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- target: {fileID: 3183207532655435649, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_LocalRotation.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3183207532655435649, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3183207532655435649, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3183207532655435649, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3183207532655435649, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3183207532655435649, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3332446944854334578, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_Name
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value: Tutorial
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objectReference: {fileID: 0}
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- target: {fileID: 3332446944854334578, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: playTutorial
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
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propertyPath: divingGameManager
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value:
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objectReference: {fileID: 424805725}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2537,3 +2606,4 @@ SceneRoots:
|
||||
- {fileID: 323864665}
|
||||
- {fileID: 424805726}
|
||||
- {fileID: 1651034646}
|
||||
- {fileID: 8347532583749285323}
|
||||
|
||||
@@ -798,7 +798,7 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
// Change input mode to UI when menu is open
|
||||
if(turnOffGameInput)
|
||||
InputManager.Instance.SetInputMode(InputMode.UI);
|
||||
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
|
||||
|
||||
Logging.Debug($"[DivingGameManager] Game paused. Paused {_pausableComponents.Count} components.");
|
||||
}
|
||||
|
||||
8
Assets/Scripts/UI/Tutorial.meta
Normal file
8
Assets/Scripts/UI/Tutorial.meta
Normal file
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
||||
guid: b98977013f83da24a8e4aa17926525c6
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
63
Assets/Scripts/UI/Tutorial/DivingTutorial.cs
Normal file
63
Assets/Scripts/UI/Tutorial/DivingTutorial.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using UnityEngine;
|
||||
using Pixelplacement;
|
||||
using Minigames.DivingForPictures;
|
||||
using Input;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class DivingTutorial : MonoBehaviour, ITouchInputConsumer
|
||||
{
|
||||
private StateMachine stateMachine;
|
||||
public DivingGameManager divingGameManager;
|
||||
public bool playTutorial;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
if (playTutorial==true)
|
||||
{
|
||||
InitializeTutorial();
|
||||
}
|
||||
else { RemoveTutorial(); }
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void InitializeTutorial()
|
||||
{
|
||||
stateMachine = GetComponentInChildren<StateMachine>();
|
||||
divingGameManager.Pause();
|
||||
InputManager.Instance.RegisterOverrideConsumer(this);
|
||||
stateMachine.OnLastStateExited.AddListener(RemoveTutorial);
|
||||
|
||||
}
|
||||
|
||||
void RemoveTutorial()
|
||||
{
|
||||
Debug.Log("Remove me!");
|
||||
Destroy(gameObject);
|
||||
InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||
divingGameManager.DoResume();
|
||||
}
|
||||
|
||||
public void OnTap(Vector2 position)
|
||||
{
|
||||
|
||||
stateMachine.Next(true);
|
||||
}
|
||||
|
||||
public void OnHoldStart(Vector2 position)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void OnHoldMove(Vector2 position)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void OnHoldEnd(Vector2 position)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/Tutorial/DivingTutorial.cs.meta
Normal file
2
Assets/Scripts/UI/Tutorial/DivingTutorial.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0f21d12fb6a50242b483dbdc3a6a1df
|
||||
Reference in New Issue
Block a user