00
Michal Pikulski
f161d0069b
[Bootstrap] Redo scenes with bootstrapper
2025-09-07 14:18:17 +02:00
Michal Pikulski
d3c6b838b4
Big script cleanup. Remove the examples from Ropes' external package
2025-09-06 22:29:55 +02:00