Compare commits
2 Commits
a8d398e097
...
4b0db92cea
| Author | SHA1 | Date | |
|---|---|---|---|
| 4b0db92cea | |||
|
|
5804b170d0 |
@@ -39,10 +39,7 @@ MonoBehaviour:
|
||||
combinationRules:
|
||||
- itemA: {fileID: 11400000, guid: 33e7ca06b22108d4e802486e08bcdfd1, type: 2}
|
||||
itemB: {fileID: 11400000, guid: 8b2616beb14825a46b9b1ed85ad3cb25, type: 2}
|
||||
result: {fileID: 11400000, guid: ecae2d83a5ab2a047a2733ebff607380, type: 2}
|
||||
- itemA: {fileID: 11400000, guid: 983414276ae3f004c854e9c450f27f88, type: 2}
|
||||
itemB: {fileID: 11400000, guid: 0c6986639ca176a419c92f5a327d95ce, type: 2}
|
||||
result: {fileID: 11400000, guid: 6934dcb56c610c44da228f7f24ca13c9, type: 2}
|
||||
resultPrefab: {fileID: 1610562450228973293, guid: 58654125374567147839eb382fcde422, type: 3}
|
||||
slotItemConfigs:
|
||||
- slotItem: {fileID: 11400000, guid: e0fad48a84a6b6346ac17c84bc512500, type: 2}
|
||||
allowedItems:
|
||||
|
||||
107
Assets/Prefabs/Items/Meat Variant.prefab
Normal file
107
Assets/Prefabs/Items/Meat Variant.prefab
Normal file
@@ -0,0 +1,107 @@
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||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1001 &8143515500611931992
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
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||||
serializedVersion: 2
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||||
m_Modification:
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||||
serializedVersion: 3
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||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
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||||
- target: {fileID: 592045584872845087, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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||||
propertyPath: itemData
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value:
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objectReference: {fileID: 11400000, guid: ecae2d83a5ab2a047a2733ebff607380, type: 2}
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propertyPath: m_LocalRotation.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1730119453103664125, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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- target: {fileID: 3070149615425714466, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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propertyPath: m_SpriteTilingProperty.pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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|
||||
propertyPath: m_Name
|
||||
value: Meat
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7494677664706785084, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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propertyPath: m_Size.x
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value: 0.69
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objectReference: {fileID: 0}
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propertyPath: m_Size.y
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value: 0.45
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objectReference: {fileID: 0}
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|
||||
propertyPath: m_Sprite
|
||||
value:
|
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objectReference: {fileID: 6282751622250221668, guid: 204325ac88be74d4d882a078c64cf5e1, type: 3}
|
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- target: {fileID: 7494677664706785084, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
|
||||
propertyPath: m_WasSpriteAssigned
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
|
||||
7
Assets/Prefabs/Items/Meat Variant.prefab.meta
Normal file
7
Assets/Prefabs/Items/Meat Variant.prefab.meta
Normal file
@@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
|
||||
guid: 58654125374567147839eb382fcde422
|
||||
PrefabImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -56,7 +56,7 @@ public class GameSettings : ScriptableObject
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||||
public class CombinationRule {
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public PickupItemData itemA;
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public PickupItemData itemB;
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public PickupItemData result;
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||||
public GameObject resultPrefab; // The prefab to spawn as the result
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||||
}
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||||
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||||
[System.Serializable]
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||||
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||||
@@ -28,19 +28,35 @@ public class CombineWithBehavior : InteractionRequirementBase
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return false;
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||||
}
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||||
var rule = GameManager.Instance.GetCombinationRule(heldItem, pickup.itemData);
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||||
if (rule != null && rule.result != null)
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||||
if (rule != null && rule.resultPrefab != null)
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{
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||||
// Remove both items and add result to follower's inventory
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follower.SetHeldItem(rule.result);
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||||
// Instantiate the result prefab at the pickup's position
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||||
var resultObj = GameObject.Instantiate(rule.resultPrefab, pickup.transform.position, Quaternion.identity);
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||||
var resultPickup = resultObj.GetComponent<Pickup>();
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||||
if (resultPickup != null)
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||||
{
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||||
// Hide and parent to follower
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resultObj.SetActive(false);
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||||
resultObj.transform.SetParent(follower.transform);
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||||
// Set held item and icon from the spawned prefab
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follower.SetHeldItem(resultPickup.itemData, resultPickup.iconRenderer);
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||||
// Cache the spawned object as the held item
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follower.CacheHeldPickupObject(resultObj);
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||||
follower.justCombined = true;
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||||
OnSuccess?.Invoke();
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||||
return true;
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||||
}
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||||
else
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||||
{
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||||
string heldName = heldItem.itemName ?? "an item";
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string targetName = pickup.itemData.itemName ?? "target item";
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||||
// DebugUIMessage.Show($"Cannot combine {heldName} with {targetName}.");
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||||
Debug.LogWarning("Result prefab does not have a Pickup component.");
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GameObject.Destroy(resultObj);
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||||
OnFailure?.Invoke();
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||||
return false;
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||||
}
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||||
}
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||||
else
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||||
{
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// DebugUIMessage.Show($"Cannot combine {heldItem.itemName ?? \"an item\"} with {pickup.itemData.itemName ?? \"target item\"}.");
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||||
OnFailure?.Invoke();
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||||
return true;
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||||
}
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||||
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||||
@@ -19,6 +19,45 @@ public class SlotItemBehavior : InteractionRequirementBase
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||||
/// </summary>
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||||
public SpriteRenderer slottedItemRenderer;
|
||||
|
||||
private GameObject _cachedSlottedObject = null;
|
||||
|
||||
// Helper for slotting an object, with option to skip destruction (for swap)
|
||||
private void SetSlottedObject(GameObject obj)
|
||||
{
|
||||
_cachedSlottedObject = obj;
|
||||
if (_cachedSlottedObject != null)
|
||||
{
|
||||
_cachedSlottedObject.SetActive(false);
|
||||
}
|
||||
}
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||||
|
||||
private void RemoveSlottedObject()
|
||||
{
|
||||
if (_cachedSlottedObject != null)
|
||||
{
|
||||
Destroy(_cachedSlottedObject);
|
||||
_cachedSlottedObject = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void CacheSlottedObject(GameObject obj)
|
||||
{
|
||||
// Only destroy if not swapping
|
||||
RemoveSlottedObject();
|
||||
SetSlottedObject(obj);
|
||||
}
|
||||
|
||||
private void RestoreSlottedObject(Vector3 position)
|
||||
{
|
||||
if (_cachedSlottedObject != null)
|
||||
{
|
||||
_cachedSlottedObject.transform.position = position;
|
||||
_cachedSlottedObject.transform.SetParent(null);
|
||||
_cachedSlottedObject.SetActive(true);
|
||||
_cachedSlottedObject = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// Attempts to interact with the slot, handling slotting, swapping, or picking up items.
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||||
/// </summary>
|
||||
@@ -27,6 +66,7 @@ public class SlotItemBehavior : InteractionRequirementBase
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||||
public override bool TryInteract(FollowerController follower)
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{
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||||
var heldItem = follower.CurrentlyHeldItem;
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||||
var heldObj = follower.GetHeldPickupObject();
|
||||
var pickup = GetComponent<Pickup>();
|
||||
var slotItem = pickup != null ? pickup.itemData : null;
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||||
var config = GameManager.Instance.GetSlotItemConfig(slotItem);
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||||
@@ -34,33 +74,44 @@ public class SlotItemBehavior : InteractionRequirementBase
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||||
var forbidden = config?.forbiddenItems ?? new List<PickupItemData>();
|
||||
|
||||
// CASE 1: No held item, slot has item -> pick up slotted item
|
||||
if (heldItem == null && currentlySlottedItem != null)
|
||||
if (heldItem == null && _cachedSlottedObject != null)
|
||||
{
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||||
follower.SetHeldItem(currentlySlottedItem);
|
||||
follower.SetHeldItemFromObject(_cachedSlottedObject);
|
||||
RemoveSlottedObject();
|
||||
currentlySlottedItem = null;
|
||||
UpdateSlottedSprite();
|
||||
return true;
|
||||
}
|
||||
// CASE 2: Held item, slot has item -> swap
|
||||
if (heldItem != null && currentlySlottedItem != null)
|
||||
if (heldItem != null && _cachedSlottedObject != null)
|
||||
{
|
||||
var temp = currentlySlottedItem;
|
||||
currentlySlottedItem = heldItem;
|
||||
var followerHeldObj = heldObj;
|
||||
var followerHeldItem = heldItem;
|
||||
var slotObj = _cachedSlottedObject;
|
||||
var slotItemData = currentlySlottedItem;
|
||||
|
||||
// 1. Slot the follower's held object (do NOT destroy the old one)
|
||||
SetSlottedObject(followerHeldObj);
|
||||
currentlySlottedItem = followerHeldItem;
|
||||
UpdateSlottedSprite();
|
||||
follower.SetHeldItem(temp);
|
||||
|
||||
// 2. Give the slot's object to the follower
|
||||
follower.SetHeldItemFromObject(slotObj);
|
||||
|
||||
return true;
|
||||
}
|
||||
// CASE 3: Held item, slot empty -> slot the held item
|
||||
if (heldItem != null && currentlySlottedItem == null)
|
||||
if (heldItem != null && _cachedSlottedObject == null)
|
||||
{
|
||||
if (forbidden.Contains(heldItem))
|
||||
{
|
||||
DebugUIMessage.Show("Can't place that here.");
|
||||
return false;
|
||||
}
|
||||
CacheSlottedObject(heldObj);
|
||||
currentlySlottedItem = heldItem;
|
||||
UpdateSlottedSprite();
|
||||
follower.SetHeldItem(null);
|
||||
follower.ClearHeldItem();
|
||||
if (allowed.Contains(heldItem))
|
||||
{
|
||||
OnSuccess?.Invoke();
|
||||
@@ -74,7 +125,7 @@ public class SlotItemBehavior : InteractionRequirementBase
|
||||
}
|
||||
}
|
||||
// CASE 4: No held item, slot empty -> show warning
|
||||
if (heldItem == null && currentlySlottedItem == null)
|
||||
if (heldItem == null && _cachedSlottedObject == null)
|
||||
{
|
||||
DebugUIMessage.Show("This requires an item.");
|
||||
return false;
|
||||
@@ -110,4 +161,9 @@ public class SlotItemBehavior : InteractionRequirementBase
|
||||
slottedItemRenderer.sprite = null;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Debug.Log($"[SlotItemBehavior] _cachedSlottedObject: {_cachedSlottedObject} (GameObject name: {(_cachedSlottedObject != null ? _cachedSlottedObject.name : "null")})", this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,11 +60,20 @@ public class FollowerController : MonoBehaviour
|
||||
/// Cache for the currently picked-up GameObject (hidden while held).
|
||||
/// </summary>
|
||||
private GameObject _cachedPickupObject = null;
|
||||
public bool justCombined = false;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the follower just combined items.
|
||||
/// Caches the given pickup object as the currently held item, hides it, and parents it to the follower.
|
||||
/// </summary>
|
||||
public bool justCombined = false;
|
||||
public void CacheHeldPickupObject(GameObject obj)
|
||||
{
|
||||
// Do not destroy the previous object; just replace and hide
|
||||
_cachedPickupObject = obj;
|
||||
if (_cachedPickupObject != null)
|
||||
{
|
||||
_cachedPickupObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -281,6 +290,45 @@ public class FollowerController : MonoBehaviour
|
||||
_lastInteractionSuccess = success;
|
||||
}
|
||||
|
||||
public GameObject GetHeldPickupObject()
|
||||
{
|
||||
return _cachedPickupObject;
|
||||
}
|
||||
|
||||
public void SetHeldItemFromObject(GameObject obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
ClearHeldItem();
|
||||
return;
|
||||
}
|
||||
var pickup = obj.GetComponent<Pickup>();
|
||||
if (pickup != null)
|
||||
{
|
||||
SetHeldItem(pickup.itemData, pickup.iconRenderer);
|
||||
CacheHeldPickupObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearHeldItem();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearHeldItem()
|
||||
{
|
||||
if (_cachedPickupObject != null)
|
||||
{
|
||||
// Destroy(_cachedPickupObject);
|
||||
_cachedPickupObject = null;
|
||||
}
|
||||
_currentlyHeldItem = null;
|
||||
if (heldObjectRenderer != null)
|
||||
{
|
||||
heldObjectRenderer.sprite = null;
|
||||
heldObjectRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator PickupSequence(Vector2 itemPosition, Transform playerTransform)
|
||||
{
|
||||
_isManualFollowing = false;
|
||||
@@ -314,12 +362,6 @@ public class FollowerController : MonoBehaviour
|
||||
}
|
||||
if (justCombined)
|
||||
{
|
||||
// Combination: just destroy the pickup, don't spawn anything
|
||||
if (_cachedPickupObject != null)
|
||||
{
|
||||
Destroy(_cachedPickupObject);
|
||||
_cachedPickupObject = null;
|
||||
}
|
||||
GameObject.Destroy(pickup.gameObject);
|
||||
justCombined = false;
|
||||
break;
|
||||
@@ -334,10 +376,7 @@ public class FollowerController : MonoBehaviour
|
||||
_cachedPickupObject = null;
|
||||
}
|
||||
SetHeldItem(pickup.itemData, pickup.iconRenderer);
|
||||
// Cache and hide the picked up object
|
||||
_cachedPickupObject = pickup.gameObject;
|
||||
_cachedPickupObject.SetActive(false);
|
||||
_cachedPickupObject.transform.SetParent(this.transform);
|
||||
CacheHeldPickupObject(pickup.gameObject);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -367,6 +406,27 @@ public class FollowerController : MonoBehaviour
|
||||
_pickupCoroutine = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop the held item at the specified position, unparenting and activating it.
|
||||
/// </summary>
|
||||
/// <param name="position">The world position to drop the item at.</param>
|
||||
public void DropHeldItemAt(Vector3 position)
|
||||
{
|
||||
if (_cachedPickupObject != null)
|
||||
{
|
||||
_cachedPickupObject.transform.position = position;
|
||||
_cachedPickupObject.transform.SetParent(null);
|
||||
_cachedPickupObject.SetActive(true);
|
||||
_cachedPickupObject = null;
|
||||
_currentlyHeldItem = null;
|
||||
if (heldObjectRenderer != null)
|
||||
{
|
||||
heldObjectRenderer.sprite = null;
|
||||
heldObjectRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
if (debugDrawTarget && Application.isPlaying)
|
||||
|
||||
Reference in New Issue
Block a user