Compare commits
2 Commits
e9320c6d03
...
michal_dum
| Author | SHA1 | Date | |
|---|---|---|---|
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b20192a03a | ||
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3f847508be |
@@ -262,7 +262,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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iconRenderer: {fileID: 6258593095132504700}
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iconRenderer: {fileID: 6258593095132504700}
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slottedItemRenderer: {fileID: 4110666412151536905}
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slottedItemRenderers: []
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onItemSlotted:
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onItemSlotted:
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||||||
m_PersistentCalls:
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m_PersistentCalls:
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||||||
m_Calls: []
|
m_Calls: []
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||||||
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|||||||
@@ -1170,7 +1170,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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iconRenderer: {fileID: 2343214996212089369}
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iconRenderer: {fileID: 2343214996212089369}
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slottedItemRenderer: {fileID: 7990414055343410434}
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slottedItemRenderers: []
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||||||
onItemSlotted:
|
onItemSlotted:
|
||||||
m_PersistentCalls:
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m_PersistentCalls:
|
||||||
m_Calls: []
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m_Calls: []
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||||||
|
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@@ -348,7 +348,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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itemData: {fileID: 11400000, guid: c68dea945fecbf44094359769db04f31, type: 2}
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iconRenderer: {fileID: 2825253017896168654}
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iconRenderer: {fileID: 2825253017896168654}
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slottedItemRenderer: {fileID: 3806274462998212361}
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slottedItemRenderers: []
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||||||
onItemSlotted:
|
onItemSlotted:
|
||||||
m_PersistentCalls:
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m_PersistentCalls:
|
||||||
m_Calls: []
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m_Calls: []
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||||||
|
|||||||
@@ -203,7 +203,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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itemData: {fileID: 11400000, guid: d28f5774afad9d14f823601707150700, type: 2}
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itemData: {fileID: 11400000, guid: d28f5774afad9d14f823601707150700, type: 2}
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iconRenderer: {fileID: 8875860401447896107}
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iconRenderer: {fileID: 8875860401447896107}
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slottedItemRenderer: {fileID: 6941190210788968874}
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slottedItemRenderers: []
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||||||
onItemSlotted:
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onItemSlotted:
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||||||
m_PersistentCalls:
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m_PersistentCalls:
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||||||
m_Calls: []
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m_Calls: []
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||||||
|
|||||||
File diff suppressed because one or more lines are too long
@@ -465965,7 +465965,8 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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itemData: {fileID: 11400000, guid: d28f5774afad9d14f823601707150700, type: 2}
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itemData: {fileID: 11400000, guid: d28f5774afad9d14f823601707150700, type: 2}
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iconRenderer: {fileID: 1399567344}
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iconRenderer: {fileID: 1399567344}
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slottedItemRenderer: {fileID: 1707349194}
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slottedItemRenderers:
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||||||
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- {fileID: 1707349194}
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||||||
onItemSlotted:
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onItemSlotted:
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||||||
m_PersistentCalls:
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m_PersistentCalls:
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||||||
m_Calls: []
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m_Calls: []
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||||||
@@ -471861,6 +471862,14 @@ PrefabInstance:
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propertyPath: bushAnimator
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propertyPath: bushAnimator
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value:
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value:
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objectReference: {fileID: 1476225951}
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objectReference: {fileID: 1476225951}
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- target: {fileID: 3093816592344978065, guid: 3346526f3046f424196615241a307104, type: 3}
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propertyPath: slottedItemRenderers.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 3093816592344978065, guid: 3346526f3046f424196615241a307104, type: 3}
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propertyPath: 'slottedItemRenderers.Array.data[0]'
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value:
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objectReference: {fileID: 3708074769586677214}
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- target: {fileID: 3093816592344978065, guid: 3346526f3046f424196615241a307104, type: 3}
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- target: {fileID: 3093816592344978065, guid: 3346526f3046f424196615241a307104, type: 3}
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propertyPath: onCorrectItemSlotted.m_PersistentCalls.m_Calls.Array.data[1].m_Target
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propertyPath: onCorrectItemSlotted.m_PersistentCalls.m_Calls.Array.data[1].m_Target
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value:
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value:
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@@ -471939,6 +471948,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 95e46aacea5b42888ee7881894193c11, type: 3}
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m_Script: {fileID: 11500000, guid: 95e46aacea5b42888ee7881894193c11, type: 3}
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m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleState
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m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleState
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--- !u!212 &3708074769586677214 stripped
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SpriteRenderer:
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m_CorrespondingSourceObject: {fileID: 7990414055343410434, guid: 3346526f3046f424196615241a307104, type: 3}
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m_PrefabInstance: {fileID: 3708074769586677211}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &3917799031583628180
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--- !u!1001 &3917799031583628180
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -472016,6 +472030,14 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 1007550749}
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m_TransformParent: {fileID: 1007550749}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 106497079666291966, guid: df01157608cce6447b7ccde0bfa290e1, type: 3}
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propertyPath: slottedItemRenderers.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 106497079666291966, guid: df01157608cce6447b7ccde0bfa290e1, type: 3}
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propertyPath: 'slottedItemRenderers.Array.data[0]'
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value:
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objectReference: {fileID: 3978117984697153446}
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- target: {fileID: 106497079666291966, guid: df01157608cce6447b7ccde0bfa290e1, type: 3}
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- target: {fileID: 106497079666291966, guid: df01157608cce6447b7ccde0bfa290e1, type: 3}
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propertyPath: onCorrectItemSlotted.m_PersistentCalls.m_Calls.Array.data[1].m_Target
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propertyPath: onCorrectItemSlotted.m_PersistentCalls.m_Calls.Array.data[1].m_Target
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value:
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value:
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@@ -472081,6 +472103,11 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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||||||
m_AddedComponents: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: df01157608cce6447b7ccde0bfa290e1, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: df01157608cce6447b7ccde0bfa290e1, type: 3}
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|
--- !u!212 &3978117984697153446 stripped
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SpriteRenderer:
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|
m_CorrespondingSourceObject: {fileID: 3806274462998212361, guid: df01157608cce6447b7ccde0bfa290e1, type: 3}
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|
m_PrefabInstance: {fileID: 3978117984697153445}
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|
m_PrefabAsset: {fileID: 0}
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--- !u!1001 &4596770314561390347
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--- !u!1001 &4596770314561390347
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PrefabInstance:
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PrefabInstance:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -472839,6 +472866,22 @@ PrefabInstance:
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propertyPath: playerToPlaceDistance
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propertyPath: playerToPlaceDistance
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||||||
value: 30
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value: 30
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4110666412151536905, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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propertyPath: m_Size.x
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value: 5.75
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objectReference: {fileID: 0}
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- target: {fileID: 4110666412151536905, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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propertyPath: m_Size.y
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|
value: 2.78
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objectReference: {fileID: 0}
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- target: {fileID: 4110666412151536905, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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propertyPath: m_Sprite
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|
value:
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|
objectReference: {fileID: 0}
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- target: {fileID: 4110666412151536905, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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propertyPath: m_WasSpriteAssigned
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|
value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5375394469162727687, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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- target: {fileID: 5375394469162727687, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: 5.28
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value: 5.28
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@@ -472911,6 +472954,18 @@ PrefabInstance:
|
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propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: LureSpotA_Slot
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value: LureSpotA_Slot
|
||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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|
- target: {fileID: 8578055200319571631, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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|
propertyPath: iconRenderer
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||||||
|
value:
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|
objectReference: {fileID: 8013274907828598646}
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|
- target: {fileID: 8578055200319571631, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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propertyPath: slottedItemRenderers.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 8578055200319571631, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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|
propertyPath: 'slottedItemRenderers.Array.data[0]'
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|
value:
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objectReference: {fileID: 8013274907828598645}
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- target: {fileID: 8578055200319571631, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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- target: {fileID: 8578055200319571631, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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propertyPath: onCorrectItemSlotted.m_PersistentCalls.m_Calls.Array.size
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propertyPath: onCorrectItemSlotted.m_PersistentCalls.m_Calls.Array.size
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value: 2
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value: 2
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@@ -472965,6 +473020,16 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 2045549771447434109, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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m_CorrespondingSourceObject: {fileID: 2045549771447434109, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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m_PrefabInstance: {fileID: 8013274907828598643}
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m_PrefabInstance: {fileID: 8013274907828598643}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!212 &8013274907828598645 stripped
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|
SpriteRenderer:
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|
m_CorrespondingSourceObject: {fileID: 4110666412151536905, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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|
m_PrefabInstance: {fileID: 8013274907828598643}
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m_PrefabAsset: {fileID: 0}
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--- !u!212 &8013274907828598646 stripped
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|
SpriteRenderer:
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|
m_CorrespondingSourceObject: {fileID: 6258593095132504700, guid: 3144c6bbac26fbd49a1608152821cc5f, type: 3}
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|
m_PrefabInstance: {fileID: 8013274907828598643}
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|
m_PrefabAsset: {fileID: 0}
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--- !u!1001 &8058740013708592448
|
--- !u!1001 &8058740013708592448
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||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -23,5 +23,8 @@ namespace AppleHills.Core.Settings
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|||||||
public PickupItemData slotItem; // The slot object (SO reference)
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public PickupItemData slotItem; // The slot object (SO reference)
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||||||
public List<PickupItemData> allowedItems;
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public List<PickupItemData> allowedItems;
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||||||
public List<PickupItemData> forbiddenItems; // Items that cannot be placed in this slot
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public List<PickupItemData> forbiddenItems; // Items that cannot be placed in this slot
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||||||
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||||||
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[Tooltip("Number of items required to complete this slot. If 0, requires ALL allowed items.")]
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||||||
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public int requiredItemCount; // 0 = require all allowed items (backward compatible)
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||||||
}
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}
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||||||
}
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}
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||||||
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|||||||
@@ -1,4 +1,5 @@
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|||||||
using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
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using System.Linq; // for Count() on List<bool>
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using UnityEngine;
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using UnityEngine;
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||||||
using UnityEngine.Events;
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using UnityEngine.Events;
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||||||
using System; // for Action<T>
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using System; // for Action<T>
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||||||
@@ -23,8 +24,9 @@ namespace Interactions
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|||||||
public class ItemSlotSaveData
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public class ItemSlotSaveData
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{
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{
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public ItemSlotState slotState;
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public ItemSlotState slotState;
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public string slottedItemSaveId;
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public List<string> slottedItemSaveIds = new List<string>(); // Changed to list for multi-slot support
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||||||
public string slottedItemDataId; // ItemId of the PickupItemData (for verification)
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public List<string> slottedItemDataIds = new List<string>(); // Changed to list for multi-slot support
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||||||
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public bool isLocked; // Track if slot is completed and locked
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||||||
}
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}
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||||||
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||||||
/// <summary>
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/// <summary>
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||||||
@@ -37,14 +39,18 @@ namespace Interactions
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|||||||
public PickupItemData itemData;
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public PickupItemData itemData;
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||||||
public SpriteRenderer iconRenderer;
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public SpriteRenderer iconRenderer;
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||||||
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||||||
// Slotted item tracking
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// Multi-slot item tracking
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||||||
private PickupItemData currentlySlottedItemData;
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private List<PickupItemData> slottedItemsData = new List<PickupItemData>();
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||||||
public SpriteRenderer slottedItemRenderer;
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public SpriteRenderer[] slottedItemRenderers; // Array of renderers for multiple items
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||||||
private GameObject currentlySlottedItemObject;
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private List<GameObject> slottedItemObjects = new List<GameObject>();
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||||||
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private List<bool> slottedItemCorrectness = new List<bool>(); // Track which items are correct
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||||||
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||||||
// Tracks the current state of the slotted item
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// Tracks the current state of the slotted item(s)
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||||||
private ItemSlotState currentState = ItemSlotState.None;
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private ItemSlotState currentState = ItemSlotState.None;
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||||||
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||||||
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// Lock flag to prevent removal after successful completion
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||||||
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private bool isLockedAfterCompletion;
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||||||
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||||||
// Settings reference
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// Settings reference
|
||||||
private IInteractionSettings interactionSettings;
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private IInteractionSettings interactionSettings;
|
||||||
private IPlayerFollowerSettings playerFollowerSettings;
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private IPlayerFollowerSettings playerFollowerSettings;
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||||||
@@ -54,9 +60,52 @@ namespace Interactions
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|||||||
/// </summary>
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/// </summary>
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||||||
public ItemSlotState CurrentSlottedState => currentState;
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public ItemSlotState CurrentSlottedState => currentState;
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||||||
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||||||
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/// <summary>
|
||||||
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/// Number of items currently slotted (correct or incorrect)
|
||||||
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/// </summary>
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||||||
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public int CurrentSlottedCount => slottedItemObjects.Count;
|
||||||
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||||||
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/// <summary>
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||||||
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/// Number of CORRECT items currently slotted
|
||||||
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/// </summary>
|
||||||
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public int CurrentCorrectCount => slottedItemCorrectness.Count(correct => correct);
|
||||||
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||||||
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/// <summary>
|
||||||
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/// Number of items required to complete this slot
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||||||
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/// </summary>
|
||||||
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public int RequiredItemCount
|
||||||
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{
|
||||||
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get
|
||||||
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{
|
||||||
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var config = interactionSettings?.GetSlotItemConfig(itemData);
|
||||||
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if (config != null)
|
||||||
|
{
|
||||||
|
// If requiredItemCount is set (> 0), use it; otherwise require all allowed items
|
||||||
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return config.requiredItemCount > 0 ? config.requiredItemCount : (config.allowedItems?.Count ?? 0);
|
||||||
|
}
|
||||||
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return 1; // Default to 1 for backward compatibility
|
||||||
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}
|
||||||
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}
|
||||||
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|
||||||
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/// <summary>
|
||||||
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/// Whether this slot has all required CORRECT items
|
||||||
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/// </summary>
|
||||||
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public bool IsComplete => CurrentCorrectCount >= RequiredItemCount && RequiredItemCount > 0;
|
||||||
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|
||||||
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/// <summary>
|
||||||
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/// Whether this slot has space for more items
|
||||||
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/// </summary>
|
||||||
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public bool HasSpace => slottedItemRenderers != null && CurrentSlottedCount < slottedItemRenderers.Length;
|
||||||
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|
||||||
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/// <summary>
|
||||||
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/// Whether this is a multi-slot (more than one renderer)
|
||||||
|
/// </summary>
|
||||||
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private bool IsMultiSlot => slottedItemRenderers != null && slottedItemRenderers.Length > 1;
|
||||||
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|
||||||
public UnityEvent onItemSlotted;
|
public UnityEvent onItemSlotted;
|
||||||
public UnityEvent onItemSlotRemoved;
|
public UnityEvent onItemSlotRemoved;
|
||||||
// Native C# event alternative for code-only subscribers
|
// Native C# event alternatives for code-only subscribers
|
||||||
|
public event Action<PickupItemData, PickupItemData> OnItemSlotted; // (slotData, slottedItemData)
|
||||||
public event Action<PickupItemData> OnItemSlotRemoved;
|
public event Action<PickupItemData> OnItemSlotRemoved;
|
||||||
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|
||||||
public UnityEvent onCorrectItemSlotted;
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public UnityEvent onCorrectItemSlotted;
|
||||||
@@ -69,17 +118,30 @@ namespace Interactions
|
|||||||
|
|
||||||
public UnityEvent onForbiddenItemSlotted;
|
public UnityEvent onForbiddenItemSlotted;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
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/// Get the first (or only) slotted object - for backward compatibility
|
||||||
|
/// </summary>
|
||||||
public GameObject GetSlottedObject()
|
public GameObject GetSlottedObject()
|
||||||
{
|
{
|
||||||
return currentlySlottedItemObject;
|
return slottedItemObjects.Count > 0 ? slottedItemObjects[0] : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set a slotted object - for backward compatibility, replaces first item or adds
|
||||||
|
/// </summary>
|
||||||
public void SetSlottedObject(GameObject obj)
|
public void SetSlottedObject(GameObject obj)
|
||||||
{
|
{
|
||||||
currentlySlottedItemObject = obj;
|
if (obj != null)
|
||||||
if (currentlySlottedItemObject != null)
|
|
||||||
{
|
{
|
||||||
currentlySlottedItemObject.SetActive(false);
|
if (slottedItemObjects.Count == 0)
|
||||||
|
{
|
||||||
|
slottedItemObjects.Add(obj);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
slottedItemObjects[0] = obj;
|
||||||
|
}
|
||||||
|
obj.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -134,12 +196,32 @@ namespace Interactions
|
|||||||
{
|
{
|
||||||
var heldItem = FollowerController?.CurrentlyHeldItemData;
|
var heldItem = FollowerController?.CurrentlyHeldItemData;
|
||||||
|
|
||||||
|
// Check if slot is locked after completion
|
||||||
|
if (isLockedAfterCompletion)
|
||||||
|
{
|
||||||
|
if (heldItem != null)
|
||||||
|
return (false, "This is already complete.");
|
||||||
|
else
|
||||||
|
return (false, "I can't remove these items.");
|
||||||
|
}
|
||||||
|
|
||||||
// Scenario: Nothing held + Empty slot = Error
|
// Scenario: Nothing held + Empty slot = Error
|
||||||
if (heldItem == null && currentlySlottedItemObject == null)
|
if (heldItem == null && CurrentSlottedCount == 0)
|
||||||
return (false, "This requires an item.");
|
return (false, "This requires an item.");
|
||||||
|
|
||||||
// Check forbidden items if trying to slot into empty slot
|
// If holding an item and slot is full but not complete, allow swap
|
||||||
if (heldItem != null && currentlySlottedItemObject == null)
|
if (heldItem != null && !HasSpace)
|
||||||
|
{
|
||||||
|
// Allow swap for fixing mistakes (single-slot or multi-slot not complete)
|
||||||
|
if (!IsMultiSlot || !IsComplete)
|
||||||
|
return (true, null); // Allow swap
|
||||||
|
|
||||||
|
// Multi-slot is complete - can't swap
|
||||||
|
return (false, "This slot is full.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check forbidden items if trying to slot
|
||||||
|
if (heldItem != null)
|
||||||
{
|
{
|
||||||
var config = interactionSettings?.GetSlotItemConfig(itemData);
|
var config = interactionSettings?.GetSlotItemConfig(itemData);
|
||||||
var forbidden = config?.forbiddenItems ?? new List<PickupItemData>();
|
var forbidden = config?.forbiddenItems ?? new List<PickupItemData>();
|
||||||
@@ -153,7 +235,7 @@ namespace Interactions
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Main interaction logic: Slot, pickup, swap, or combine items.
|
/// Main interaction logic: Slot, pickup, swap, or combine items.
|
||||||
/// Returns true only if correct item was slotted.
|
/// Returns true only if correct item was slotted AND slot is now complete.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected override bool DoInteraction()
|
protected override bool DoInteraction()
|
||||||
{
|
{
|
||||||
@@ -162,24 +244,33 @@ namespace Interactions
|
|||||||
var heldItemData = FollowerController.CurrentlyHeldItemData;
|
var heldItemData = FollowerController.CurrentlyHeldItemData;
|
||||||
var heldItemObj = FollowerController.GetHeldPickupObject();
|
var heldItemObj = FollowerController.GetHeldPickupObject();
|
||||||
|
|
||||||
// Scenario 1: Held item + Empty slot = Slot it
|
// Scenario 1: Held item + Has space = Slot it
|
||||||
if (heldItemData != null && currentlySlottedItemObject == null)
|
if (heldItemData != null && HasSpace)
|
||||||
{
|
{
|
||||||
SlotItem(heldItemObj, heldItemData);
|
SlotItem(heldItemObj, heldItemData);
|
||||||
FollowerController.ClearHeldItem(); // Clear follower's hand after slotting
|
FollowerController.ClearHeldItem(); // Clear follower's hand after slotting
|
||||||
return IsSlottedItemCorrect();
|
|
||||||
|
// Check if we completed the slot
|
||||||
|
if (IsComplete)
|
||||||
|
{
|
||||||
|
isLockedAfterCompletion = true;
|
||||||
|
currentState = ItemSlotState.Correct;
|
||||||
|
return true; // Completed!
|
||||||
|
}
|
||||||
|
|
||||||
|
return false; // Slotted but not complete yet
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scenario 2 & 3: Slot is full
|
// Scenario 2 & 3: Slot is full
|
||||||
if (currentlySlottedItemObject != null)
|
if (CurrentSlottedCount > 0)
|
||||||
{
|
{
|
||||||
// Try combination if both items present
|
// Try combination if both items present (only for single slots)
|
||||||
if (heldItemData != null)
|
if (heldItemData != null && !IsMultiSlot)
|
||||||
{
|
{
|
||||||
var slottedPickup = currentlySlottedItemObject.GetComponent<Pickup>();
|
var slottedPickup = slottedItemObjects[0].GetComponent<Pickup>();
|
||||||
if (slottedPickup != null)
|
if (slottedPickup != null)
|
||||||
{
|
{
|
||||||
var comboResult = FollowerController.TryCombineItems(slottedPickup, out var combinationResultItem);
|
var comboResult = FollowerController.TryCombineItems(slottedPickup, out _);
|
||||||
|
|
||||||
if (comboResult == FollowerController.CombinationResult.Successful)
|
if (comboResult == FollowerController.CombinationResult.Successful)
|
||||||
{
|
{
|
||||||
@@ -190,55 +281,88 @@ namespace Interactions
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// No combination or unsuccessful - perform swap
|
// Swap behavior when slot is full (single slots OR multi-slots that aren't complete)
|
||||||
// Step 1: Pickup from slot (follower now holds the old slotted item)
|
if (heldItemData != null && !HasSpace)
|
||||||
FollowerController.TryPickupItem(currentlySlottedItemObject, currentlySlottedItemData, dropItem: false);
|
|
||||||
ClearSlot();
|
|
||||||
|
|
||||||
// Step 2: If we had a held item, slot it (follower already holding picked up item, don't clear!)
|
|
||||||
if (heldItemData != null)
|
|
||||||
{
|
{
|
||||||
SlotItem(heldItemObj, heldItemData);
|
// For single slots: always allow swap
|
||||||
// Don't clear follower - they're holding the item they picked up from the slot
|
// For multi-slots: only allow swap if not complete yet (allows fixing mistakes)
|
||||||
return IsSlottedItemCorrect();
|
if (!IsMultiSlot || !IsComplete)
|
||||||
|
{
|
||||||
|
// LIFO swap - swap with the last item
|
||||||
|
int lastIndex = CurrentSlottedCount - 1;
|
||||||
|
var itemToReturn = slottedItemObjects[lastIndex];
|
||||||
|
var itemDataToReturn = slottedItemsData[lastIndex];
|
||||||
|
|
||||||
|
// Step 1: Give old item to follower
|
||||||
|
FollowerController.TryPickupItem(itemToReturn, itemDataToReturn, dropItem: false);
|
||||||
|
|
||||||
|
// Step 2: Remove old item from slot
|
||||||
|
RemoveItemAtIndex(lastIndex);
|
||||||
|
|
||||||
|
// Step 3: Slot the new item
|
||||||
|
SlotItem(heldItemObj, heldItemData);
|
||||||
|
|
||||||
|
// Check if we completed the slot with this swap
|
||||||
|
if (IsComplete)
|
||||||
|
{
|
||||||
|
isLockedAfterCompletion = true;
|
||||||
|
currentState = ItemSlotState.Correct;
|
||||||
|
return true; // Completed!
|
||||||
|
}
|
||||||
|
|
||||||
|
return false; // Swapped but not complete
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Just picked up from slot - not a success
|
// Pickup from slot (empty hands) - LIFO removal
|
||||||
return false;
|
if (heldItemData == null)
|
||||||
|
{
|
||||||
|
int lastIndex = CurrentSlottedCount - 1;
|
||||||
|
var itemToPickup = slottedItemObjects[lastIndex];
|
||||||
|
var itemDataToPickup = slottedItemsData[lastIndex];
|
||||||
|
|
||||||
|
// Try to give item to follower
|
||||||
|
FollowerController.TryPickupItem(itemToPickup, itemDataToPickup, dropItem: false);
|
||||||
|
|
||||||
|
// Remove from slot
|
||||||
|
RemoveItemAtIndex(lastIndex);
|
||||||
|
|
||||||
|
// Just picked up from slot - not a success
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Shouldn't reach here (validation prevents empty + no held)
|
// Shouldn't reach here (validation prevents empty + no held)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Helper: Check if the currently slotted item is correct.
|
|
||||||
/// </summary>
|
|
||||||
private bool IsSlottedItemCorrect()
|
|
||||||
{
|
|
||||||
return currentState == ItemSlotState.Correct;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Helper: Clear the slot and fire removal events.
|
/// Helper: Clear the slot and fire removal events.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void ClearSlot()
|
private void ClearSlot()
|
||||||
{
|
{
|
||||||
var previousData = currentlySlottedItemData;
|
var previousData = slottedItemsData.Count > 0 ? slottedItemsData[0] : null;
|
||||||
|
|
||||||
// Clear the pickup's OwningSlot reference
|
// Clear all pickup's OwningSlot references
|
||||||
if (currentlySlottedItemObject != null)
|
foreach (var itemObj in slottedItemObjects)
|
||||||
{
|
{
|
||||||
var pickup = currentlySlottedItemObject.GetComponent<Pickup>();
|
if (itemObj != null)
|
||||||
if (pickup != null)
|
|
||||||
{
|
{
|
||||||
pickup.OwningSlot = null;
|
var pickup = itemObj.GetComponent<Pickup>();
|
||||||
|
if (pickup != null)
|
||||||
|
{
|
||||||
|
pickup.OwningSlot = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
currentlySlottedItemObject = null;
|
slottedItemObjects.Clear();
|
||||||
currentlySlottedItemData = null;
|
slottedItemsData.Clear();
|
||||||
|
slottedItemCorrectness.Clear(); // Also clear correctness tracking
|
||||||
currentState = ItemSlotState.None;
|
currentState = ItemSlotState.None;
|
||||||
|
isLockedAfterCompletion = false;
|
||||||
UpdateSlottedSprite();
|
UpdateSlottedSprite();
|
||||||
|
|
||||||
// Fire removal events
|
// Fire removal events
|
||||||
@@ -246,35 +370,92 @@ namespace Interactions
|
|||||||
OnItemSlotRemoved?.Invoke(previousData);
|
OnItemSlotRemoved?.Invoke(previousData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Helper: Remove a specific item from the slot by index.
|
||||||
|
/// </summary>
|
||||||
|
private void RemoveItemAtIndex(int index)
|
||||||
|
{
|
||||||
|
if (index < 0 || index >= CurrentSlottedCount)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var itemObj = slottedItemObjects[index];
|
||||||
|
var removedItemData = slottedItemsData[index];
|
||||||
|
|
||||||
|
// Clear the pickup's OwningSlot reference
|
||||||
|
if (itemObj != null)
|
||||||
|
{
|
||||||
|
var pickup = itemObj.GetComponent<Pickup>();
|
||||||
|
if (pickup != null)
|
||||||
|
{
|
||||||
|
pickup.OwningSlot = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
slottedItemObjects.RemoveAt(index);
|
||||||
|
slottedItemsData.RemoveAt(index);
|
||||||
|
slottedItemCorrectness.RemoveAt(index); // Also remove correctness tracking
|
||||||
|
|
||||||
|
if (CurrentSlottedCount == 0)
|
||||||
|
{
|
||||||
|
currentState = ItemSlotState.None;
|
||||||
|
isLockedAfterCompletion = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateSlottedSprite();
|
||||||
|
|
||||||
|
// Fire removal events
|
||||||
|
onItemSlotRemoved?.Invoke();
|
||||||
|
OnItemSlotRemoved?.Invoke(removedItemData);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Visual Updates
|
#region Visual Updates
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates the sprite and scale for the currently slotted item.
|
/// Updates the sprite and scale for all slotted items.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void UpdateSlottedSprite()
|
private void UpdateSlottedSprite()
|
||||||
{
|
{
|
||||||
if (slottedItemRenderer != null && currentlySlottedItemData != null && currentlySlottedItemData.mapSprite != null)
|
if (slottedItemRenderers == null || slottedItemRenderers.Length == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Update each renderer based on slotted items
|
||||||
|
for (int i = 0; i < slottedItemRenderers.Length; i++)
|
||||||
{
|
{
|
||||||
slottedItemRenderer.sprite = currentlySlottedItemData.mapSprite;
|
var slotRenderer = slottedItemRenderers[i];
|
||||||
// Scale sprite to desired height, preserve aspect ratio, compensate for parent scale
|
if (slotRenderer == null)
|
||||||
float desiredHeight = playerFollowerSettings?.HeldIconDisplayHeight ?? 2.0f;
|
continue;
|
||||||
var sprite = currentlySlottedItemData.mapSprite;
|
|
||||||
float spriteHeight = sprite.bounds.size.y;
|
// If we have an item at this index, show it
|
||||||
Vector3 parentScale = slottedItemRenderer.transform.parent != null
|
if (i < slottedItemsData.Count && slottedItemsData[i] != null)
|
||||||
? slottedItemRenderer.transform.parent.localScale
|
|
||||||
: Vector3.one;
|
|
||||||
if (spriteHeight > 0f)
|
|
||||||
{
|
{
|
||||||
float uniformScale = desiredHeight / spriteHeight;
|
var slottedData = slottedItemsData[i];
|
||||||
float scale = uniformScale / Mathf.Max(parentScale.x, parentScale.y);
|
if (slottedData.mapSprite != null)
|
||||||
slottedItemRenderer.transform.localScale = new Vector3(scale, scale, 1f);
|
{
|
||||||
|
slotRenderer.sprite = slottedData.mapSprite;
|
||||||
|
|
||||||
|
// Scale sprite to desired height, preserve aspect ratio, compensate for parent scale
|
||||||
|
float desiredHeight = playerFollowerSettings?.HeldIconDisplayHeight ?? 2.0f;
|
||||||
|
var sprite = slottedData.mapSprite;
|
||||||
|
float spriteHeight = sprite.bounds.size.y;
|
||||||
|
Vector3 parentScale = slotRenderer.transform.parent != null
|
||||||
|
? slotRenderer.transform.parent.localScale
|
||||||
|
: Vector3.one;
|
||||||
|
|
||||||
|
if (spriteHeight > 0f)
|
||||||
|
{
|
||||||
|
float uniformScale = desiredHeight / spriteHeight;
|
||||||
|
float scale = uniformScale / Mathf.Max(parentScale.x, parentScale.y);
|
||||||
|
slotRenderer.transform.localScale = new Vector3(scale, scale, 1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Clear renderer if no item at this index
|
||||||
|
slotRenderer.sprite = null;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else if (slottedItemRenderer != null)
|
|
||||||
{
|
|
||||||
slottedItemRenderer.sprite = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -297,31 +478,47 @@ namespace Interactions
|
|||||||
|
|
||||||
protected override object GetSerializableState()
|
protected override object GetSerializableState()
|
||||||
{
|
{
|
||||||
// Get slotted item save ID if there's a slotted item
|
var saveData = new ItemSlotSaveData
|
||||||
string slottedSaveId = "";
|
|
||||||
string slottedDataId = "";
|
|
||||||
|
|
||||||
if (currentlySlottedItemObject != null)
|
|
||||||
{
|
{
|
||||||
var slottedPickup = currentlySlottedItemObject.GetComponent<Pickup>();
|
slotState = currentState,
|
||||||
if (slottedPickup is SaveableInteractable saveablePickup)
|
isLocked = isLockedAfterCompletion
|
||||||
|
};
|
||||||
|
|
||||||
|
// Save all slotted items
|
||||||
|
foreach (var itemObj in slottedItemObjects)
|
||||||
|
{
|
||||||
|
if (itemObj != null)
|
||||||
{
|
{
|
||||||
slottedSaveId = saveablePickup.SaveId;
|
var slottedPickup = itemObj.GetComponent<Pickup>();
|
||||||
|
if (slottedPickup is SaveableInteractable saveablePickup)
|
||||||
|
{
|
||||||
|
saveData.slottedItemSaveIds.Add(saveablePickup.SaveId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
saveData.slottedItemSaveIds.Add("");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
saveData.slottedItemSaveIds.Add("");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Also save the itemData ID for verification
|
// Save all item data IDs for verification
|
||||||
if (currentlySlottedItemData != null)
|
foreach (var slottedData in slottedItemsData)
|
||||||
{
|
{
|
||||||
slottedDataId = currentlySlottedItemData.itemId;
|
if (slottedData != null)
|
||||||
|
{
|
||||||
|
saveData.slottedItemDataIds.Add(slottedData.itemId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
saveData.slottedItemDataIds.Add("");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return new ItemSlotSaveData
|
return saveData;
|
||||||
{
|
|
||||||
slotState = currentState,
|
|
||||||
slottedItemSaveId = slottedSaveId,
|
|
||||||
slottedItemDataId = slottedDataId
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ApplySerializableState(string serializedData)
|
protected override void ApplySerializableState(string serializedData)
|
||||||
@@ -335,13 +532,26 @@ namespace Interactions
|
|||||||
|
|
||||||
// Restore slot state
|
// Restore slot state
|
||||||
currentState = data.slotState;
|
currentState = data.slotState;
|
||||||
|
isLockedAfterCompletion = data.isLocked;
|
||||||
|
|
||||||
// Restore slotted item if there was one
|
// Restore all slotted items if there were any
|
||||||
if (!string.IsNullOrEmpty(data.slottedItemSaveId))
|
if (data.slottedItemSaveIds != null && data.slottedItemSaveIds.Count > 0)
|
||||||
{
|
{
|
||||||
Logging.Debug($"[ItemSlot] Restoring slotted item: {data.slottedItemSaveId} (itemId: {data.slottedItemDataId})");
|
for (int i = 0; i < data.slottedItemSaveIds.Count; i++)
|
||||||
RestoreSlottedItem(data.slottedItemSaveId, data.slottedItemDataId);
|
{
|
||||||
|
string saveId = data.slottedItemSaveIds[i];
|
||||||
|
string dataId = i < data.slottedItemDataIds.Count ? data.slottedItemDataIds[i] : "";
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(saveId))
|
||||||
|
{
|
||||||
|
Logging.Debug($"[ItemSlot] Restoring slotted item {i}: {saveId} (itemId: {dataId})");
|
||||||
|
RestoreSlottedItem(saveId, dataId);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update all renderers after restoration
|
||||||
|
UpdateSlottedSprite();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -411,118 +621,107 @@ namespace Interactions
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Silently slot the item (no events, no interaction completion)
|
// Add to slotted items list (no events, no interaction completion)
|
||||||
// Follower state is managed separately during save/load restoration
|
// Follower state is managed separately during save/load restoration
|
||||||
ApplySlottedItemState(slottedObject, slottedData, triggerEvents: false);
|
slottedItemObjects.Add(slottedObject);
|
||||||
|
slottedItemsData.Add(slottedData);
|
||||||
|
|
||||||
Logging.Debug($"[ItemSlot] Successfully restored slotted item: {slottedData.itemName} (itemId: {slottedData.itemId})");
|
// Determine if this item is correct for correctness tracking
|
||||||
}
|
var config = interactionSettings?.GetSlotItemConfig(itemData);
|
||||||
|
var allowed = config?.allowedItems ?? new List<PickupItemData>();
|
||||||
|
bool isCorrectItem = PickupItemData.ListContainsEquivalent(allowed, slottedData);
|
||||||
|
slottedItemCorrectness.Add(isCorrectItem);
|
||||||
|
|
||||||
/// <summary>
|
// Deactivate the item and set pickup state
|
||||||
/// Core logic for slotting an item. Can be used both for normal slotting and silent restoration.
|
slottedObject.SetActive(false);
|
||||||
/// NOTE: Does NOT call CompleteInteraction - the template method handles that via DoInteraction return value.
|
if (pickup != null)
|
||||||
/// NOTE: Does NOT manage follower state - caller is responsible for clearing follower's hand if needed.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="itemToSlot">The item GameObject to slot (or null to clear)</param>
|
|
||||||
/// <param name="itemToSlotData">The PickupItemData for the item</param>
|
|
||||||
/// <param name="triggerEvents">Whether to fire events</param>
|
|
||||||
private void ApplySlottedItemState(GameObject itemToSlot, PickupItemData itemToSlotData, bool triggerEvents)
|
|
||||||
{
|
|
||||||
if (itemToSlot == null)
|
|
||||||
{
|
{
|
||||||
// Clear slot - also clear the pickup's OwningSlot reference
|
pickup.IsPickedUp = true;
|
||||||
if (currentlySlottedItemObject != null)
|
pickup.OwningSlot = this;
|
||||||
{
|
|
||||||
var oldPickup = currentlySlottedItemObject.GetComponent<Pickup>();
|
|
||||||
if (oldPickup != null)
|
|
||||||
{
|
|
||||||
oldPickup.OwningSlot = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var previousData = currentlySlottedItemData;
|
|
||||||
currentlySlottedItemObject = null;
|
|
||||||
currentlySlottedItemData = null;
|
|
||||||
currentState = ItemSlotState.None;
|
|
||||||
|
|
||||||
// Fire native event for slot clearing (only if triggering events)
|
|
||||||
if (previousData != null && triggerEvents)
|
|
||||||
{
|
|
||||||
onItemSlotRemoved?.Invoke();
|
|
||||||
OnItemSlotRemoved?.Invoke(previousData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Slot the item
|
|
||||||
itemToSlot.SetActive(false);
|
|
||||||
itemToSlot.transform.SetParent(null);
|
|
||||||
SetSlottedObject(itemToSlot);
|
|
||||||
currentlySlottedItemData = itemToSlotData;
|
|
||||||
|
|
||||||
// Mark the pickup as picked up and track slot ownership for save/load
|
|
||||||
var pickup = itemToSlot.GetComponent<Pickup>();
|
|
||||||
if (pickup != null)
|
|
||||||
{
|
|
||||||
pickup.IsPickedUp = true;
|
|
||||||
pickup.OwningSlot = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Determine if correct
|
|
||||||
var config = interactionSettings?.GetSlotItemConfig(itemData);
|
|
||||||
var allowed = config?.allowedItems ?? new List<PickupItemData>();
|
|
||||||
|
|
||||||
if (itemToSlotData != null && PickupItemData.ListContainsEquivalent(allowed, itemToSlotData))
|
|
||||||
{
|
|
||||||
currentState = ItemSlotState.Correct;
|
|
||||||
|
|
||||||
// Fire events if requested
|
|
||||||
if (triggerEvents)
|
|
||||||
{
|
|
||||||
DebugUIMessage.Show($"You correctly slotted {itemToSlotData.itemName} into: {itemData.itemName}", Color.green);
|
|
||||||
onCorrectItemSlotted?.Invoke();
|
|
||||||
OnCorrectItemSlotted?.Invoke(itemData, currentlySlottedItemData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
currentState = ItemSlotState.Incorrect;
|
|
||||||
|
|
||||||
// Fire events if requested
|
|
||||||
if (triggerEvents)
|
|
||||||
{
|
|
||||||
DebugUIMessage.Show("I'm not sure this works.", Color.yellow);
|
|
||||||
onIncorrectItemSlotted?.Invoke();
|
|
||||||
OnIncorrectItemSlotted?.Invoke(itemData, currentlySlottedItemData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateSlottedSprite();
|
Logging.Debug($"[ItemSlot] Successfully restored slotted item: {slottedData.itemName} (itemId: {slottedData.itemId}, correct: {isCorrectItem})");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Public API for slotting items during gameplay.
|
/// Public API for slotting items during gameplay.
|
||||||
|
/// Adds item to the slot (multi-slot support).
|
||||||
/// Caller is responsible for managing follower's held item state.
|
/// Caller is responsible for managing follower's held item state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SlotItem(GameObject itemToSlot, PickupItemData itemToSlotData)
|
public void SlotItem(GameObject itemToSlot, PickupItemData itemToSlotData)
|
||||||
{
|
{
|
||||||
ApplySlottedItemState(itemToSlot, itemToSlotData, triggerEvents: true);
|
if (itemToSlot == null || itemToSlotData == null)
|
||||||
|
{
|
||||||
|
Logging.Warning($"[ItemSlot] Attempted to slot null item or data");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Determine if this item is correct (allowed)
|
||||||
|
var config = interactionSettings?.GetSlotItemConfig(itemData);
|
||||||
|
var allowed = config?.allowedItems ?? new List<PickupItemData>();
|
||||||
|
bool isCorrectItem = PickupItemData.ListContainsEquivalent(allowed, itemToSlotData);
|
||||||
|
|
||||||
|
// Add to lists
|
||||||
|
slottedItemObjects.Add(itemToSlot);
|
||||||
|
slottedItemsData.Add(itemToSlotData);
|
||||||
|
slottedItemCorrectness.Add(isCorrectItem); // Track correctness
|
||||||
|
|
||||||
|
// Deactivate item and set pickup state
|
||||||
|
itemToSlot.SetActive(false);
|
||||||
|
itemToSlot.transform.SetParent(null);
|
||||||
|
|
||||||
|
var pickup = itemToSlot.GetComponent<Pickup>();
|
||||||
|
if (pickup != null)
|
||||||
|
{
|
||||||
|
pickup.IsPickedUp = true;
|
||||||
|
pickup.OwningSlot = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update visuals
|
||||||
|
UpdateSlottedSprite();
|
||||||
|
|
||||||
|
// Fire events based on correctness
|
||||||
|
if (isCorrectItem)
|
||||||
|
{
|
||||||
|
DebugUIMessage.Show($"You slotted {itemToSlotData.itemName} into: {itemData.itemName}", Color.green);
|
||||||
|
|
||||||
|
// Fire generic slot event
|
||||||
|
onItemSlotted?.Invoke();
|
||||||
|
OnItemSlotted?.Invoke(itemData, itemToSlotData);
|
||||||
|
|
||||||
|
// Only fire correct completion event if ALL required CORRECT items are now slotted
|
||||||
|
if (IsComplete)
|
||||||
|
{
|
||||||
|
currentState = ItemSlotState.Correct;
|
||||||
|
DebugUIMessage.Show($"Completed: {itemData.itemName}", Color.green);
|
||||||
|
onCorrectItemSlotted?.Invoke();
|
||||||
|
OnCorrectItemSlotted?.Invoke(itemData, itemToSlotData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Incorrect item slotted
|
||||||
|
DebugUIMessage.Show($"Slotted {itemToSlotData.itemName}, but it might not be right...", Color.yellow);
|
||||||
|
onItemSlotted?.Invoke(); // Still fire generic event
|
||||||
|
OnItemSlotted?.Invoke(itemData, itemToSlotData);
|
||||||
|
onIncorrectItemSlotted?.Invoke();
|
||||||
|
OnIncorrectItemSlotted?.Invoke(itemData, itemToSlotData);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Bilateral restoration entry point: Pickup calls this to offer itself to the Slot.
|
/// Bilateral restoration entry point: Pickup calls this to offer itself to the Slot.
|
||||||
/// Returns true if claim was successful, false if slot already has an item or wrong pickup.
|
/// Returns true if claim was successful, false if slot is full or wrong pickup.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool TryClaimSlottedItem(Pickup pickup)
|
public bool TryClaimSlottedItem(Pickup pickup)
|
||||||
{
|
{
|
||||||
if (pickup == null)
|
if (pickup == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// If slot already has an item, reject the claim
|
// If slot is full, reject the claim
|
||||||
if (currentlySlottedItemObject != null)
|
if (!HasSpace)
|
||||||
{
|
{
|
||||||
Logging.Warning($"[ItemSlot] Already has a slotted item, rejecting claim from {pickup.gameObject.name}");
|
Logging.Warning($"[ItemSlot] Slot is full, rejecting claim from {pickup.gameObject.name}");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -530,10 +729,21 @@ namespace Interactions
|
|||||||
// Note: We don't have easy access to the expected SaveId here, so we just accept it
|
// Note: We don't have easy access to the expected SaveId here, so we just accept it
|
||||||
// The Pickup's bilateral restoration ensures it only claims the correct slot
|
// The Pickup's bilateral restoration ensures it only claims the correct slot
|
||||||
|
|
||||||
// Claim the pickup
|
// Add the item to lists
|
||||||
ApplySlottedItemState(pickup.gameObject, pickup.itemData, triggerEvents: false);
|
slottedItemObjects.Add(pickup.gameObject);
|
||||||
|
slottedItemsData.Add(pickup.itemData);
|
||||||
|
|
||||||
Logging.Debug($"[ItemSlot] Successfully claimed slotted item: {pickup.itemData?.itemName}");
|
// Determine correctness for tracking
|
||||||
|
var config = interactionSettings?.GetSlotItemConfig(itemData);
|
||||||
|
var allowed = config?.allowedItems ?? new List<PickupItemData>();
|
||||||
|
bool isCorrectItem = PickupItemData.ListContainsEquivalent(allowed, pickup.itemData);
|
||||||
|
slottedItemCorrectness.Add(isCorrectItem);
|
||||||
|
|
||||||
|
pickup.gameObject.SetActive(false);
|
||||||
|
pickup.IsPickedUp = true;
|
||||||
|
pickup.OwningSlot = this;
|
||||||
|
|
||||||
|
Logging.Debug($"[ItemSlot] Successfully claimed slotted item: {pickup.itemData?.itemName} (correct: {isCorrectItem})");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
3
Assets/Scripts/Minigames/StatueDressup.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5596931aef9448a3b369f7917af07797
|
||||||
|
timeCreated: 1763745490
|
||||||
3
Assets/Scripts/Minigames/StatueDressup/Controllers.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Controllers.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 34525368248b48e0b271537891123818
|
||||||
|
timeCreated: 1763745579
|
||||||
@@ -0,0 +1,247 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Core;
|
||||||
|
using Minigames.StatueDressup.Data;
|
||||||
|
using Minigames.StatueDressup.DragDrop;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Minigames.StatueDressup.Controllers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Manages the side menu with decoration items and pagination
|
||||||
|
/// </summary>
|
||||||
|
public class DecorationMenuController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
[SerializeField] private DecorationItem itemPrefab;
|
||||||
|
[SerializeField] private Transform itemsContainer;
|
||||||
|
[SerializeField] private Button nextPageButton;
|
||||||
|
[SerializeField] private Button previousPageButton;
|
||||||
|
|
||||||
|
[Header("Configuration")]
|
||||||
|
[SerializeField] private List<DecorationData> allDecorations = new List<DecorationData>();
|
||||||
|
[SerializeField] private int itemsPerPage = 10; // 2 columns x 5 rows
|
||||||
|
|
||||||
|
[Header("Layout")]
|
||||||
|
[SerializeField] private GridLayoutGroup gridLayout;
|
||||||
|
|
||||||
|
private int _currentPage = 0;
|
||||||
|
private int _totalPages = 0;
|
||||||
|
private List<DecorationItem> _spawnedItems = new List<DecorationItem>();
|
||||||
|
private Dictionary<DecorationItem, DecorationData> _itemDataMapping = new Dictionary<DecorationItem, DecorationData>();
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
public int CurrentPage => _currentPage;
|
||||||
|
public int TotalPages => _totalPages;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
Logging.Debug($"[DecorationMenuController] Initializing with {allDecorations.Count} decorations");
|
||||||
|
|
||||||
|
// Calculate total pages
|
||||||
|
_totalPages = Mathf.CeilToInt((float)allDecorations.Count / itemsPerPage);
|
||||||
|
Logging.Debug($"[DecorationMenuController] Total pages: {_totalPages}");
|
||||||
|
|
||||||
|
// Setup buttons
|
||||||
|
if (nextPageButton != null)
|
||||||
|
{
|
||||||
|
nextPageButton.onClick.AddListener(OnNextPage);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (previousPageButton != null)
|
||||||
|
{
|
||||||
|
previousPageButton.onClick.AddListener(OnPreviousPage);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Subscribe to drag events for all items
|
||||||
|
// (will be handled per-item when spawned)
|
||||||
|
|
||||||
|
// Populate first page
|
||||||
|
PopulateCurrentPage();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Populate the current page with decoration items
|
||||||
|
/// </summary>
|
||||||
|
private void PopulateCurrentPage()
|
||||||
|
{
|
||||||
|
Logging.Debug($"[DecorationMenuController] Populating page {_currentPage + 1}/{_totalPages}");
|
||||||
|
|
||||||
|
// Clear existing items
|
||||||
|
ClearItems();
|
||||||
|
|
||||||
|
// Calculate range for current page
|
||||||
|
int startIndex = _currentPage * itemsPerPage;
|
||||||
|
int endIndex = Mathf.Min(startIndex + itemsPerPage, allDecorations.Count);
|
||||||
|
|
||||||
|
Logging.Debug($"[DecorationMenuController] Spawning items {startIndex} to {endIndex - 1}");
|
||||||
|
|
||||||
|
// Spawn items for this page
|
||||||
|
for (int i = startIndex; i < endIndex; i++)
|
||||||
|
{
|
||||||
|
SpawnDecorationItem(allDecorations[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update button states
|
||||||
|
UpdateNavigationButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Spawn a decoration item in the menu
|
||||||
|
/// </summary>
|
||||||
|
private void SpawnDecorationItem(DecorationData data)
|
||||||
|
{
|
||||||
|
if (itemPrefab == null || itemsContainer == null)
|
||||||
|
{
|
||||||
|
Logging.Warning("[DecorationMenuController] Missing prefab or container");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DecorationItem item = Instantiate(itemPrefab, itemsContainer);
|
||||||
|
item.SetDecorationData(data);
|
||||||
|
|
||||||
|
// Store original position for return animation
|
||||||
|
if (item.RectTransform != null)
|
||||||
|
{
|
||||||
|
// Force layout update to get correct position
|
||||||
|
Canvas.ForceUpdateCanvases();
|
||||||
|
item.SetOriginalMenuPosition(item.RectTransform.anchoredPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Subscribe to drag events
|
||||||
|
item.OnDragStarted += HandleItemPickedUp;
|
||||||
|
item.OnDragEnded += HandleItemDropped;
|
||||||
|
|
||||||
|
_spawnedItems.Add(item);
|
||||||
|
_itemDataMapping[item] = data;
|
||||||
|
|
||||||
|
Logging.Debug($"[DecorationMenuController] Spawned: {data.DecorationName} at position {item.RectTransform?.anchoredPosition}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handle item picked up from menu
|
||||||
|
/// </summary>
|
||||||
|
private void HandleItemPickedUp(DraggableObject draggable)
|
||||||
|
{
|
||||||
|
if (draggable is DecorationItem item && _itemDataMapping.ContainsKey(item))
|
||||||
|
{
|
||||||
|
Logging.Debug($"[DecorationMenuController] Item picked up: {item.Data?.DecorationName}");
|
||||||
|
|
||||||
|
// Spawn replacement in menu slot
|
||||||
|
// This ensures menu always shows available items
|
||||||
|
DecorationData data = _itemDataMapping[item];
|
||||||
|
// We'll spawn replacement only if item is actually placed, not on pickup
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handle item dropped (either placed on statue or returned to menu)
|
||||||
|
/// </summary>
|
||||||
|
private void HandleItemDropped(DraggableObject draggable)
|
||||||
|
{
|
||||||
|
if (draggable is DecorationItem item && _itemDataMapping.ContainsKey(item))
|
||||||
|
{
|
||||||
|
Logging.Debug($"[DecorationMenuController] Item dropped: {item.Data?.DecorationName}, slot={item.CurrentSlot?.name}");
|
||||||
|
|
||||||
|
// If item was placed on statue, spawn replacement in menu
|
||||||
|
if (item.CurrentSlot != null && !item.IsInMenu)
|
||||||
|
{
|
||||||
|
DecorationData data = _itemDataMapping[item];
|
||||||
|
|
||||||
|
// Remove original from tracking
|
||||||
|
_spawnedItems.Remove(item);
|
||||||
|
_itemDataMapping.Remove(item);
|
||||||
|
|
||||||
|
// Spawn replacement
|
||||||
|
SpawnDecorationItem(data);
|
||||||
|
|
||||||
|
Logging.Debug($"[DecorationMenuController] Spawned replacement for: {data.DecorationName}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clear all spawned items
|
||||||
|
/// </summary>
|
||||||
|
private void ClearItems()
|
||||||
|
{
|
||||||
|
foreach (var item in _spawnedItems)
|
||||||
|
{
|
||||||
|
if (item != null)
|
||||||
|
{
|
||||||
|
item.OnDragStarted -= HandleItemPickedUp;
|
||||||
|
item.OnDragEnded -= HandleItemDropped;
|
||||||
|
Destroy(item.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_spawnedItems.Clear();
|
||||||
|
_itemDataMapping.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Navigate to next page
|
||||||
|
/// </summary>
|
||||||
|
private void OnNextPage()
|
||||||
|
{
|
||||||
|
if (_currentPage < _totalPages - 1)
|
||||||
|
{
|
||||||
|
_currentPage++;
|
||||||
|
PopulateCurrentPage();
|
||||||
|
Logging.Debug($"[DecorationMenuController] Next page: {_currentPage + 1}/{_totalPages}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Navigate to previous page
|
||||||
|
/// </summary>
|
||||||
|
private void OnPreviousPage()
|
||||||
|
{
|
||||||
|
if (_currentPage > 0)
|
||||||
|
{
|
||||||
|
_currentPage--;
|
||||||
|
PopulateCurrentPage();
|
||||||
|
Logging.Debug($"[DecorationMenuController] Previous page: {_currentPage + 1}/{_totalPages}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update navigation button interactability
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateNavigationButtons()
|
||||||
|
{
|
||||||
|
if (previousPageButton != null)
|
||||||
|
{
|
||||||
|
previousPageButton.interactable = _currentPage > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nextPageButton != null)
|
||||||
|
{
|
||||||
|
nextPageButton.interactable = _currentPage < _totalPages - 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
// Cleanup button listeners
|
||||||
|
if (nextPageButton != null)
|
||||||
|
{
|
||||||
|
nextPageButton.onClick.RemoveListener(OnNextPage);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (previousPageButton != null)
|
||||||
|
{
|
||||||
|
previousPageButton.onClick.RemoveListener(OnPreviousPage);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup item listeners
|
||||||
|
ClearItems();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: acbd542762b44e719326dff6c3a69e6e
|
||||||
|
timeCreated: 1763745579
|
||||||
@@ -0,0 +1,267 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Core;
|
||||||
|
using Minigames.StatueDressup.DragDrop;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Minigames.StatueDressup.Controllers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Main controller for the Mr. Cement statue decoration minigame
|
||||||
|
/// </summary>
|
||||||
|
public class StatueDecorationController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("References")]
|
||||||
|
[SerializeField] private StatueDecorationSlot[] statueSlots;
|
||||||
|
[SerializeField] private DecorationMenuController menuController;
|
||||||
|
[SerializeField] private Button takePhotoButton;
|
||||||
|
[SerializeField] private GameObject statue;
|
||||||
|
|
||||||
|
[Header("UI Elements to Hide for Photo")]
|
||||||
|
[SerializeField] private GameObject[] uiElementsToHideForPhoto;
|
||||||
|
|
||||||
|
[Header("Photo Settings")]
|
||||||
|
[SerializeField] private RectTransform photoArea; // Area to capture
|
||||||
|
[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
|
||||||
|
|
||||||
|
private Dictionary<StatueDecorationSlot, DecorationItem> _placedDecorations = new Dictionary<StatueDecorationSlot, DecorationItem>();
|
||||||
|
private bool _minigameCompleted = false;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Initialize()
|
||||||
|
{
|
||||||
|
Logging.Debug("[StatueDecorationController] Initializing minigame");
|
||||||
|
|
||||||
|
// Setup photo button
|
||||||
|
if (takePhotoButton != null)
|
||||||
|
{
|
||||||
|
takePhotoButton.onClick.AddListener(OnTakePhoto);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Subscribe to slot occupation events
|
||||||
|
foreach (var slot in statueSlots)
|
||||||
|
{
|
||||||
|
if (slot != null)
|
||||||
|
{
|
||||||
|
slot.OnOccupied += HandleDecorationPlaced;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load saved state if exists
|
||||||
|
LoadStatueState();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handle decoration placed in slot
|
||||||
|
/// </summary>
|
||||||
|
private void HandleDecorationPlaced(DraggableObject draggable)
|
||||||
|
{
|
||||||
|
if (draggable is DecorationItem decoration)
|
||||||
|
{
|
||||||
|
var slot = decoration.CurrentSlot as StatueDecorationSlot;
|
||||||
|
if (slot != null)
|
||||||
|
{
|
||||||
|
_placedDecorations[slot] = decoration;
|
||||||
|
Logging.Debug($"[StatueDecorationController] Decoration placed: {decoration.Data?.DecorationName} in slot {slot.name}");
|
||||||
|
|
||||||
|
// Auto-save state
|
||||||
|
SaveStatueState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Take photo of decorated statue
|
||||||
|
/// </summary>
|
||||||
|
private void OnTakePhoto()
|
||||||
|
{
|
||||||
|
if (_minigameCompleted)
|
||||||
|
{
|
||||||
|
Logging.Debug("[StatueDecorationController] Minigame already completed");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Logging.Debug("[StatueDecorationController] Taking photo of statue");
|
||||||
|
|
||||||
|
// Hide UI elements
|
||||||
|
HideUIForPhoto(true);
|
||||||
|
|
||||||
|
// Wait a frame for UI to hide, then capture
|
||||||
|
StartCoroutine(CapturePhotoCoroutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Capture photo after UI is hidden
|
||||||
|
/// </summary>
|
||||||
|
private System.Collections.IEnumerator CapturePhotoCoroutine()
|
||||||
|
{
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
|
||||||
|
// Capture the photo area
|
||||||
|
Texture2D photo = CaptureScreenshotArea();
|
||||||
|
|
||||||
|
if (photo != null)
|
||||||
|
{
|
||||||
|
// Save photo to album
|
||||||
|
SavePhotoToAlbum(photo);
|
||||||
|
|
||||||
|
// Award cards
|
||||||
|
AwardCards();
|
||||||
|
|
||||||
|
// Update town icon
|
||||||
|
UpdateTownIcon(photo);
|
||||||
|
|
||||||
|
// Show completion feedback
|
||||||
|
ShowCompletionFeedback();
|
||||||
|
|
||||||
|
_minigameCompleted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore UI
|
||||||
|
HideUIForPhoto(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Capture screenshot of specific area
|
||||||
|
/// </summary>
|
||||||
|
private Texture2D CaptureScreenshotArea()
|
||||||
|
{
|
||||||
|
if (photoArea == null)
|
||||||
|
{
|
||||||
|
Logging.Warning("[StatueDecorationController] No photo area specified, capturing full screen");
|
||||||
|
|
||||||
|
// Capture full screen
|
||||||
|
Texture2D screenshot = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
|
||||||
|
screenshot.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
|
||||||
|
screenshot.Apply();
|
||||||
|
return screenshot;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get world corners of the rect
|
||||||
|
Vector3[] corners = new Vector3[4];
|
||||||
|
photoArea.GetWorldCorners(corners);
|
||||||
|
|
||||||
|
// Convert to screen space
|
||||||
|
Vector2 min = RectTransformUtility.WorldToScreenPoint(Camera.main, corners[0]);
|
||||||
|
Vector2 max = RectTransformUtility.WorldToScreenPoint(Camera.main, corners[2]);
|
||||||
|
|
||||||
|
int width = (int)(max.x - min.x);
|
||||||
|
int height = (int)(max.y - min.y);
|
||||||
|
|
||||||
|
Logging.Debug($"[StatueDecorationController] Capturing area: {width}x{height} at ({min.x}, {min.y})");
|
||||||
|
|
||||||
|
// Capture the specified area
|
||||||
|
Texture2D screenshot = new Texture2D(width, height, TextureFormat.RGB24, false);
|
||||||
|
screenshot.ReadPixels(new Rect(min.x, min.y, width, height), 0, 0);
|
||||||
|
screenshot.Apply();
|
||||||
|
|
||||||
|
return screenshot;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Save photo to card album
|
||||||
|
/// </summary>
|
||||||
|
private void SavePhotoToAlbum(Texture2D photo)
|
||||||
|
{
|
||||||
|
// TODO: Integrate with existing album save system
|
||||||
|
// For now, save to PlayerPrefs as base64
|
||||||
|
byte[] bytes = photo.EncodeToPNG();
|
||||||
|
string base64 = System.Convert.ToBase64String(bytes);
|
||||||
|
PlayerPrefs.SetString(photoSaveKey, base64);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
|
||||||
|
Logging.Debug("[StatueDecorationController] Photo saved to album");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Award Blokkemon cards to player
|
||||||
|
/// </summary>
|
||||||
|
private void AwardCards()
|
||||||
|
{
|
||||||
|
// TODO: Integrate with MinigameBoosterGiver
|
||||||
|
// MinigameBoosterGiver.GiveBooster();
|
||||||
|
|
||||||
|
Logging.Debug("[StatueDecorationController] Cards awarded (TODO: implement)");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update town menu icon with decorated statue
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateTownIcon(Texture2D photo)
|
||||||
|
{
|
||||||
|
// TODO: Integrate with town system
|
||||||
|
// TownIconUpdater.SetStatueIcon(photo);
|
||||||
|
|
||||||
|
Logging.Debug("[StatueDecorationController] Town icon updated (TODO: implement)");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Show completion feedback to player
|
||||||
|
/// </summary>
|
||||||
|
private void ShowCompletionFeedback()
|
||||||
|
{
|
||||||
|
// TODO: Show success message/animation
|
||||||
|
DebugUIMessage.Show("Photo captured! Mr. Cement looks amazing!", Color.green);
|
||||||
|
Logging.Debug("[StatueDecorationController] Minigame completed!");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hide/show UI elements for photo
|
||||||
|
/// </summary>
|
||||||
|
private void HideUIForPhoto(bool hide)
|
||||||
|
{
|
||||||
|
foreach (var element in uiElementsToHideForPhoto)
|
||||||
|
{
|
||||||
|
if (element != null)
|
||||||
|
{
|
||||||
|
element.SetActive(!hide);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Save current statue decoration state
|
||||||
|
/// </summary>
|
||||||
|
private void SaveStatueState()
|
||||||
|
{
|
||||||
|
// TODO: Implement save system
|
||||||
|
// Save slot ID -> decoration ID mapping
|
||||||
|
|
||||||
|
Logging.Debug("[StatueDecorationController] State saved (TODO: implement persistence)");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load saved statue decoration state
|
||||||
|
/// </summary>
|
||||||
|
private void LoadStatueState()
|
||||||
|
{
|
||||||
|
// TODO: Implement load system
|
||||||
|
// Restore decorations to slots
|
||||||
|
|
||||||
|
Logging.Debug("[StatueDecorationController] State loaded (TODO: implement persistence)");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
// Cleanup button listener
|
||||||
|
if (takePhotoButton != null)
|
||||||
|
{
|
||||||
|
takePhotoButton.onClick.RemoveListener(OnTakePhoto);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup slot listeners
|
||||||
|
foreach (var slot in statueSlots)
|
||||||
|
{
|
||||||
|
if (slot != null)
|
||||||
|
{
|
||||||
|
slot.OnOccupied -= HandleDecorationPlaced;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19e312ceaffa40ae90ac87b8209319cb
|
||||||
|
timeCreated: 1763745610
|
||||||
3
Assets/Scripts/Minigames/StatueDressup/Data.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Data.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6e7dfb0a39c441fb8ac888a5e58a91e
|
||||||
|
timeCreated: 1763745500
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Minigames.StatueDressup.Data
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// ScriptableObject data definition for statue decorations
|
||||||
|
/// </summary>
|
||||||
|
[CreateAssetMenu(fileName = "DecorationData", menuName = "AppleHills/Minigames/Decoration Data", order = 1)]
|
||||||
|
public class DecorationData : ScriptableObject
|
||||||
|
{
|
||||||
|
[Header("Identity")]
|
||||||
|
[SerializeField] private string decorationId;
|
||||||
|
[SerializeField] private string decorationName;
|
||||||
|
|
||||||
|
[Header("Visual")]
|
||||||
|
[SerializeField] private Sprite decorationSprite;
|
||||||
|
|
||||||
|
[Header("Size Configuration")]
|
||||||
|
[Tooltip("Full size when placed on statue (actual sprite size)")]
|
||||||
|
[SerializeField] private Vector2 authoredSize = new Vector2(128f, 128f);
|
||||||
|
|
||||||
|
[Tooltip("Small size in menu icon")]
|
||||||
|
[SerializeField] private Vector2 iconSize = new Vector2(64f, 64f);
|
||||||
|
|
||||||
|
[Header("Progression (Optional)")]
|
||||||
|
[SerializeField] private bool isUnlocked = true;
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
public string DecorationId => decorationId;
|
||||||
|
public string DecorationName => decorationName;
|
||||||
|
public Sprite DecorationSprite => decorationSprite;
|
||||||
|
public DecorationCategory Category => category;
|
||||||
|
public Vector2 AuthoredSize => authoredSize;
|
||||||
|
public Vector2 IconSize => iconSize;
|
||||||
|
public bool IsUnlocked => isUnlocked;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
// Auto-generate ID from name if empty
|
||||||
|
if (string.IsNullOrEmpty(decorationId) && !string.IsNullOrEmpty(decorationName))
|
||||||
|
{
|
||||||
|
decorationId = decorationName.Replace(" ", "_").ToLower();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 74c6ae9aa803480c8fb918dd58cfb809
|
||||||
|
timeCreated: 1763745511
|
||||||
3
Assets/Scripts/Minigames/StatueDressup/DragDrop.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/DragDrop.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4c3389a935534b7b86800516ffa42acb
|
||||||
|
timeCreated: 1763745531
|
||||||
@@ -0,0 +1,146 @@
|
|||||||
|
using Core;
|
||||||
|
using Minigames.StatueDressup.Data;
|
||||||
|
using Minigames.StatueDressup.Utils;
|
||||||
|
using UI.DragAndDrop.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Minigames.StatueDressup.DragDrop
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Individual decoration item that can be dragged from menu to statue slots
|
||||||
|
/// </summary>
|
||||||
|
public class DecorationItem : DraggableObject
|
||||||
|
{
|
||||||
|
[Header("Decoration Data")]
|
||||||
|
[SerializeField] private DecorationData decorationData;
|
||||||
|
[SerializeField] private Image decorationImage;
|
||||||
|
|
||||||
|
private Vector2 _iconSize;
|
||||||
|
private Vector2 _authoredSize;
|
||||||
|
private Vector2 _originalMenuPosition;
|
||||||
|
private bool _isInMenu = true;
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
public DecorationData Data => decorationData;
|
||||||
|
public DecorationCategory Category => decorationData?.Category ?? DecorationCategory.Hats;
|
||||||
|
public bool IsInMenu => _isInMenu;
|
||||||
|
|
||||||
|
protected override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
if (decorationData != null)
|
||||||
|
{
|
||||||
|
_iconSize = decorationData.IconSize;
|
||||||
|
_authoredSize = decorationData.AuthoredSize;
|
||||||
|
|
||||||
|
// Set initial icon size
|
||||||
|
if (RectTransform != null)
|
||||||
|
{
|
||||||
|
RectTransform.sizeDelta = _iconSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set sprite
|
||||||
|
if (decorationImage != null && decorationData.DecorationSprite != null)
|
||||||
|
{
|
||||||
|
decorationImage.sprite = decorationData.DecorationSprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Store original menu position
|
||||||
|
if (RectTransform != null)
|
||||||
|
{
|
||||||
|
_originalMenuPosition = RectTransform.anchoredPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set decoration data (for spawned instances)
|
||||||
|
/// </summary>
|
||||||
|
public void SetDecorationData(DecorationData data)
|
||||||
|
{
|
||||||
|
decorationData = data;
|
||||||
|
|
||||||
|
if (data != null)
|
||||||
|
{
|
||||||
|
_iconSize = data.IconSize;
|
||||||
|
_authoredSize = data.AuthoredSize;
|
||||||
|
|
||||||
|
// Update visual
|
||||||
|
if (decorationImage != null && data.DecorationSprite != null)
|
||||||
|
{
|
||||||
|
decorationImage.sprite = data.DecorationSprite;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set icon size
|
||||||
|
if (RectTransform != null)
|
||||||
|
{
|
||||||
|
RectTransform.sizeDelta = _iconSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
Logging.Debug($"[DecorationItem] Set data: {data.DecorationName}, iconSize={_iconSize}, authoredSize={_authoredSize}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDragStartedHook()
|
||||||
|
{
|
||||||
|
Logging.Debug($"[DecorationItem] OnDragStarted: {decorationData?.DecorationName}");
|
||||||
|
|
||||||
|
// Scale to authored size when dragging starts
|
||||||
|
if (RectTransform != null)
|
||||||
|
{
|
||||||
|
TweenAnimationUtility.AnimateScale(transform, Vector3.one, 0.2f);
|
||||||
|
|
||||||
|
// Animate size delta to authored size
|
||||||
|
RectTransform.sizeDelta = _authoredSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDragEndedHook()
|
||||||
|
{
|
||||||
|
Logging.Debug($"[DecorationItem] OnDragEnded: {decorationData?.DecorationName}, currentSlot={CurrentSlot?.name}");
|
||||||
|
|
||||||
|
// If not placed in a slot, return to menu
|
||||||
|
if (CurrentSlot == null)
|
||||||
|
{
|
||||||
|
ReturnToMenu();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_isInMenu = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Return item to menu with animation
|
||||||
|
/// </summary>
|
||||||
|
private void ReturnToMenu()
|
||||||
|
{
|
||||||
|
Logging.Debug($"[DecorationItem] Returning to menu: {decorationData?.DecorationName}");
|
||||||
|
|
||||||
|
_isInMenu = true;
|
||||||
|
|
||||||
|
if (RectTransform != null)
|
||||||
|
{
|
||||||
|
// Animate back to icon size
|
||||||
|
RectTransform.sizeDelta = _iconSize;
|
||||||
|
TweenAnimationUtility.AnimateScale(transform, Vector3.one, 0.2f);
|
||||||
|
|
||||||
|
// Animate back to original position
|
||||||
|
TweenAnimationUtility.AnimateAnchoredPosition(RectTransform, _originalMenuPosition, 0.3f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set original menu position (called by menu controller)
|
||||||
|
/// </summary>
|
||||||
|
public void SetOriginalMenuPosition(Vector2 position)
|
||||||
|
{
|
||||||
|
_originalMenuPosition = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 31a82dde0ffb439e86b79499b9daa92b
|
||||||
|
timeCreated: 1763745531
|
||||||
@@ -0,0 +1,125 @@
|
|||||||
|
using Core;
|
||||||
|
using Minigames.StatueDressup.Data;
|
||||||
|
using Minigames.StatueDressup.Utils;
|
||||||
|
using UI.DragAndDrop.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace Minigames.StatueDressup.DragDrop
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Slot on the statue where decorations can be placed
|
||||||
|
/// </summary>
|
||||||
|
public class StatueDecorationSlot : DraggableSlot, IPointerEnterHandler, IPointerExitHandler
|
||||||
|
{
|
||||||
|
[Header("Slot Configuration")]
|
||||||
|
[SerializeField] private DecorationCategory allowedCategory;
|
||||||
|
[SerializeField] private bool isPermanent = true; // Can't remove once placed
|
||||||
|
|
||||||
|
[Header("Glow Effect")]
|
||||||
|
[SerializeField] private GameObject glowEffect;
|
||||||
|
[SerializeField] private float glowPulseAmount = 1.1f;
|
||||||
|
[SerializeField] private float glowPulseDuration = 0.8f;
|
||||||
|
|
||||||
|
private bool _isGlowing;
|
||||||
|
private Pixelplacement.TweenSystem.TweenBase _glowTween;
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
public DecorationCategory AllowedCategory => allowedCategory;
|
||||||
|
public bool IsPermanent => isPermanent;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Hide glow effect initially
|
||||||
|
if (glowEffect != null)
|
||||||
|
{
|
||||||
|
glowEffect.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
// Only glow when dragging a matching decoration
|
||||||
|
if (eventData.pointerDrag != null)
|
||||||
|
{
|
||||||
|
var decoration = eventData.pointerDrag.GetComponent<DecorationItem>();
|
||||||
|
if (decoration != null && decoration.Category == allowedCategory && !IsOccupied)
|
||||||
|
{
|
||||||
|
StartGlow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
StopGlow();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Start glow effect
|
||||||
|
/// </summary>
|
||||||
|
private void StartGlow()
|
||||||
|
{
|
||||||
|
if (_isGlowing || glowEffect == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_isGlowing = true;
|
||||||
|
glowEffect.SetActive(true);
|
||||||
|
|
||||||
|
Logging.Debug($"[StatueDecorationSlot] Starting glow on {name}");
|
||||||
|
|
||||||
|
// Pulse animation
|
||||||
|
_glowTween = TweenAnimationUtility.StartGlowPulse(glowEffect.transform, glowPulseAmount, glowPulseDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stop glow effect
|
||||||
|
/// </summary>
|
||||||
|
private void StopGlow()
|
||||||
|
{
|
||||||
|
if (!_isGlowing || glowEffect == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_isGlowing = false;
|
||||||
|
|
||||||
|
Logging.Debug($"[StatueDecorationSlot] Stopping glow on {name}");
|
||||||
|
|
||||||
|
// Stop pulse animation
|
||||||
|
if (_glowTween != null)
|
||||||
|
{
|
||||||
|
TweenAnimationUtility.StopTweens(glowEffect.transform);
|
||||||
|
_glowTween = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
glowEffect.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Override to check category matching (uses base CanAccept)
|
||||||
|
/// </summary>
|
||||||
|
public new bool CanAccept(DraggableObject draggable)
|
||||||
|
{
|
||||||
|
// First check base conditions
|
||||||
|
if (!base.CanAccept(draggable))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Then check category matching
|
||||||
|
if (draggable is DecorationItem decoration)
|
||||||
|
{
|
||||||
|
bool matches = decoration.Category == allowedCategory;
|
||||||
|
Logging.Debug($"[StatueDecorationSlot] CanAccept: {decoration.Data?.DecorationName}, " +
|
||||||
|
$"category={decoration.Category}, allowed={allowedCategory}, matches={matches}");
|
||||||
|
return matches;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
// Clean up glow on disable
|
||||||
|
StopGlow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f68e3749518141b6bc818938dd8dc57d
|
||||||
|
timeCreated: 1763745550
|
||||||
3
Assets/Scripts/Minigames/StatueDressup/Utils.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Utils.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fe03648f638e4872abafaf49234a3f55
|
||||||
|
timeCreated: 1763745490
|
||||||
@@ -0,0 +1,151 @@
|
|||||||
|
using Pixelplacement;
|
||||||
|
using Pixelplacement.TweenSystem;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Minigames.StatueDressup.Utils
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Common animation utilities extracted from CardAnimator pattern.
|
||||||
|
/// Provides reusable tween animations for UI elements.
|
||||||
|
/// </summary>
|
||||||
|
public static class TweenAnimationUtility
|
||||||
|
{
|
||||||
|
#region Scale Animations
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Animate scale to target value with ease in-out
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase AnimateScale(Transform transform, Vector3 targetScale, float duration, Action onComplete = null)
|
||||||
|
{
|
||||||
|
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pulse scale animation (scale up then back to original)
|
||||||
|
/// </summary>
|
||||||
|
public static void PulseScale(Transform transform, float pulseAmount = 1.1f, float duration = 0.2f, Action onComplete = null)
|
||||||
|
{
|
||||||
|
Vector3 originalScale = transform.localScale;
|
||||||
|
Vector3 pulseScale = originalScale * pulseAmount;
|
||||||
|
|
||||||
|
Tween.LocalScale(transform, pulseScale, duration, 0f, Tween.EaseOutBack,
|
||||||
|
completeCallback: () =>
|
||||||
|
{
|
||||||
|
Tween.LocalScale(transform, originalScale, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pop-in animation (scale from 0 to target with overshoot)
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase PopIn(Transform transform, Vector3 targetScale, float duration = 0.5f, Action onComplete = null)
|
||||||
|
{
|
||||||
|
transform.localScale = Vector3.zero;
|
||||||
|
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pop-out animation (scale from current to 0)
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase PopOut(Transform transform, float duration = 0.3f, Action onComplete = null)
|
||||||
|
{
|
||||||
|
return Tween.LocalScale(transform, Vector3.zero, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Smooth scale transition with bounce
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase ScaleWithBounce(Transform transform, Vector3 targetScale, float duration, Action onComplete = null)
|
||||||
|
{
|
||||||
|
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Position Animations
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Animate anchored position (for RectTransform UI elements)
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase AnimateAnchoredPosition(RectTransform rectTransform, Vector2 targetPosition, float duration, Action onComplete = null)
|
||||||
|
{
|
||||||
|
return Tween.AnchoredPosition(rectTransform, targetPosition, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Animate local position (for regular transforms)
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase AnimateLocalPosition(Transform transform, Vector3 targetPosition, float duration, Action onComplete = null)
|
||||||
|
{
|
||||||
|
return Tween.LocalPosition(transform, targetPosition, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Move with bounce effect
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase MoveWithBounce(RectTransform rectTransform, Vector2 targetPosition, float duration, Action onComplete = null)
|
||||||
|
{
|
||||||
|
return Tween.AnchoredPosition(rectTransform, targetPosition, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Combined Hover Animations
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hover enter animation (lift and scale) for RectTransform
|
||||||
|
/// </summary>
|
||||||
|
public static void HoverEnter(RectTransform rectTransform, Vector2 originalPosition, float liftAmount = 20f,
|
||||||
|
float scaleMultiplier = 1.05f, float duration = 0.2f, Action onComplete = null)
|
||||||
|
{
|
||||||
|
Vector2 targetPos = originalPosition + Vector2.up * liftAmount;
|
||||||
|
|
||||||
|
Tween.AnchoredPosition(rectTransform, targetPos, duration, 0f, Tween.EaseOutBack);
|
||||||
|
Tween.LocalScale(rectTransform, Vector3.one * scaleMultiplier, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hover exit animation (return to original position and scale) for RectTransform
|
||||||
|
/// </summary>
|
||||||
|
public static void HoverExit(RectTransform rectTransform, Vector2 originalPosition, float duration = 0.2f, Action onComplete = null)
|
||||||
|
{
|
||||||
|
Tween.AnchoredPosition(rectTransform, originalPosition, duration, 0f, Tween.EaseInBack);
|
||||||
|
Tween.LocalScale(rectTransform, Vector3.one, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Glow pulse effect (scale up/down repeatedly)
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase StartGlowPulse(Transform transform, float pulseAmount = 1.1f, float duration = 0.8f)
|
||||||
|
{
|
||||||
|
Vector3 originalScale = transform.localScale;
|
||||||
|
Vector3 pulseScale = originalScale * pulseAmount;
|
||||||
|
|
||||||
|
return Tween.LocalScale(transform, pulseScale, duration, 0f, Tween.EaseInOutSine, Tween.LoopType.PingPong);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stop any active tweens on transform
|
||||||
|
/// </summary>
|
||||||
|
public static void StopTweens(Transform transform)
|
||||||
|
{
|
||||||
|
Tween.Cancel(transform.GetInstanceID());
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Fade Animations
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fade CanvasGroup alpha
|
||||||
|
/// </summary>
|
||||||
|
public static TweenBase FadeCanvasGroup(CanvasGroup canvasGroup, float targetAlpha, float duration, Action onComplete = null)
|
||||||
|
{
|
||||||
|
return Tween.CanvasGroupAlpha(canvasGroup, targetAlpha, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: abd48147eff149508890fe2fa87b8421
|
||||||
|
timeCreated: 1763745490
|
||||||
Reference in New Issue
Block a user