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ad8338f37e
| Author | SHA1 | Date | |
|---|---|---|---|
| ad8338f37e | |||
| c96be39e64 | |||
| 82b1a1e78c | |||
| 49f563dbd1 | |||
| bd093b8696 |
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serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -30.63, y: -35.88, z: 0}
|
||||||
|
m_LocalScale: {x: 2, y: 2, z: 2}
|
||||||
|
m_ConstrainProportionsScale: 1
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &2103114174
|
--- !u!1 &2103114174
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -426936,7 +427662,7 @@ Transform:
|
|||||||
m_GameObject: {fileID: 2103114174}
|
m_GameObject: {fileID: 2103114174}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -34.3, y: -36.3, z: -10}
|
m_LocalPosition: {x: -69, y: -40.7, z: -10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
@@ -426953,3 +427679,11 @@ SceneRoots:
|
|||||||
- {fileID: 258612753}
|
- {fileID: 258612753}
|
||||||
- {fileID: 1106881402}
|
- {fileID: 1106881402}
|
||||||
- {fileID: 978182239}
|
- {fileID: 978182239}
|
||||||
|
- {fileID: 1349819501}
|
||||||
|
- {fileID: 1147207299}
|
||||||
|
- {fileID: 198796158}
|
||||||
|
- {fileID: 303819926}
|
||||||
|
- {fileID: 819235470}
|
||||||
|
- {fileID: 1738873470}
|
||||||
|
- {fileID: 2024550127}
|
||||||
|
- {fileID: 163935505}
|
||||||
|
|||||||
@@ -19,11 +19,11 @@ public class WorkerBeltApproachingBehaviour : AppleState
|
|||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
|
// ensure roaming ref exists before accessing
|
||||||
Transform anchorB = transform.Find("AnchorA");
|
Transform anchorA = transform.Find("AnchorA");
|
||||||
if (anchorB != null)
|
if (anchorA != null && workerBeltRoamingRef != null)
|
||||||
{
|
{
|
||||||
anchorB.position = workerBeltRoamingRef.midRoamPosition;
|
anchorA.position = workerBeltRoamingRef.midRoamPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log("Entered Worker Belt Approaching State");
|
Debug.Log("Entered Worker Belt Approaching State");
|
||||||
@@ -50,6 +50,9 @@ public class WorkerBeltApproachingBehaviour : AppleState
|
|||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
Debug.Log("Exited Worker Belt Approaching State");
|
Debug.Log("Exited Worker Belt Approaching State");
|
||||||
|
// stop active tween to avoid it running while disabled
|
||||||
|
aproachTween?.Stop();
|
||||||
|
aproachTween = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// callback implementations
|
// callback implementations
|
||||||
@@ -63,15 +66,24 @@ public class WorkerBeltApproachingBehaviour : AppleState
|
|||||||
Debug.Log("Approach tween finished");
|
Debug.Log("Approach tween finished");
|
||||||
// cleanup
|
// cleanup
|
||||||
aproachTween?.Stop();
|
aproachTween?.Stop();
|
||||||
|
aproachTween = null;
|
||||||
|
if (workerAnimator != null)
|
||||||
workerAnimator.SetBool("isLifting?", true);
|
workerAnimator.SetBool("isLifting?", true);
|
||||||
|
if (workerBeltStateMAchineRef != null)
|
||||||
workerBeltStateMAchineRef.ChangeState(2);
|
workerBeltStateMAchineRef.ChangeState(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (ApproachingSpline.GetDirection(aproachTween.Percentage).x > 0.1)
|
if (ApproachingSpline == null || aproachTween == null)
|
||||||
workerAnimator.SetBool("walkingRight?", true);
|
return;
|
||||||
|
|
||||||
|
// defensively clamp percentage
|
||||||
|
float pct = Mathf.Clamp01(aproachTween.Percentage);
|
||||||
|
Vector3 dir = ApproachingSpline.GetDirection(pct);
|
||||||
|
if (dir.x > 0.1f)
|
||||||
|
workerAnimator?.SetBool("walkingRight?", true);
|
||||||
else
|
else
|
||||||
workerAnimator.SetBool("walkingRight?", false);
|
workerAnimator?.SetBool("walkingRight?", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,9 @@ public class WorkerBeltRoamingBehaviour : AppleState
|
|||||||
|
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
|
if (workerAnimator != null)
|
||||||
workerAnimator.SetBool("isLifting?", false);
|
workerAnimator.SetBool("isLifting?", false);
|
||||||
|
|
||||||
Debug.Log("Entered Worker Belt Roaming State");
|
Debug.Log("Entered Worker Belt Roaming State");
|
||||||
|
|
||||||
if (RoamingSpline == null || workerObjectTransform == null)
|
if (RoamingSpline == null || workerObjectTransform == null)
|
||||||
@@ -46,35 +48,47 @@ public class WorkerBeltRoamingBehaviour : AppleState
|
|||||||
// Also stop the tween if the GameObject is disabled for any reason (covers StateMachine deactivation)
|
// Also stop the tween if the GameObject is disabled for any reason (covers StateMachine deactivation)
|
||||||
void OnDisable()
|
void OnDisable()
|
||||||
{
|
{
|
||||||
|
if (workerObjectTransform != null)
|
||||||
midRoamPosition = workerObjectTransform.position;
|
midRoamPosition = workerObjectTransform.position;
|
||||||
Debug.Log("WorkerBeltRoamingBehaviour: OnExitState - stopping roaming tween" + midRoamPosition);
|
Debug.Log("WorkerBeltRoamingBehaviour: Stopping roaming tween " + midRoamPosition);
|
||||||
roamingTween?.Stop();
|
roamingTween?.Stop();
|
||||||
|
roamingTween = null;
|
||||||
|
|
||||||
|
if (pantsRoutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(pantsRoutine);
|
||||||
|
pantsRoutine = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (RoamingSpline.GetDirection(roamingTween.Percentage).x > 0.1)
|
if (RoamingSpline == null || roamingTween == null)
|
||||||
workerAnimator.SetBool("walkingRight?", true);
|
return;
|
||||||
|
|
||||||
|
float pct = Mathf.Clamp01(roamingTween.Percentage);
|
||||||
|
Vector3 dir = RoamingSpline.GetDirection(pct);
|
||||||
|
if (dir.x > 0.1f)
|
||||||
|
workerAnimator?.SetBool("walkingRight?", true);
|
||||||
else
|
else
|
||||||
workerAnimator.SetBool("walkingRight?", false);
|
workerAnimator?.SetBool("walkingRight?", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator RandomFallChance()
|
IEnumerator RandomFallChance()
|
||||||
{
|
{
|
||||||
while (pantsLess)
|
while (pantsLess)
|
||||||
|
{
|
||||||
yield return new WaitForSeconds(2);
|
yield return new WaitForSeconds(2);
|
||||||
CheckForFall();
|
CheckForFall();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CheckForFall()
|
public void CheckForFall()
|
||||||
{
|
{
|
||||||
int _randNumber;
|
// 5% chance to fall each check
|
||||||
_randNumber = Random.Range(0, 1);
|
if (Random.value < 0.05f)
|
||||||
|
|
||||||
if (_randNumber > 5)
|
|
||||||
{
|
{
|
||||||
workerAnimator.SetTrigger("shouldFall?");
|
workerAnimator?.SetTrigger("shouldFall?");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -83,6 +97,7 @@ public class WorkerBeltRoamingBehaviour : AppleState
|
|||||||
if (pantsRoutine != null)
|
if (pantsRoutine != null)
|
||||||
{
|
{
|
||||||
StopCoroutine(pantsRoutine);
|
StopCoroutine(pantsRoutine);
|
||||||
|
pantsRoutine = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,26 +20,29 @@ public class WorkerBeltReturningBehaviour : AppleState
|
|||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
|
if (roamingWorker != null)
|
||||||
roamingWorker.SetActive(true);
|
roamingWorker.SetActive(true);
|
||||||
|
|
||||||
Transform anchorA = transform.Find("AnchorA");
|
Transform anchorA = transform.Find("AnchorA");
|
||||||
if (anchorA != null)
|
if (anchorA != null && StartingAnchor != null)
|
||||||
{
|
{
|
||||||
anchorA.position = StartingAnchor.position;
|
anchorA.position = StartingAnchor.position;
|
||||||
}
|
}
|
||||||
Transform anchorB = transform.Find("AnchorB");
|
Transform anchorB = transform.Find("AnchorB");
|
||||||
if (anchorB != null)
|
if (anchorB != null && EndingAnchor != null)
|
||||||
{
|
{
|
||||||
anchorB.position = EndingAnchor.position;
|
anchorB.position = EndingAnchor.position;
|
||||||
}
|
}
|
||||||
|
if (workerAnimator != null)
|
||||||
workerAnimator.SetBool("isLifting?", false);
|
workerAnimator.SetBool("isLifting?", false);
|
||||||
|
|
||||||
Debug.Log("Entered Worker Belt Returning State");
|
Debug.Log("Entered Worker Belt Returning State");
|
||||||
if (ReturningSpline == null || workerObjectTransform == null)
|
if (ReturningSpline == null || workerObjectTransform == null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("WorkerBeltApproachingBehaviour: ApproachingSpline or workerObjectTransform is not assigned.", this);
|
Debug.LogWarning("WorkerBeltReturningBehaviour: ReturningSpline or workerObjectTransform is not assigned.", this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Start the tween to move the worker along the approaching spline
|
// Start the tween to move the worker along the returning spline
|
||||||
returnTween = Tween.Spline(
|
returnTween = Tween.Spline(
|
||||||
ReturningSpline,
|
ReturningSpline,
|
||||||
workerObjectTransform,
|
workerObjectTransform,
|
||||||
@@ -49,28 +52,32 @@ public class WorkerBeltReturningBehaviour : AppleState
|
|||||||
returnDelay,
|
returnDelay,
|
||||||
Tween.EaseLinear,
|
Tween.EaseLinear,
|
||||||
Tween.LoopType.None,
|
Tween.LoopType.None,
|
||||||
HandleApproachStarted, // optional
|
HandleReturnStarted, // optional
|
||||||
HandleApproachFinished // called when spline completes
|
HandleReturnFinished // called when spline completes
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
Debug.Log("Exited Worker Belt Returning State");
|
Debug.Log("Exited Worker Belt Returning State");
|
||||||
|
returnTween?.Stop();
|
||||||
|
returnTween = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// callback implementations
|
// callback implementations
|
||||||
void HandleApproachStarted()
|
void HandleReturnStarted()
|
||||||
{
|
{
|
||||||
// optional: play audio/anim etc.
|
// optional: play audio/anim etc.
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleApproachFinished()
|
void HandleReturnFinished()
|
||||||
{
|
{
|
||||||
|
|
||||||
Debug.Log("Return tween finished");
|
Debug.Log("Return tween finished");
|
||||||
// cleanup
|
// cleanup
|
||||||
returnTween?.Stop();
|
returnTween?.Stop();
|
||||||
|
returnTween = null;
|
||||||
|
if (workerBeltStateMAchineRef != null)
|
||||||
workerBeltStateMAchineRef.ChangeState(0);
|
workerBeltStateMAchineRef.ChangeState(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||