Compare commits
5 Commits
fe7612d23a
...
ui-animati
| Author | SHA1 | Date | |
|---|---|---|---|
| eba2befc5f | |||
| 78d0bf6441 | |||
| 6a1831c5e2 | |||
| e7ff137d57 | |||
| 3de3441a04 |
@@ -1,267 +1,369 @@
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using UnityEditor;
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using UnityEngine;
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using AppleHills.Data.CardSystem;
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using Data.CardSystem;
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using Core;
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using UI.CardSystem;
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using UnityEngine.UI;
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using System.Collections.Generic;
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namespace Editor.CardSystem
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{
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/// <summary>
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/// Editor window for testing the Card System in play mode.
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/// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
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/// </summary>
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public class CardSystemTesterWindow : EditorWindow
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{
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// Test Settings
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private int boosterPacksToAdd = 3;
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private int cardsToGenerate = 10;
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// Debug Info
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private int currentBoosterCount;
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private int totalCardsInCollection;
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private string lastActionMessage = "";
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// UI State
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private Vector2 scrollPosition;
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[MenuItem("AppleHills/Card System Tester")]
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public static void ShowWindow()
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{
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var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
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window.minSize = new Vector2(400, 500);
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}
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private void OnEnable()
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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}
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private void OnDisable()
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{
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EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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}
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private void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.EnteredPlayMode)
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{
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RefreshDebugInfo();
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}
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else if (state == PlayModeStateChange.ExitingPlayMode)
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{
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lastActionMessage = "";
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}
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Repaint();
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}
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private void OnGUI()
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{
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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// Header
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EditorGUILayout.Space(10);
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EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
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"Enter play mode to enable the testing functions.", MessageType.Info);
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EditorGUILayout.Space(10);
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// Test Settings Section
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DrawTestSettings();
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EditorGUILayout.Space(10);
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// Debug Info Section
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DrawDebugInfo();
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EditorGUILayout.Space(10);
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// Test Actions Section
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DrawTestActions();
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EditorGUILayout.EndScrollView();
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}
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private void DrawTestSettings()
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{
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EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
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EditorGUI.BeginDisabledGroup(!Application.isPlaying);
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boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
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cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
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EditorGUI.EndDisabledGroup();
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}
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private void DrawDebugInfo()
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{
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EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
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if (Application.isPlaying)
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{
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
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EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
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EditorGUI.EndDisabledGroup();
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if (!string.IsNullOrEmpty(lastActionMessage))
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{
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EditorGUILayout.Space(5);
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EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
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}
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EditorGUILayout.Space(5);
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if (GUILayout.Button("Refresh Debug Info"))
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{
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RefreshDebugInfo();
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}
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}
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else
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{
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EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
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}
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}
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private void DrawTestActions()
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{
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EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
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if (!Application.isPlaying)
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{
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EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
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return;
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}
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// Booster Pack Actions
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EditorGUILayout.Space(5);
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EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
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if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
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{
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AddBoosterPacks();
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}
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// Card Generation Actions
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EditorGUILayout.Space(10);
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EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
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if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
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{
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GenerateRandomCards();
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}
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EditorGUILayout.Space(5);
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// Danger Zone
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EditorGUILayout.Space(10);
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EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
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GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
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if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
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{
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if (EditorUtility.DisplayDialog("Clear All Cards",
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"Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
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"Clear All", "Cancel"))
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{
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ClearAllCards();
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}
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}
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GUI.backgroundColor = Color.white;
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}
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// Refresh the debug information
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private void RefreshDebugInfo()
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{
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if (!Application.isPlaying)
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return;
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if (CardSystemManager.Instance != null)
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{
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currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
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totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
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Repaint();
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}
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}
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// Test Action Methods
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private void AddBoosterPacks()
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{
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if (CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
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lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
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Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
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RefreshDebugInfo();
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}
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else
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{
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lastActionMessage = "Error: CardSystemManager instance not found!";
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Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
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Repaint();
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}
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}
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private void GenerateRandomCards()
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{
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if (CardSystemManager.Instance != null)
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{
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int cardsAdded = 0;
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List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
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if (allDefinitions.Count == 0)
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{
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lastActionMessage = "Error: No card definitions available";
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Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
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Repaint();
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return;
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}
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for (int i = 0; i < cardsToGenerate; i++)
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{
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// Get a random card definition
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CardDefinition randomDef = allDefinitions[Random.Range(0, allDefinitions.Count)];
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// Create a card data instance and add it to inventory
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CardData newCard = randomDef.CreateCardData();
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CardSystemManager.Instance.GetCardInventory().AddCard(newCard);
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cardsAdded++;
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}
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lastActionMessage = $"Generated {cardsAdded} random cards";
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Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
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RefreshDebugInfo();
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}
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else
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{
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lastActionMessage = "Error: CardSystemManager instance not found!";
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Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
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Repaint();
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}
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}
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private void ClearAllCards()
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{
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if (CardSystemManager.Instance != null)
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{
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int count = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
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CardSystemManager.Instance.GetCardInventory().ClearAllCards();
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lastActionMessage = $"Cleared {count} cards from inventory";
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Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
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RefreshDebugInfo();
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}
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else
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{
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lastActionMessage = "Error: CardSystemManager instance not found!";
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Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
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Repaint();
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}
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}
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}
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}
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// using UnityEditor;
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// using UnityEngine;
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// using AppleHills.Data.CardSystem;
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// using Data.CardSystem;
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// using Core;
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// using UI.CardSystem;
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// using UnityEngine.UI;
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// using System.Collections.Generic;
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//
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// namespace Editor.CardSystem
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// {
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// /// <summary>
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// /// Editor window for testing the Card System in play mode.
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// /// Provides buttons to test core functionalities like adding booster packs, opening packs, and generating cards.
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// /// </summary>
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// public class CardSystemTesterWindow : EditorWindow
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// {
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// // Test Settings
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// private int boosterPacksToAdd = 3;
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// private int cardsToGenerate = 10;
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// private bool autoOpenPacksWhenAdded = false;
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//
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// // Debug Info
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// private int currentBoosterCount;
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// private int totalCardsInCollection;
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// private string lastActionMessage = "";
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//
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// // UI State
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// private Vector2 scrollPosition;
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// private CardAlbumUI cachedCardAlbumUI;
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//
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// [MenuItem("AppleHills/Card System Tester")]
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// public static void ShowWindow()
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// {
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// var window = GetWindow<CardSystemTesterWindow>(false, "Card System Tester", true);
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// window.minSize = new Vector2(400, 500);
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// }
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//
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// private void OnEnable()
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// {
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// EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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// }
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//
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// private void OnDisable()
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// {
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// EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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// }
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//
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// private void OnPlayModeStateChanged(PlayModeStateChange state)
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// {
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// if (state == PlayModeStateChange.EnteredPlayMode)
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// {
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// cachedCardAlbumUI = null;
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// RefreshDebugInfo();
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// }
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// else if (state == PlayModeStateChange.ExitingPlayMode)
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// {
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// cachedCardAlbumUI = null;
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// lastActionMessage = "";
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// }
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//
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// Repaint();
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// }
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//
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// private void OnGUI()
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// {
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// scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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//
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// // Header
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// EditorGUILayout.Space(10);
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// EditorGUILayout.LabelField("Card System Tester", EditorStyles.boldLabel);
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// EditorGUILayout.HelpBox("This tool allows you to test the card system in play mode. " +
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// "Enter play mode to enable the testing functions.", MessageType.Info);
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//
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// EditorGUILayout.Space(10);
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//
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// // Test Settings Section
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// DrawTestSettings();
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//
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// EditorGUILayout.Space(10);
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//
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// // Debug Info Section
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// DrawDebugInfo();
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//
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// EditorGUILayout.Space(10);
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//
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// // Test Actions Section
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// DrawTestActions();
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//
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// EditorGUILayout.EndScrollView();
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// }
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//
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// private void DrawTestSettings()
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// {
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// EditorGUILayout.LabelField("Test Settings", EditorStyles.boldLabel);
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//
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// EditorGUI.BeginDisabledGroup(!Application.isPlaying);
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//
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// boosterPacksToAdd = EditorGUILayout.IntSlider("Booster Packs to Add", boosterPacksToAdd, 1, 10);
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// cardsToGenerate = EditorGUILayout.IntSlider("Cards to Generate", cardsToGenerate, 1, 100);
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// autoOpenPacksWhenAdded = EditorGUILayout.Toggle("Auto-Open Packs When Added", autoOpenPacksWhenAdded);
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//
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// EditorGUI.EndDisabledGroup();
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// }
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//
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// private void DrawDebugInfo()
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// {
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// EditorGUILayout.LabelField("Debug Info", EditorStyles.boldLabel);
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//
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// if (Application.isPlaying)
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// {
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// EditorGUI.BeginDisabledGroup(true);
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// EditorGUILayout.IntField("Current Booster Count", currentBoosterCount);
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// EditorGUILayout.IntField("Total Cards in Collection", totalCardsInCollection);
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// EditorGUI.EndDisabledGroup();
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//
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// if (!string.IsNullOrEmpty(lastActionMessage))
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// {
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// EditorGUILayout.Space(5);
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// EditorGUILayout.HelpBox(lastActionMessage, MessageType.None);
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// }
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//
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// EditorGUILayout.Space(5);
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// if (GUILayout.Button("Refresh Debug Info"))
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// {
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// RefreshDebugInfo();
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// }
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// }
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// else
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// {
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// EditorGUILayout.HelpBox("Debug info available in play mode.", MessageType.Warning);
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// }
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// }
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//
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// private void DrawTestActions()
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// {
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// EditorGUILayout.LabelField("Test Actions", EditorStyles.boldLabel);
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//
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// if (!Application.isPlaying)
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// {
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// EditorGUILayout.HelpBox("Enter Play Mode to use these testing functions.", MessageType.Warning);
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// return;
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// }
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//
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// // Booster Pack Actions
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// EditorGUILayout.Space(5);
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// EditorGUILayout.LabelField("Booster Pack Actions", EditorStyles.miniBoldLabel);
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//
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// if (GUILayout.Button("Add Booster Packs", GUILayout.Height(30)))
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// {
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// AddBoosterPacks();
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// }
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//
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// if (GUILayout.Button("Open Card Menu", GUILayout.Height(30)))
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// {
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// SimulateBackpackClick();
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// }
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//
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// if (GUILayout.Button("Open Booster Pack", GUILayout.Height(30)))
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// {
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// OpenBoosterPack();
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// }
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//
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// if (GUILayout.Button("Open Album View", GUILayout.Height(30)))
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// {
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// OpenAlbumView();
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// }
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//
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// // Card Generation Actions
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// EditorGUILayout.Space(10);
|
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// EditorGUILayout.LabelField("Card Generation Actions", EditorStyles.miniBoldLabel);
|
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//
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// if (GUILayout.Button("Generate Random Cards", GUILayout.Height(30)))
|
||||
// {
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// GenerateRandomCards();
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||||
// }
|
||||
//
|
||||
// EditorGUILayout.Space(5);
|
||||
//
|
||||
// // Danger Zone
|
||||
// EditorGUILayout.Space(10);
|
||||
// EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
//
|
||||
// GUI.backgroundColor = new Color(1f, 0.6f, 0.6f);
|
||||
// if (GUILayout.Button("Clear All Cards", GUILayout.Height(30)))
|
||||
// {
|
||||
// if (EditorUtility.DisplayDialog("Clear All Cards",
|
||||
// "Are you sure you want to clear all cards from the inventory? This cannot be undone in this play session.",
|
||||
// "Clear All", "Cancel"))
|
||||
// {
|
||||
// ClearAllCards();
|
||||
// }
|
||||
// }
|
||||
// GUI.backgroundColor = Color.white;
|
||||
// }
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||||
//
|
||||
// // Refresh the debug information
|
||||
// private void RefreshDebugInfo()
|
||||
// {
|
||||
// if (!Application.isPlaying)
|
||||
// return;
|
||||
//
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// currentBoosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
// totalCardsInCollection = CardSystemManager.Instance.GetCardInventory().GetAllCards().Count;
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private CardAlbumUI GetCardAlbumUI()
|
||||
// {
|
||||
// if (cachedCardAlbumUI == null)
|
||||
// {
|
||||
// cachedCardAlbumUI = Object.FindAnyObjectByType<CardAlbumUI>();
|
||||
//
|
||||
// if (cachedCardAlbumUI == null)
|
||||
// {
|
||||
// lastActionMessage = "Error: No CardAlbumUI found in the scene!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return cachedCardAlbumUI;
|
||||
// }
|
||||
//
|
||||
// // Test Action Methods
|
||||
//
|
||||
// private void AddBoosterPacks()
|
||||
// {
|
||||
// if (CardSystemManager.Instance != null)
|
||||
// {
|
||||
// CardSystemManager.Instance.AddBoosterPack(boosterPacksToAdd);
|
||||
// lastActionMessage = $"Added {boosterPacksToAdd} booster pack(s)";
|
||||
// Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
// RefreshDebugInfo();
|
||||
//
|
||||
// if (autoOpenPacksWhenAdded && GetCardAlbumUI() != null)
|
||||
// {
|
||||
// SimulateBackpackClick();
|
||||
// cachedCardAlbumUI.OpenBoosterPack();
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
// Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
// Repaint();
|
||||
// }
|
||||
// }
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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using Unity.Cinemachine;
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using UnityEngine;
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using System.Collections;
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public class EagleEyeBehaviour : MonoBehaviour
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{
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[SerializeField] private CinemachineCamera virtualCamera;
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[SerializeField] private UnityEngine.UI.Button eagleEyeButton; // Reference to the UI button
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private Coroutine zoomCoroutine;
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{
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// Implementation for activating eagle eye behaviour
|
||||
if (disablePlayerInputDuringEagleEye)
|
||||
{
|
||||
currentOrthoSize = virtualCamera.Lens.OrthographicSize;
|
||||
}
|
||||
if (eagleEyeButton != null)
|
||||
{
|
||||
eagleEyeButton.interactable = false;
|
||||
}
|
||||
if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
|
||||
zoomCoroutine = StartCoroutine(EagleEyeSequence());
|
||||
}
|
||||
|
||||
private IEnumerator EagleEyeSequence()
|
||||
{
|
||||
if (disablePlayerInputDuringEagleEye)
|
||||
{
|
||||
Core.GameManager.Instance.RequestPause(this); // Disable player input
|
||||
}
|
||||
yield return StartCoroutine(SmoothOrthoSize(virtualCamera, zoomOutOrthoSize, transitionDuration));
|
||||
yield return new WaitForSeconds(eagleEyeDuration);
|
||||
float zoomInTarget = disablePlayerInputDuringEagleEye ? currentOrthoSize : normalOrthoSize;
|
||||
yield return StartCoroutine(SmoothOrthoSize(virtualCamera, zoomInTarget, transitionDuration));
|
||||
if (disablePlayerInputDuringEagleEye)
|
||||
{
|
||||
Core.GameManager.Instance.ReleasePause(this); // Re-enable player input
|
||||
}
|
||||
if (eagleEyeButton != null)
|
||||
{
|
||||
eagleEyeButton.interactable = true;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator SmoothOrthoSize(CinemachineCamera cam, float targetSize, float duration)
|
||||
{
|
||||
float startSize = cam.Lens.OrthographicSize;
|
||||
float elapsed = 0f;
|
||||
while (elapsed < duration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
cam.Lens.OrthographicSize = Mathf.Lerp(startSize, targetSize, elapsed / duration);
|
||||
if (confiner2D != null)
|
||||
{
|
||||
confiner2D.InvalidateBoundingShapeCache();
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
cam.Lens.OrthographicSize = targetSize;
|
||||
if (confiner2D != null)
|
||||
{
|
||||
confiner2D.InvalidateBoundingShapeCache();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5a0fae2a16515d46aca1e6cc631cee0
|
||||
@@ -62,10 +62,6 @@ public class cameraSwitcher : MonoBehaviour
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
cam.Lens.OrthographicSize = Mathf.Lerp(startSize, targetSize, elapsed / duration);
|
||||
if (confiner2D != null)
|
||||
{
|
||||
confiner2D.InvalidateBoundingShapeCache();
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
cam.Lens.OrthographicSize = targetSize;
|
||||
|
||||
@@ -49,10 +49,6 @@ public class cameraSwitcherNailBird : MonoBehaviour
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
cam.Lens.OrthographicSize = Mathf.Lerp(startSize, targetSize, elapsed / duration);
|
||||
if (confiner2D != null)
|
||||
{
|
||||
confiner2D.InvalidateBoundingShapeCache();
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
cam.Lens.OrthographicSize = targetSize;
|
||||
|
||||
82
Assets/Scripts/UI/AppSwitcher.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using UnityEngine;
|
||||
using SkiaSharp.Unity;
|
||||
using Input;
|
||||
using AppleHills.Core;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class AppSwitcher : MonoBehaviour
|
||||
{
|
||||
|
||||
public TextAsset iconIdle;
|
||||
public TextAsset iconEstablish;
|
||||
public TextAsset rainbowEstablish;
|
||||
public TextAsset rainbowRemove;
|
||||
public GameObject rainbow;
|
||||
public GameObject icon;
|
||||
public GameObject gameLayoutContainer;
|
||||
public GameObject exitButton;
|
||||
|
||||
private SkottiePlayerV2 iconPlayer;
|
||||
private SkottiePlayerV2 rainbowPlayer;
|
||||
private Animator animator;
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
iconPlayer = icon.GetComponentInChildren<SkottiePlayerV2>();
|
||||
rainbowPlayer = rainbow.GetComponentInChildren<SkottiePlayerV2>();
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
public void OpenAppSwitcher()
|
||||
{
|
||||
//Activate players
|
||||
rainbow.SetActive(true);
|
||||
gameLayoutContainer.SetActive(true);
|
||||
|
||||
// Play establishing animations
|
||||
rainbowPlayer.LoadAnimation(rainbowEstablish.text);
|
||||
rainbowPlayer.PlayAnimation(false);
|
||||
rainbowPlayer.loop = false;
|
||||
gameLayoutContainer.SetActive(true);
|
||||
animator.Play("GamesReveal");
|
||||
|
||||
// Show the exit button
|
||||
exitButton.SetActive(true);
|
||||
|
||||
// Set input mode to UI
|
||||
QuickAccess.Instance.PlayerController.InterruptMoveTo();
|
||||
InputManager.Instance.SetInputMode(InputMode.UI);
|
||||
|
||||
rainbowPlayer.OnAnimationFinished += AnimFinished;
|
||||
}
|
||||
|
||||
public void CloseAppSwitcher()
|
||||
{
|
||||
rainbowPlayer.resetAfterFinished = true;
|
||||
rainbowPlayer.LoadAnimation(rainbowRemove.text);
|
||||
rainbowPlayer.PlayAnimation(false);
|
||||
rainbowPlayer.loop = false;
|
||||
animator.Play("GamesHide");
|
||||
|
||||
// Set input mode to game and ui
|
||||
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
|
||||
|
||||
// Hide the exit button
|
||||
exitButton.SetActive(false);
|
||||
}
|
||||
|
||||
public void GamesHiddenAnimationEvent()
|
||||
{
|
||||
rainbow.SetActive(false);
|
||||
gameLayoutContainer.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
private void AnimFinished(string str)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
2
Assets/Scripts/UI/AppSwitcher.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bac6124b3ada8a048a0b87a729a22312
|
||||
@@ -1,6 +1,4 @@
|
||||
using Bootstrap;
|
||||
using Data.CardSystem;
|
||||
using Pixelplacement;
|
||||
using Pixelplacement;
|
||||
using UI.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@@ -9,21 +7,13 @@ namespace UI.CardSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// UI page for viewing the player's card collection in an album.
|
||||
/// Manages booster pack button visibility and opening flow.
|
||||
/// </summary>
|
||||
public class AlbumViewPage : UIPage
|
||||
{
|
||||
[Header("UI References")]
|
||||
[SerializeField] private CanvasGroup canvasGroup;
|
||||
[SerializeField] private Button exitButton;
|
||||
[SerializeField] private BookCurlPro.BookPro book;
|
||||
|
||||
[Header("Booster Pack UI")]
|
||||
[SerializeField] private GameObject[] boosterPackButtons;
|
||||
[SerializeField] private BoosterOpeningPage boosterOpeningPage;
|
||||
|
||||
private Input.InputMode _previousInputMode;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Make sure we have a CanvasGroup for transitions
|
||||
@@ -38,73 +28,16 @@ namespace UI.CardSystem
|
||||
exitButton.onClick.AddListener(OnExitButtonClicked);
|
||||
}
|
||||
|
||||
// Set up booster pack button listeners
|
||||
SetupBoosterButtonListeners();
|
||||
|
||||
// Register for post-boot initialization
|
||||
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||
|
||||
// UI pages should start disabled
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void InitializePostBoot()
|
||||
{
|
||||
// Subscribe to CardSystemManager events
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
|
||||
|
||||
// Update initial button visibility
|
||||
int initialCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
UpdateBoosterButtons(initialCount);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupBoosterButtonListeners()
|
||||
{
|
||||
if (boosterPackButtons == null) return;
|
||||
|
||||
for (int i = 0; i < boosterPackButtons.Length; i++)
|
||||
{
|
||||
if (boosterPackButtons[i] == null) continue;
|
||||
|
||||
Button button = boosterPackButtons[i].GetComponent<Button>();
|
||||
if (button != null)
|
||||
{
|
||||
button.onClick.AddListener(OnBoosterButtonClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unsubscribe from CardSystemManager
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
|
||||
}
|
||||
|
||||
// Clean up exit button
|
||||
if (exitButton != null)
|
||||
{
|
||||
exitButton.onClick.RemoveListener(OnExitButtonClicked);
|
||||
}
|
||||
|
||||
// Clean up booster button listeners
|
||||
if (boosterPackButtons != null)
|
||||
{
|
||||
foreach (var buttonObj in boosterPackButtons)
|
||||
{
|
||||
if (buttonObj == null) continue;
|
||||
|
||||
Button button = buttonObj.GetComponent<Button>();
|
||||
if (button != null)
|
||||
{
|
||||
button.onClick.RemoveListener(OnBoosterButtonClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExitButtonClicked()
|
||||
@@ -124,13 +57,6 @@ namespace UI.CardSystem
|
||||
else
|
||||
{
|
||||
// Already on page 0 or no book reference, exit
|
||||
// Restore input mode before popping
|
||||
if (Input.InputManager.Instance != null)
|
||||
{
|
||||
Input.InputManager.Instance.SetInputMode(_previousInputMode);
|
||||
Debug.Log($"[AlbumViewPage] Restored input mode to {_previousInputMode} on exit");
|
||||
}
|
||||
|
||||
if (UIPageController.Instance != null)
|
||||
{
|
||||
UIPageController.Instance.PopPage();
|
||||
@@ -138,59 +64,6 @@ namespace UI.CardSystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBoosterCountChanged(int newCount)
|
||||
{
|
||||
UpdateBoosterButtons(newCount);
|
||||
}
|
||||
|
||||
private void UpdateBoosterButtons(int boosterCount)
|
||||
{
|
||||
if (boosterPackButtons == null || boosterPackButtons.Length == 0) return;
|
||||
|
||||
int visibleCount = Mathf.Min(boosterCount, boosterPackButtons.Length);
|
||||
|
||||
for (int i = 0; i < boosterPackButtons.Length; i++)
|
||||
{
|
||||
if (boosterPackButtons[i] != null)
|
||||
{
|
||||
boosterPackButtons[i].SetActive(i < visibleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBoosterButtonClicked()
|
||||
{
|
||||
if (boosterOpeningPage != null && UIPageController.Instance != null)
|
||||
{
|
||||
// Pass current booster count to the opening page
|
||||
int boosterCount = CardSystemManager.Instance?.GetBoosterPackCount() ?? 0;
|
||||
boosterOpeningPage.SetAvailableBoosterCount(boosterCount);
|
||||
|
||||
UIPageController.Instance.PushPage(boosterOpeningPage);
|
||||
}
|
||||
}
|
||||
|
||||
public override void TransitionIn()
|
||||
{
|
||||
// Only store and switch input mode if this is the first time entering
|
||||
// (when _previousInputMode hasn't been set yet)
|
||||
if (Input.InputManager.Instance != null)
|
||||
{
|
||||
// Store the current input mode before switching
|
||||
_previousInputMode = Input.InputMode.GameAndUI;
|
||||
Input.InputManager.Instance.SetInputMode(Input.InputMode.UI);
|
||||
Debug.Log("[AlbumViewPage] Switched to UI-only input mode on first entry");
|
||||
}
|
||||
|
||||
base.TransitionIn();
|
||||
}
|
||||
|
||||
public override void TransitionOut()
|
||||
{
|
||||
// Don't restore input mode here - only restore when actually exiting (in OnExitButtonClicked)
|
||||
base.TransitionOut();
|
||||
}
|
||||
|
||||
protected override void DoTransitionIn(System.Action onComplete)
|
||||
{
|
||||
// Simple fade in animation
|
||||
|
||||
@@ -1,225 +0,0 @@
|
||||
using Bootstrap;
|
||||
using Data.CardSystem;
|
||||
using Pixelplacement;
|
||||
using Pixelplacement.TweenSystem;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages a notification dot that displays a count (e.g., booster packs)
|
||||
/// Can be reused across different UI elements that need to show numeric notifications
|
||||
/// Automatically syncs with CardSystemManager to display booster pack count
|
||||
/// </summary>
|
||||
public class BoosterNotificationDot : MonoBehaviour
|
||||
{
|
||||
[Header("UI References")]
|
||||
[SerializeField] private GameObject dotBackground;
|
||||
[SerializeField] private TextMeshProUGUI countText;
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private bool hideWhenZero = true;
|
||||
[SerializeField] private bool useAnimation = false;
|
||||
[SerializeField] private string textPrefix = "";
|
||||
[SerializeField] private string textSuffix = "";
|
||||
[SerializeField] private Color textColor = Color.white;
|
||||
|
||||
[Header("Animation")]
|
||||
[SerializeField] private bool useTween = true;
|
||||
[SerializeField] private float pulseDuration = 0.3f;
|
||||
[SerializeField] private float pulseScale = 1.2f;
|
||||
|
||||
// Optional animator reference
|
||||
[SerializeField] private Animator animator;
|
||||
[SerializeField] private string animationTrigger = "Update";
|
||||
|
||||
// Current count value
|
||||
private int _currentCount;
|
||||
private Vector3 _originalScale;
|
||||
|
||||
private TweenBase _activeTween;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Store original scale for pulse animation
|
||||
if (dotBackground != null)
|
||||
{
|
||||
_originalScale = dotBackground.transform.localScale;
|
||||
}
|
||||
|
||||
// Apply text color
|
||||
if (countText != null)
|
||||
{
|
||||
countText.color = textColor;
|
||||
}
|
||||
|
||||
// Register for post-boot initialization
|
||||
BootCompletionService.RegisterInitAction(InitializePostBoot);
|
||||
}
|
||||
|
||||
private void InitializePostBoot()
|
||||
{
|
||||
// Subscribe to CardSystemManager events
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
|
||||
|
||||
// Poll initial count and display it
|
||||
int initialCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
SetCount(initialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If CardSystemManager isn't available yet, set to default count
|
||||
SetCount(_currentCount);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unsubscribe from CardSystemManager events to prevent memory leaks
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback when booster count changes in CardSystemManager
|
||||
/// </summary>
|
||||
private void OnBoosterCountChanged(int newCount)
|
||||
{
|
||||
SetCount(newCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the count displayed on the notification dot
|
||||
/// Also handles visibility based on settings
|
||||
/// </summary>
|
||||
public void SetCount(int count)
|
||||
{
|
||||
bool countChanged = count != _currentCount;
|
||||
_currentCount = count;
|
||||
|
||||
// Update text
|
||||
if (countText != null)
|
||||
{
|
||||
countText.text = textPrefix + count.ToString() + textSuffix;
|
||||
}
|
||||
|
||||
// Handle visibility
|
||||
if (hideWhenZero)
|
||||
{
|
||||
SetVisibility(count > 0);
|
||||
}
|
||||
|
||||
// Play animation if value changed and animation is enabled
|
||||
if (countChanged && count > 0)
|
||||
{
|
||||
if (useAnimation)
|
||||
{
|
||||
Animate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current count value
|
||||
/// </summary>
|
||||
public int GetCount()
|
||||
{
|
||||
return _currentCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set text formatting options
|
||||
/// </summary>
|
||||
public void SetFormatting(string prefix, string suffix, Color color)
|
||||
{
|
||||
textPrefix = prefix;
|
||||
textSuffix = suffix;
|
||||
textColor = color;
|
||||
|
||||
if (countText != null)
|
||||
{
|
||||
countText.color = color;
|
||||
// Update text with new formatting
|
||||
countText.text = textPrefix + _currentCount.ToString() + textSuffix;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Explicitly control the notification dot visibility
|
||||
/// </summary>
|
||||
public void SetVisibility(bool isVisible)
|
||||
{
|
||||
if (dotBackground != null)
|
||||
{
|
||||
dotBackground.SetActive(isVisible);
|
||||
}
|
||||
|
||||
if (countText != null)
|
||||
{
|
||||
countText.gameObject.SetActive(isVisible);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show the notification dot
|
||||
/// </summary>
|
||||
public void Show()
|
||||
{
|
||||
SetVisibility(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide the notification dot
|
||||
/// </summary>
|
||||
public void Hide()
|
||||
{
|
||||
SetVisibility(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play animation manually - either using Animator or Tween
|
||||
/// </summary>
|
||||
public void Animate()
|
||||
{
|
||||
if (useAnimation)
|
||||
{
|
||||
if (animator != null)
|
||||
{
|
||||
animator.SetTrigger(animationTrigger);
|
||||
}
|
||||
else if (useTween && dotBackground != null)
|
||||
{
|
||||
// Cancel any existing tweens on this transform
|
||||
if(_activeTween != null)
|
||||
_activeTween.Cancel();
|
||||
|
||||
// Reset to original scale
|
||||
dotBackground.transform.localScale = _originalScale;
|
||||
|
||||
// Pulse animation using Tween
|
||||
_activeTween = Tween.LocalScale(dotBackground.transform,
|
||||
_originalScale * pulseScale,
|
||||
pulseDuration/2,
|
||||
0,
|
||||
Tween.EaseOut,
|
||||
Tween.LoopType.None,
|
||||
null,
|
||||
() => {
|
||||
// Scale back to original size
|
||||
Tween.LocalScale(dotBackground.transform,
|
||||
_originalScale,
|
||||
pulseDuration/2,
|
||||
0,
|
||||
Tween.EaseIn);
|
||||
},
|
||||
obeyTimescale: false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5845ed3764635fe429b6f1063effdd8a
|
||||
@@ -1,529 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using Data.CardSystem;
|
||||
using Pixelplacement;
|
||||
using UI.Core;
|
||||
using UI.CardSystem.DragDrop;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI.CardSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// UI page for opening booster packs and displaying the cards received.
|
||||
/// Manages the entire booster opening flow with drag-and-drop interaction.
|
||||
/// </summary>
|
||||
public class BoosterOpeningPage : UIPage
|
||||
{
|
||||
[Header("UI References")]
|
||||
[SerializeField] private CanvasGroup canvasGroup;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
[Header("Booster Management")]
|
||||
[SerializeField] private GameObject[] boosterPackInstances; // Booster prefabs/instances
|
||||
[SerializeField] private SlotContainer bottomRightSlots; // Holds waiting boosters
|
||||
[SerializeField] private DraggableSlot centerOpeningSlot; // Where booster goes to open
|
||||
|
||||
[Header("Card Display")]
|
||||
[SerializeField] private Transform cardDisplayContainer;
|
||||
[SerializeField] private GameObject flippableCardPrefab; // Placeholder for card backs
|
||||
[SerializeField] private float cardSpacing = 150f;
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private float cardRevealDelay = 0.5f;
|
||||
[SerializeField] private float boosterDisappearDuration = 0.5f;
|
||||
|
||||
private int _availableBoosterCount;
|
||||
private BoosterPackDraggable _currentBoosterInCenter;
|
||||
private List<GameObject> _currentRevealedCards = new List<GameObject>();
|
||||
private CardData[] _currentCardData;
|
||||
private int _revealedCardCount;
|
||||
private bool _isProcessingOpening;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Make sure we have a CanvasGroup for transitions
|
||||
if (canvasGroup == null)
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
if (canvasGroup == null)
|
||||
canvasGroup = gameObject.AddComponent<CanvasGroup>();
|
||||
|
||||
// Set up close button
|
||||
if (closeButton != null)
|
||||
{
|
||||
closeButton.onClick.AddListener(OnCloseButtonClicked);
|
||||
}
|
||||
|
||||
// UI pages should start disabled
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (closeButton != null)
|
||||
{
|
||||
closeButton.onClick.RemoveListener(OnCloseButtonClicked);
|
||||
}
|
||||
|
||||
// Unsubscribe from slot events
|
||||
if (centerOpeningSlot != null)
|
||||
{
|
||||
centerOpeningSlot.OnOccupied -= OnBoosterPlacedInCenter;
|
||||
}
|
||||
|
||||
// Unsubscribe from booster events
|
||||
UnsubscribeFromAllBoosters();
|
||||
}
|
||||
|
||||
private void OnCloseButtonClicked()
|
||||
{
|
||||
if (UIPageController.Instance != null)
|
||||
{
|
||||
UIPageController.Instance.PopPage();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the number of available booster packs before showing the page
|
||||
/// </summary>
|
||||
public void SetAvailableBoosterCount(int count)
|
||||
{
|
||||
_availableBoosterCount = count;
|
||||
}
|
||||
|
||||
public override void TransitionIn()
|
||||
{
|
||||
base.TransitionIn();
|
||||
InitializeBoosterDisplay();
|
||||
}
|
||||
|
||||
public override void TransitionOut()
|
||||
{
|
||||
CleanupPage();
|
||||
base.TransitionOut();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the booster pack display based on available count
|
||||
/// </summary>
|
||||
private void InitializeBoosterDisplay()
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] InitializeBoosterDisplay called with {_availableBoosterCount} boosters available");
|
||||
|
||||
if (boosterPackInstances == null || boosterPackInstances.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("BoosterOpeningPage: No booster pack instances assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate how many boosters to show (capped by array size)
|
||||
int visibleCount = Mathf.Min(_availableBoosterCount, boosterPackInstances.Length);
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Will show {visibleCount} boosters out of {boosterPackInstances.Length} instances");
|
||||
|
||||
// Show/hide boosters and assign to slots
|
||||
for (int i = 0; i < boosterPackInstances.Length; i++)
|
||||
{
|
||||
if (boosterPackInstances[i] == null) continue;
|
||||
|
||||
bool shouldShow = i < visibleCount;
|
||||
Debug.Log($"[BoosterOpeningPage] Booster {i} ({boosterPackInstances[i].name}): shouldShow={shouldShow}, position={boosterPackInstances[i].transform.position}");
|
||||
|
||||
boosterPackInstances[i].SetActive(shouldShow);
|
||||
|
||||
if (shouldShow)
|
||||
{
|
||||
// Get the booster draggable component
|
||||
BoosterPackDraggable booster = boosterPackInstances[i].GetComponent<BoosterPackDraggable>();
|
||||
if (booster != null)
|
||||
{
|
||||
// Reset state
|
||||
booster.ResetTapCount();
|
||||
booster.SetTapToOpenEnabled(false); // Disable tap-to-open until in center
|
||||
|
||||
// Subscribe to events
|
||||
booster.OnReadyToOpen += OnBoosterReadyToOpen;
|
||||
|
||||
// Assign to bottom-right slot if slots available
|
||||
if (bottomRightSlots != null && i < bottomRightSlots.SlotCount)
|
||||
{
|
||||
DraggableSlot slot = bottomRightSlots.GetSlotAtIndex(i);
|
||||
if (slot != null)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Assigning booster {i} to slot {slot.name} at {slot.transform.position}");
|
||||
booster.AssignToSlot(slot, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[BoosterOpeningPage] Slot {i} is null in bottomRightSlots!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[BoosterOpeningPage] No slot available for booster {i}. bottomRightSlots={bottomRightSlots}, SlotCount={bottomRightSlots?.SlotCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[BoosterOpeningPage] Booster {i} has no BoosterPackDraggable component!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Subscribe to center slot events
|
||||
if (centerOpeningSlot != null)
|
||||
{
|
||||
centerOpeningSlot.OnOccupied += OnBoosterPlacedInCenter;
|
||||
Debug.Log($"[BoosterOpeningPage] Subscribed to center slot {centerOpeningSlot.name} at {centerOpeningSlot.transform.position}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[BoosterOpeningPage] centerOpeningSlot is null!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle when a booster is placed in the center opening slot
|
||||
/// </summary>
|
||||
private void OnBoosterPlacedInCenter(DraggableObject draggable)
|
||||
{
|
||||
BoosterPackDraggable booster = draggable as BoosterPackDraggable;
|
||||
if (booster == null) return;
|
||||
|
||||
_currentBoosterInCenter = booster;
|
||||
|
||||
// Lock the slot so it can't be dragged out
|
||||
centerOpeningSlot.SetLocked(true);
|
||||
|
||||
// Configure booster for opening (disables drag, enables tapping, resets tap count)
|
||||
booster.SetInOpeningSlot(true);
|
||||
|
||||
// Subscribe to tap events for visual feedback
|
||||
booster.OnTapped += OnBoosterTapped;
|
||||
booster.OnReadyToOpen += OnBoosterReadyToOpen;
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Booster placed in center, ready for {booster.CurrentTapCount} taps");
|
||||
}
|
||||
|
||||
private void OnBoosterTapped(BoosterPackDraggable booster, int currentTaps, int maxTaps)
|
||||
{
|
||||
Debug.Log($"[BoosterOpeningPage] Booster tapped: {currentTaps}/{maxTaps}");
|
||||
|
||||
// Calculate shake intensity (increases with each tap)
|
||||
float shakeIntensity = currentTaps / (float)maxTaps;
|
||||
float shakeAmount = 10f + (shakeIntensity * 30f); // 10 to 40 units
|
||||
|
||||
// TODO: Shake visual feedback
|
||||
// This would be handled by BoosterPackVisual if we add a shake method
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle tap-to-place: When player taps a booster in bottom slots, move it to center
|
||||
/// </summary>
|
||||
public void OnBoosterTappedInBottomSlot(BoosterPackDraggable booster)
|
||||
{
|
||||
if (_currentBoosterInCenter != null || centerOpeningSlot == null)
|
||||
return; // Center slot already occupied
|
||||
|
||||
// Move booster to center slot
|
||||
booster.AssignToSlot(centerOpeningSlot, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle when booster is ready to open (after max taps)
|
||||
/// </summary>
|
||||
private void OnBoosterReadyToOpen(BoosterPackDraggable booster)
|
||||
{
|
||||
if (_isProcessingOpening) return;
|
||||
|
||||
Debug.Log($"[BoosterOpeningPage] Booster ready to open!");
|
||||
|
||||
// Trigger the actual opening sequence
|
||||
booster.TriggerOpen();
|
||||
StartCoroutine(ProcessBoosterOpening(booster));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process the booster opening sequence
|
||||
/// </summary>
|
||||
private IEnumerator ProcessBoosterOpening(BoosterPackDraggable booster)
|
||||
{
|
||||
_isProcessingOpening = true;
|
||||
|
||||
// Call CardSystemManager to open the pack
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
List<CardData> revealedCardsList = CardSystemManager.Instance.OpenBoosterPack();
|
||||
_currentCardData = revealedCardsList.ToArray();
|
||||
|
||||
// Animate booster disappearing
|
||||
yield return StartCoroutine(AnimateBoosterDisappear(booster));
|
||||
|
||||
// Show card backs
|
||||
SpawnCardBacks(_currentCardData.Length);
|
||||
|
||||
// Wait for player to reveal all cards
|
||||
yield return StartCoroutine(WaitForCardReveals());
|
||||
|
||||
// Check if more boosters available
|
||||
_availableBoosterCount--;
|
||||
|
||||
if (_availableBoosterCount > 0)
|
||||
{
|
||||
// Show next booster
|
||||
yield return StartCoroutine(ShowNextBooster());
|
||||
}
|
||||
else
|
||||
{
|
||||
// No more boosters, auto-close page
|
||||
yield return new WaitForSeconds(1f);
|
||||
if (UIPageController.Instance != null)
|
||||
{
|
||||
UIPageController.Instance.PopPage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_isProcessingOpening = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Animate the booster pack disappearing
|
||||
/// </summary>
|
||||
private IEnumerator AnimateBoosterDisappear(BoosterPackDraggable booster)
|
||||
{
|
||||
if (booster == null) yield break;
|
||||
|
||||
// Scale down and fade out
|
||||
Transform boosterTransform = booster.transform;
|
||||
|
||||
Tween.LocalScale(boosterTransform, Vector3.zero, boosterDisappearDuration, 0f, Tween.EaseInBack);
|
||||
|
||||
// Also fade the visual if it has a CanvasGroup
|
||||
CanvasGroup boosterCg = booster.GetComponentInChildren<CanvasGroup>();
|
||||
if (boosterCg != null)
|
||||
{
|
||||
Tween.Value(1f, 0f, (val) => boosterCg.alpha = val, boosterDisappearDuration, 0f);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(boosterDisappearDuration);
|
||||
|
||||
// Destroy the booster
|
||||
Destroy(booster.gameObject);
|
||||
_currentBoosterInCenter = null;
|
||||
|
||||
// Unlock center slot
|
||||
centerOpeningSlot.SetLocked(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spawn card back placeholders for revealing
|
||||
/// </summary>
|
||||
private void SpawnCardBacks(int count)
|
||||
{
|
||||
if (flippableCardPrefab == null || cardDisplayContainer == null)
|
||||
{
|
||||
Debug.LogWarning("BoosterOpeningPage: Missing card prefab or container!");
|
||||
return;
|
||||
}
|
||||
|
||||
_currentRevealedCards.Clear();
|
||||
_revealedCardCount = 0;
|
||||
|
||||
// Calculate positions
|
||||
float totalWidth = (count - 1) * cardSpacing;
|
||||
float startX = -totalWidth / 2f;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
GameObject cardObj = Instantiate(flippableCardPrefab, cardDisplayContainer);
|
||||
RectTransform cardRect = cardObj.GetComponent<RectTransform>();
|
||||
|
||||
if (cardRect != null)
|
||||
{
|
||||
cardRect.anchoredPosition = new Vector2(startX + (i * cardSpacing), 0);
|
||||
}
|
||||
|
||||
// Add button to handle reveal on click
|
||||
Button cardButton = cardObj.GetComponent<Button>();
|
||||
if (cardButton == null)
|
||||
{
|
||||
cardButton = cardObj.AddComponent<Button>();
|
||||
}
|
||||
|
||||
int cardIndex = i; // Capture for closure
|
||||
cardButton.onClick.AddListener(() => OnCardClicked(cardIndex, cardObj));
|
||||
|
||||
_currentRevealedCards.Add(cardObj);
|
||||
|
||||
// Animate cards flying in
|
||||
cardRect.localScale = Vector3.zero;
|
||||
Tween.LocalScale(cardRect, Vector3.one, 0.3f, i * 0.1f, Tween.EaseOutBack);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle card click to reveal
|
||||
/// </summary>
|
||||
private void OnCardClicked(int cardIndex, GameObject cardObj)
|
||||
{
|
||||
if (cardIndex >= _currentCardData.Length) return;
|
||||
|
||||
// Flip/reveal animation (placeholder - just show card data for now)
|
||||
CardDisplay cardDisplay = cardObj.GetComponent<CardDisplay>();
|
||||
if (cardDisplay != null)
|
||||
{
|
||||
cardDisplay.SetupCard(_currentCardData[cardIndex]);
|
||||
}
|
||||
|
||||
// Disable button so it can't be clicked again
|
||||
Button cardButton = cardObj.GetComponent<Button>();
|
||||
if (cardButton != null)
|
||||
{
|
||||
cardButton.interactable = false;
|
||||
}
|
||||
|
||||
// Scale punch animation
|
||||
Tween.LocalScale(cardObj.transform, Vector3.one * 1.2f, 0.15f, 0f, Tween.EaseOutBack,
|
||||
completeCallback: () => {
|
||||
Tween.LocalScale(cardObj.transform, Vector3.one, 0.15f, 0f, Tween.EaseInBack);
|
||||
});
|
||||
|
||||
_revealedCardCount++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wait until all cards are revealed
|
||||
/// </summary>
|
||||
private IEnumerator WaitForCardReveals()
|
||||
{
|
||||
while (_revealedCardCount < _currentCardData.Length)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// All cards revealed, wait a moment
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
// Clear cards
|
||||
foreach (GameObject card in _currentRevealedCards)
|
||||
{
|
||||
if (card != null)
|
||||
{
|
||||
// Animate out
|
||||
Tween.LocalScale(card.transform, Vector3.zero, 0.3f, 0f, Tween.EaseInBack,
|
||||
completeCallback: () => Destroy(card));
|
||||
}
|
||||
}
|
||||
|
||||
_currentRevealedCards.Clear();
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show the next booster pack
|
||||
/// </summary>
|
||||
private IEnumerator ShowNextBooster()
|
||||
{
|
||||
// Find the next inactive booster and activate it
|
||||
for (int i = 0; i < boosterPackInstances.Length; i++)
|
||||
{
|
||||
if (boosterPackInstances[i] != null && !boosterPackInstances[i].activeSelf)
|
||||
{
|
||||
boosterPackInstances[i].SetActive(true);
|
||||
|
||||
BoosterPackDraggable booster = boosterPackInstances[i].GetComponent<BoosterPackDraggable>();
|
||||
if (booster != null)
|
||||
{
|
||||
booster.ResetTapCount();
|
||||
booster.SetTapToOpenEnabled(false);
|
||||
booster.OnReadyToOpen += OnBoosterReadyToOpen;
|
||||
|
||||
// Assign to first available slot
|
||||
DraggableSlot slot = bottomRightSlots?.GetAvailableSlots().FirstOrDefault();
|
||||
if (slot != null)
|
||||
{
|
||||
booster.AssignToSlot(slot, true);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clean up the page when hidden
|
||||
/// </summary>
|
||||
private void CleanupPage()
|
||||
{
|
||||
UnsubscribeFromAllBoosters();
|
||||
|
||||
// Clear any remaining cards
|
||||
foreach (GameObject card in _currentRevealedCards)
|
||||
{
|
||||
if (card != null)
|
||||
Destroy(card);
|
||||
}
|
||||
_currentRevealedCards.Clear();
|
||||
|
||||
_currentBoosterInCenter = null;
|
||||
_isProcessingOpening = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribe from all booster events
|
||||
/// </summary>
|
||||
private void UnsubscribeFromAllBoosters()
|
||||
{
|
||||
if (boosterPackInstances == null) return;
|
||||
|
||||
foreach (GameObject boosterObj in boosterPackInstances)
|
||||
{
|
||||
if (boosterObj == null) continue;
|
||||
|
||||
BoosterPackDraggable booster = boosterObj.GetComponent<BoosterPackDraggable>();
|
||||
if (booster != null)
|
||||
{
|
||||
booster.OnReadyToOpen -= OnBoosterReadyToOpen;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DoTransitionIn(System.Action onComplete)
|
||||
{
|
||||
// Simple fade in animation
|
||||
if (canvasGroup != null)
|
||||
{
|
||||
canvasGroup.alpha = 0f;
|
||||
Tween.Value(0f, 1f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete, obeyTimescale: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback if no CanvasGroup
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DoTransitionOut(System.Action onComplete)
|
||||
{
|
||||
// Simple fade out animation
|
||||
if (canvasGroup != null)
|
||||
{
|
||||
Tween.Value(canvasGroup.alpha, 0f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete, obeyTimescale: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback if no CanvasGroup
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91691a5efb1346b5b34482dd8200c868
|
||||
timeCreated: 1762418615
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 053a2ff2538541699b134b07a07edecb
|
||||
timeCreated: 1762420654
|
||||
@@ -1,167 +0,0 @@
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Booster pack specific implementation of DraggableObject.
|
||||
/// Manages booster pack behavior and opening logic.
|
||||
/// </summary>
|
||||
public class BoosterPackDraggable : DraggableObject
|
||||
{
|
||||
[Header("Booster Pack Settings")]
|
||||
[SerializeField] private bool canOpenOnDrop = true;
|
||||
[SerializeField] private bool canOpenOnDoubleClick = true;
|
||||
|
||||
[Header("Tap to Open")]
|
||||
[SerializeField] private bool canTapToOpen = true;
|
||||
[SerializeField] private int maxTapsToOpen = 3;
|
||||
[SerializeField] private float tapPulseScale = 1.15f;
|
||||
[SerializeField] private float tapPulseDuration = 0.2f;
|
||||
[SerializeField] private ParticleSystem openingParticleSystem;
|
||||
|
||||
// ...existing code...
|
||||
public event System.Action<BoosterPackDraggable> OnBoosterOpened;
|
||||
public event System.Action<BoosterPackDraggable, int, int> OnTapped; // (booster, currentTap, maxTaps)
|
||||
public event System.Action<BoosterPackDraggable> OnReadyToOpen; // Final tap reached
|
||||
|
||||
private bool _isOpening;
|
||||
private float _lastClickTime;
|
||||
private int _currentTapCount;
|
||||
|
||||
public bool IsOpening => _isOpening;
|
||||
public int CurrentTapCount => _currentTapCount;
|
||||
|
||||
protected override void OnPointerUpHook(bool longPress)
|
||||
{
|
||||
base.OnPointerUpHook(longPress);
|
||||
|
||||
// Handle tap-to-open logic (only when in slot and not a long press)
|
||||
if (canTapToOpen && !longPress && CurrentSlot != null)
|
||||
{
|
||||
_currentTapCount++;
|
||||
|
||||
// Pulse effect on tap (scales visual up and back down)
|
||||
if (Visual != null)
|
||||
{
|
||||
// Calculate pulse intensity based on tap progress
|
||||
float tapProgress = _currentTapCount / (float)maxTapsToOpen;
|
||||
float currentPulseScale = 1f + (tapPulseScale - 1f) * (0.5f + tapProgress * 0.5f); // Increases from 1.075 to 1.15
|
||||
|
||||
// Save the current scale before pulsing
|
||||
Vector3 baseScale = Visual.transform.localScale;
|
||||
|
||||
Pixelplacement.Tween.Cancel(Visual.transform.GetInstanceID());
|
||||
Pixelplacement.Tween.LocalScale(Visual.transform, baseScale * currentPulseScale, tapPulseDuration * 0.5f, 0f,
|
||||
Pixelplacement.Tween.EaseOutBack, completeCallback: () =>
|
||||
{
|
||||
// Return to the base scale we had before pulsing
|
||||
Pixelplacement.Tween.LocalScale(Visual.transform, baseScale, tapPulseDuration * 0.5f, 0f, Pixelplacement.Tween.EaseInBack);
|
||||
});
|
||||
}
|
||||
|
||||
OnTapped?.Invoke(this, _currentTapCount, maxTapsToOpen);
|
||||
|
||||
if (_currentTapCount >= maxTapsToOpen)
|
||||
{
|
||||
OnReadyToOpen?.Invoke(this);
|
||||
}
|
||||
|
||||
return; // Don't process double-click if tap-to-open is active
|
||||
}
|
||||
|
||||
// ...existing code...
|
||||
if (canOpenOnDoubleClick && !longPress)
|
||||
{
|
||||
float timeSinceLastClick = Time.time - _lastClickTime;
|
||||
|
||||
if (timeSinceLastClick < 0.3f) // Double click threshold
|
||||
{
|
||||
TriggerOpen();
|
||||
}
|
||||
|
||||
_lastClickTime = Time.time;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDragEndedHook()
|
||||
{
|
||||
base.OnDragEndedHook();
|
||||
|
||||
// Optionally trigger open when dropped in specific zones
|
||||
if (canOpenOnDrop)
|
||||
{
|
||||
// Could check if dropped in an "opening zone"
|
||||
// For now, just a placeholder
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trigger the booster pack opening animation and logic
|
||||
/// </summary>
|
||||
public void TriggerOpen()
|
||||
{
|
||||
if (_isOpening)
|
||||
return;
|
||||
|
||||
_isOpening = true;
|
||||
|
||||
// Play particle effect
|
||||
if (openingParticleSystem != null)
|
||||
{
|
||||
openingParticleSystem.Play();
|
||||
}
|
||||
|
||||
OnBoosterOpened?.Invoke(this);
|
||||
|
||||
// The actual opening logic (calling CardSystemManager) should be handled
|
||||
// by the UI page or controller that manages this booster pack
|
||||
|
||||
// Visual feedback would be handled by the BoosterPackVisual
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the opening state
|
||||
/// </summary>
|
||||
public void ResetOpeningState()
|
||||
{
|
||||
_isOpening = false;
|
||||
_currentTapCount = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set whether this booster is in the opening slot (disables dragging, enables tapping)
|
||||
/// </summary>
|
||||
public void SetInOpeningSlot(bool inSlot)
|
||||
{
|
||||
SetDraggingEnabled(!inSlot); // Disable dragging when in opening slot
|
||||
canTapToOpen = inSlot; // Enable tap-to-open when in opening slot
|
||||
|
||||
if (inSlot)
|
||||
{
|
||||
_currentTapCount = 0; // Reset tap counter when placed
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetOpeningState(); // Reset completely when removed
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset tap count (useful when starting a new opening sequence)
|
||||
/// </summary>
|
||||
public void ResetTapCount()
|
||||
{
|
||||
_currentTapCount = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable tap-to-open functionality at runtime
|
||||
/// </summary>
|
||||
public void SetTapToOpenEnabled(bool enabled)
|
||||
{
|
||||
canTapToOpen = enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f95c1542aaa549d1867b43f6dc21e90f
|
||||
timeCreated: 1762420681
|
||||
@@ -1,189 +0,0 @@
|
||||
using Pixelplacement;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI.CardSystem.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Visual representation for BoosterPackDraggable.
|
||||
/// Displays the booster pack sprite and handles opening animations.
|
||||
/// </summary>
|
||||
public class BoosterPackVisual : DraggableVisual
|
||||
{
|
||||
[Header("Booster Pack Visual")]
|
||||
[SerializeField] private Image packImage;
|
||||
[SerializeField] private Sprite packSprite;
|
||||
[SerializeField] private ParticleSystem glowEffect;
|
||||
[SerializeField] private Transform glowTransform;
|
||||
|
||||
[Header("Opening Animation")]
|
||||
[SerializeField] private float openingScalePunch = 0.5f;
|
||||
[SerializeField] private float openingRotationPunch = 360f;
|
||||
[SerializeField] private float openingDuration = 0.5f;
|
||||
|
||||
private BoosterPackDraggable _boosterDraggable;
|
||||
|
||||
public override void Initialize(DraggableObject parent)
|
||||
{
|
||||
base.Initialize(parent);
|
||||
|
||||
_boosterDraggable = parent as BoosterPackDraggable;
|
||||
|
||||
// Get pack image if not assigned
|
||||
if (packImage == null)
|
||||
{
|
||||
packImage = GetComponentInChildren<Image>();
|
||||
}
|
||||
|
||||
// Set initial sprite
|
||||
if (packImage != null && packSprite != null)
|
||||
{
|
||||
packImage.sprite = packSprite;
|
||||
}
|
||||
|
||||
// Subscribe to booster events
|
||||
if (_boosterDraggable != null)
|
||||
{
|
||||
_boosterDraggable.OnBoosterOpened += HandleBoosterOpened;
|
||||
_boosterDraggable.OnTapped += HandleTapped;
|
||||
}
|
||||
|
||||
// Start glow effect if available
|
||||
if (glowEffect != null && !glowEffect.isPlaying)
|
||||
{
|
||||
glowEffect.Play();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateVisualContent()
|
||||
{
|
||||
// Update glow rotation for visual interest
|
||||
if (glowTransform != null)
|
||||
{
|
||||
glowTransform.Rotate(Vector3.forward * 30f * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleBoosterOpened(BoosterPackDraggable booster)
|
||||
{
|
||||
PlayOpeningAnimation();
|
||||
}
|
||||
|
||||
private void HandleTapped(BoosterPackDraggable booster, int currentTap, int maxTaps)
|
||||
{
|
||||
PlayShakeAnimation(currentTap, maxTaps);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play progressive shake animation based on tap intensity
|
||||
/// </summary>
|
||||
public void PlayShakeAnimation(int intensity, int maxIntensity)
|
||||
{
|
||||
float normalizedIntensity = (float)intensity / maxIntensity;
|
||||
float shakeAmount = Mathf.Lerp(5f, 30f, normalizedIntensity);
|
||||
float shakeDuration = 0.15f;
|
||||
|
||||
// Shake rotation
|
||||
Vector3 shakeRotation = new Vector3(
|
||||
Random.Range(-shakeAmount, shakeAmount),
|
||||
Random.Range(-shakeAmount, shakeAmount),
|
||||
Random.Range(-shakeAmount, shakeAmount)
|
||||
);
|
||||
|
||||
Tween.Rotation(transform, transform.eulerAngles + shakeRotation,
|
||||
shakeDuration, 0f, Tween.EaseOutBack,
|
||||
completeCallback: () => {
|
||||
Tween.Rotation(transform, Vector3.zero,
|
||||
shakeDuration, 0f, Tween.EaseInBack);
|
||||
});
|
||||
|
||||
// Scale punch (gets bigger with each tap)
|
||||
float punchScale = 1f + (normalizedIntensity * 0.2f);
|
||||
Tween.LocalScale(transform, Vector3.one * punchScale,
|
||||
shakeDuration / 2f, 0f, Tween.EaseOutBack,
|
||||
completeCallback: () => {
|
||||
Tween.LocalScale(transform, Vector3.one,
|
||||
shakeDuration / 2f, 0f, Tween.EaseInBack);
|
||||
});
|
||||
|
||||
// Extra glow burst on final tap
|
||||
if (intensity == maxIntensity && glowEffect != null)
|
||||
{
|
||||
var emission = glowEffect.emission;
|
||||
emission.rateOverTimeMultiplier = 50f;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the booster pack opening animation
|
||||
/// </summary>
|
||||
public void PlayOpeningAnimation()
|
||||
{
|
||||
// Scale punch
|
||||
Vector3 targetScale = transform.localScale * (1f + openingScalePunch);
|
||||
Tween.LocalScale(transform, targetScale, openingDuration / 2f, 0f, Tween.EaseOutBack,
|
||||
completeCallback: () => {
|
||||
Tween.LocalScale(transform, Vector3.one, openingDuration / 2f, 0f, Tween.EaseInBack);
|
||||
});
|
||||
|
||||
// Rotation
|
||||
Tween.Rotation(transform, transform.eulerAngles + Vector3.forward * openingRotationPunch,
|
||||
openingDuration, 0f, Tween.EaseOutBack);
|
||||
|
||||
// Glow burst
|
||||
if (glowEffect != null)
|
||||
{
|
||||
glowEffect.Stop();
|
||||
glowEffect.Play();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the booster pack sprite
|
||||
/// </summary>
|
||||
public void SetPackSprite(Sprite sprite)
|
||||
{
|
||||
packSprite = sprite;
|
||||
if (packImage != null)
|
||||
{
|
||||
packImage.sprite = packSprite;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPointerEnterVisual()
|
||||
{
|
||||
base.OnPointerEnterVisual();
|
||||
|
||||
// Extra glow when hovering
|
||||
if (glowEffect != null)
|
||||
{
|
||||
var emission = glowEffect.emission;
|
||||
emission.rateOverTimeMultiplier = 20f;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPointerExitVisual()
|
||||
{
|
||||
base.OnPointerExitVisual();
|
||||
|
||||
// Restore normal glow
|
||||
if (glowEffect != null)
|
||||
{
|
||||
var emission = glowEffect.emission;
|
||||
emission.rateOverTimeMultiplier = 10f;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
|
||||
if (_boosterDraggable != null)
|
||||
{
|
||||
_boosterDraggable.OnBoosterOpened -= HandleBoosterOpened;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7d9474ece3b4d2ebad19ae178b22f4d
|
||||
timeCreated: 1762420699
|
||||
@@ -1,62 +0,0 @@
|
||||
using AppleHills.Data.CardSystem;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Card-specific implementation of DraggableObject.
|
||||
/// Manages card data and card-specific drag behavior.
|
||||
/// </summary>
|
||||
public class CardDraggable : DraggableObject
|
||||
{
|
||||
[Header("Card Data")]
|
||||
[SerializeField] private CardData cardData;
|
||||
|
||||
// Events
|
||||
public event System.Action<CardDraggable, CardData> OnCardDataChanged;
|
||||
|
||||
public CardData CardData => cardData;
|
||||
|
||||
/// <summary>
|
||||
/// Set the card data for this draggable card
|
||||
/// </summary>
|
||||
public void SetCardData(CardData data)
|
||||
{
|
||||
cardData = data;
|
||||
OnCardDataChanged?.Invoke(this, cardData);
|
||||
|
||||
// Update visual if it exists
|
||||
if (_visualInstance != null && _visualInstance is CardDraggableVisual cardVisual)
|
||||
{
|
||||
cardVisual.RefreshCardDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDragStartedHook()
|
||||
{
|
||||
base.OnDragStartedHook();
|
||||
// Card-specific drag started behavior
|
||||
}
|
||||
|
||||
protected override void OnDragEndedHook()
|
||||
{
|
||||
base.OnDragEndedHook();
|
||||
// Card-specific drag ended behavior
|
||||
}
|
||||
|
||||
protected override void OnSelectionChangedHook(bool selected)
|
||||
{
|
||||
base.OnSelectionChangedHook(selected);
|
||||
// Card-specific selection behavior
|
||||
}
|
||||
|
||||
protected override void OnSlotChangedHook(DraggableSlot previousSlot, DraggableSlot newSlot)
|
||||
{
|
||||
base.OnSlotChangedHook(previousSlot, newSlot);
|
||||
// Card-specific slot changed behavior
|
||||
// Could trigger events for card collection reordering, etc.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a2741bb7299441b9f9bd44d746ebb4b
|
||||
timeCreated: 1762420654
|
||||
@@ -1,121 +0,0 @@
|
||||
using AppleHills.Data.CardSystem;
|
||||
using UI.DragAndDrop.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.CardSystem.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Visual representation for CardDraggable.
|
||||
/// Uses the existing CardDisplay component to render the card.
|
||||
/// </summary>
|
||||
public class CardDraggableVisual : DraggableVisual
|
||||
{
|
||||
[Header("Card Visual Components")]
|
||||
[SerializeField] private CardDisplay cardDisplay;
|
||||
[SerializeField] private Transform shadowTransform;
|
||||
[SerializeField] private float shadowOffset = 20f;
|
||||
|
||||
private Vector3 _shadowInitialPosition;
|
||||
private CardDraggable _cardDraggable;
|
||||
|
||||
public CardDisplay CardDisplay => cardDisplay;
|
||||
|
||||
public override void Initialize(DraggableObject parent)
|
||||
{
|
||||
base.Initialize(parent);
|
||||
|
||||
_cardDraggable = parent as CardDraggable;
|
||||
|
||||
// Get CardDisplay component if not assigned
|
||||
if (cardDisplay == null)
|
||||
{
|
||||
cardDisplay = GetComponentInChildren<CardDisplay>();
|
||||
}
|
||||
|
||||
// Initialize shadow
|
||||
if (shadowTransform != null)
|
||||
{
|
||||
_shadowInitialPosition = shadowTransform.localPosition;
|
||||
}
|
||||
|
||||
// Subscribe to card data changes
|
||||
if (_cardDraggable != null)
|
||||
{
|
||||
_cardDraggable.OnCardDataChanged += HandleCardDataChanged;
|
||||
|
||||
// Initial card setup
|
||||
if (_cardDraggable.CardData != null && cardDisplay != null)
|
||||
{
|
||||
cardDisplay.SetupCard(_cardDraggable.CardData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateVisualContent()
|
||||
{
|
||||
// CardDisplay handles its own rendering, no need to update every frame
|
||||
// This is called every frame but we only update when card data changes
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refresh the card display with current data
|
||||
/// </summary>
|
||||
public void RefreshCardDisplay()
|
||||
{
|
||||
if (cardDisplay != null && _cardDraggable != null && _cardDraggable.CardData != null)
|
||||
{
|
||||
cardDisplay.SetupCard(_cardDraggable.CardData);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCardDataChanged(CardDraggable draggable, CardData data)
|
||||
{
|
||||
RefreshCardDisplay();
|
||||
}
|
||||
|
||||
protected override void OnPointerDownVisual()
|
||||
{
|
||||
base.OnPointerDownVisual();
|
||||
|
||||
// Move shadow down when pressed
|
||||
if (shadowTransform != null)
|
||||
{
|
||||
shadowTransform.localPosition = _shadowInitialPosition + (-Vector3.up * shadowOffset);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPointerUpVisual(bool longPress)
|
||||
{
|
||||
base.OnPointerUpVisual(longPress);
|
||||
|
||||
// Restore shadow position
|
||||
if (shadowTransform != null)
|
||||
{
|
||||
shadowTransform.localPosition = _shadowInitialPosition;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDragStartedVisual()
|
||||
{
|
||||
base.OnDragStartedVisual();
|
||||
// Card-specific visual effects when dragging starts
|
||||
}
|
||||
|
||||
protected override void OnDragEndedVisual()
|
||||
{
|
||||
base.OnDragEndedVisual();
|
||||
// Card-specific visual effects when dragging ends
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
|
||||
if (_cardDraggable != null)
|
||||
{
|
||||
_cardDraggable.OnCardDataChanged -= HandleCardDataChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a4c3884410d44f98182cd8119a972a4
|
||||
timeCreated: 1762420668
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9818aa1de299458b8b1fc95cdabc3f7f
|
||||
timeCreated: 1762420597
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de2fa1660c564a13ab22715e94b45e4c
|
||||
timeCreated: 1762420597
|
||||
@@ -1,577 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI.DragAndDrop.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Abstract base class for draggable UI objects.
|
||||
/// Handles drag logic, slot snapping, and events.
|
||||
/// Spawns and manages a separate DraggableVisual for rendering.
|
||||
/// Touch-compatible via Unity's pointer event system.
|
||||
/// Note: Optionally uses Image or CanvasGroup for automatic raycast toggling during drag.
|
||||
/// </summary>
|
||||
public abstract class DraggableObject : MonoBehaviour,
|
||||
IBeginDragHandler, IDragHandler, IEndDragHandler,
|
||||
IPointerEnterHandler, IPointerExitHandler,
|
||||
IPointerUpHandler, IPointerDownHandler
|
||||
{
|
||||
[Header("Draggable Settings")]
|
||||
[SerializeField] protected float moveSpeed = 50f;
|
||||
[SerializeField] protected bool smoothMovement = false; // Disabled for instant cursor tracking
|
||||
[SerializeField] protected float snapDuration = 0.3f;
|
||||
|
||||
[Header("Visual")]
|
||||
[SerializeField] protected DraggableVisual visual;
|
||||
|
||||
[Header("Selection")]
|
||||
[SerializeField] protected bool isSelectable = true;
|
||||
[SerializeField] protected float selectionOffset = 50f;
|
||||
|
||||
// State
|
||||
protected bool _isDragging;
|
||||
protected bool _isHovering;
|
||||
protected bool _isSelected;
|
||||
protected bool _wasDragged;
|
||||
protected bool _isDraggingEnabled = true;
|
||||
|
||||
// References
|
||||
protected Canvas _canvas;
|
||||
protected Image _imageComponent;
|
||||
protected CanvasGroup _canvasGroup;
|
||||
protected GraphicRaycaster _raycaster;
|
||||
protected DraggableSlot _currentSlot;
|
||||
protected DraggableVisual _visualInstance;
|
||||
|
||||
// Drag tracking
|
||||
protected Vector3 _dragOffset;
|
||||
protected Vector3 _lastPointerPosition;
|
||||
protected float _pointerDownTime;
|
||||
protected float _pointerUpTime;
|
||||
|
||||
// Events
|
||||
public event Action<DraggableObject> OnDragStarted;
|
||||
public event Action<DraggableObject> OnDragEnded;
|
||||
public event Action<DraggableObject> OnPointerEntered;
|
||||
public event Action<DraggableObject> OnPointerExited;
|
||||
public event Action<DraggableObject> OnPointerDowned;
|
||||
public event Action<DraggableObject, bool> OnPointerUpped; // bool = long press
|
||||
public event Action<DraggableObject, bool> OnSelected; // bool = selected state
|
||||
public event Action<DraggableObject, DraggableSlot> OnSlotChanged;
|
||||
|
||||
// Properties
|
||||
public bool IsDragging => _isDragging;
|
||||
public bool IsHovering => _isHovering;
|
||||
public bool IsSelected => _isSelected;
|
||||
public bool WasDragged => _wasDragged;
|
||||
public DraggableSlot CurrentSlot => _currentSlot;
|
||||
public DraggableVisual Visual => _visualInstance;
|
||||
public Vector3 WorldPosition => transform.position;
|
||||
public RectTransform RectTransform => transform as RectTransform;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
protected virtual void Initialize()
|
||||
{
|
||||
Debug.Log($"[DraggableObject] Initializing {name} at world pos {transform.position}, local pos {transform.localPosition}, parent: {(transform.parent != null ? transform.parent.name : "NULL")}");
|
||||
|
||||
_canvas = GetComponentInParent<Canvas>();
|
||||
Debug.Log($"[DraggableObject] {name} found canvas: {(_canvas != null ? _canvas.name : "NULL")}, canvas pos: {(_canvas != null ? _canvas.transform.position.ToString() : "N/A")}");
|
||||
|
||||
_imageComponent = GetComponent<Image>();
|
||||
_canvasGroup = GetComponent<CanvasGroup>();
|
||||
_raycaster = _canvas?.GetComponent<GraphicRaycaster>();
|
||||
|
||||
// If no Image component exists, add an invisible one for raycast detection
|
||||
// Unity UI requires a Graphic component to receive pointer events
|
||||
if (_imageComponent == null && _canvasGroup != null)
|
||||
{
|
||||
_imageComponent = gameObject.AddComponent<Image>();
|
||||
_imageComponent.color = new Color(1, 1, 1, 0.01f); // Nearly transparent (0 doesn't work)
|
||||
_imageComponent.raycastTarget = true;
|
||||
Debug.Log($"[DraggableObject] Added invisible Image to {name} for raycast detection");
|
||||
}
|
||||
|
||||
// Use assigned visual, or find in children recursively if not assigned
|
||||
if (visual != null)
|
||||
{
|
||||
_visualInstance = visual;
|
||||
}
|
||||
else
|
||||
{
|
||||
_visualInstance = GetComponentInChildren<DraggableVisual>(true);
|
||||
}
|
||||
|
||||
// Initialize the visual if found
|
||||
if (_visualInstance != null)
|
||||
{
|
||||
_visualInstance.Initialize(this);
|
||||
}
|
||||
|
||||
// If we're already in a slot, register with it
|
||||
DraggableSlot parentSlot = GetComponentInParent<DraggableSlot>();
|
||||
if (parentSlot != null)
|
||||
{
|
||||
AssignToSlot(parentSlot, false);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
if (_isDragging && smoothMovement)
|
||||
{
|
||||
SmoothMoveTowardPointer();
|
||||
}
|
||||
|
||||
// Only clamp for non-overlay canvases (WorldSpace/ScreenSpaceCamera)
|
||||
if (_canvas != null && _canvas.renderMode != RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
ClampToScreen();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void SmoothMoveTowardPointer()
|
||||
{
|
||||
if (RectTransform == null)
|
||||
return;
|
||||
|
||||
// For ScreenSpaceOverlay, work with screen/anchoredPosition
|
||||
if (_canvas != null && _canvas.renderMode == RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
Vector2 targetPos = (Vector2)_lastPointerPosition - (Vector2)_dragOffset;
|
||||
Vector2 currentPos = RectTransform.position;
|
||||
Vector2 direction = (targetPos - currentPos).normalized;
|
||||
float distance = Vector2.Distance(currentPos, targetPos);
|
||||
float speed = Mathf.Min(moveSpeed, distance / Time.deltaTime);
|
||||
|
||||
RectTransform.position = currentPos + direction * speed * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
// For WorldSpace/ScreenSpaceCamera, use world coordinates
|
||||
Vector3 targetPosition = _lastPointerPosition - _dragOffset;
|
||||
Vector3 direction = (targetPosition - transform.position).normalized;
|
||||
float distance = Vector3.Distance(transform.position, targetPosition);
|
||||
float speed = Mathf.Min(moveSpeed, distance / Time.deltaTime);
|
||||
|
||||
transform.Translate(direction * speed * Time.deltaTime, Space.World);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void ClampToScreen()
|
||||
{
|
||||
// This method is only called for WorldSpace/ScreenSpaceCamera canvases
|
||||
if (Camera.main == null || RectTransform == null)
|
||||
return;
|
||||
|
||||
Vector3[] corners = new Vector3[4];
|
||||
RectTransform.GetWorldCorners(corners);
|
||||
|
||||
// Simple clamping - can be improved
|
||||
Vector3 clampedPosition = transform.position;
|
||||
Vector2 screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
|
||||
|
||||
clampedPosition.x = Mathf.Clamp(clampedPosition.x, -screenBounds.x, screenBounds.x);
|
||||
clampedPosition.y = Mathf.Clamp(clampedPosition.y, -screenBounds.y, screenBounds.y);
|
||||
|
||||
transform.position = clampedPosition;
|
||||
}
|
||||
|
||||
#region Unity Pointer Event Handlers
|
||||
|
||||
public virtual void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
return;
|
||||
|
||||
// Check if dragging is enabled BEFORE setting any state
|
||||
if (!_isDraggingEnabled)
|
||||
return;
|
||||
|
||||
_isDragging = true;
|
||||
_wasDragged = true;
|
||||
|
||||
// ...existing code...
|
||||
if (_canvas != null && _canvas.renderMode == RenderMode.ScreenSpaceOverlay && RectTransform != null)
|
||||
{
|
||||
// For overlay, use screen position directly
|
||||
_dragOffset = (Vector3)eventData.position - RectTransform.position;
|
||||
_lastPointerPosition = eventData.position;
|
||||
}
|
||||
else
|
||||
{
|
||||
// For WorldSpace/ScreenSpaceCamera, convert to world coords
|
||||
Vector3 worldPointer = GetWorldPosition(eventData);
|
||||
_dragOffset = worldPointer - transform.position;
|
||||
_lastPointerPosition = worldPointer;
|
||||
}
|
||||
|
||||
// Reset base rotation to identity (0°) for clean dragging
|
||||
Tween.Rotation(transform, Quaternion.identity, 0.2f, 0f, Tween.EaseOutBack);
|
||||
|
||||
// Disable raycasting to allow detecting slots underneath
|
||||
if (_raycaster != null)
|
||||
_raycaster.enabled = false;
|
||||
if (_imageComponent != null)
|
||||
_imageComponent.raycastTarget = false;
|
||||
if (_canvasGroup != null)
|
||||
_canvasGroup.blocksRaycasts = false;
|
||||
|
||||
// Notify current slot we're leaving
|
||||
if (_currentSlot != null)
|
||||
{
|
||||
_currentSlot.Vacate();
|
||||
}
|
||||
|
||||
OnDragStarted?.Invoke(this);
|
||||
OnDragStartedHook();
|
||||
}
|
||||
|
||||
public virtual void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!_isDragging)
|
||||
return;
|
||||
|
||||
// Update last pointer position based on canvas type
|
||||
if (_canvas != null && _canvas.renderMode == RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
_lastPointerPosition = eventData.position;
|
||||
|
||||
if (!smoothMovement && RectTransform != null)
|
||||
{
|
||||
RectTransform.position = (Vector2)_lastPointerPosition - (Vector2)_dragOffset;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_lastPointerPosition = GetWorldPosition(eventData);
|
||||
|
||||
if (!smoothMovement)
|
||||
{
|
||||
transform.position = _lastPointerPosition - _dragOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!_isDragging)
|
||||
return;
|
||||
|
||||
_isDragging = false;
|
||||
|
||||
// Re-enable raycasting
|
||||
if (_raycaster != null)
|
||||
_raycaster.enabled = true;
|
||||
if (_imageComponent != null)
|
||||
_imageComponent.raycastTarget = true;
|
||||
if (_canvasGroup != null)
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
|
||||
// Find closest slot and snap
|
||||
FindAndSnapToSlot();
|
||||
|
||||
// Snap base rotation back to slot rotation (if in a slot)
|
||||
if (_currentSlot != null)
|
||||
{
|
||||
Tween.Rotation(transform, _currentSlot.transform.rotation, 0.3f, 0f, Tween.EaseOutBack);
|
||||
}
|
||||
|
||||
OnDragEnded?.Invoke(this);
|
||||
OnDragEndedHook();
|
||||
|
||||
// Reset wasDragged after a frame
|
||||
StartCoroutine(ResetWasDraggedFlag());
|
||||
}
|
||||
|
||||
public virtual void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
_isHovering = true;
|
||||
OnPointerEntered?.Invoke(this);
|
||||
OnPointerEnterHook();
|
||||
}
|
||||
|
||||
public virtual void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
_isHovering = false;
|
||||
OnPointerExited?.Invoke(this);
|
||||
OnPointerExitHook();
|
||||
}
|
||||
|
||||
public virtual void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
return;
|
||||
|
||||
_pointerDownTime = Time.time;
|
||||
OnPointerDowned?.Invoke(this);
|
||||
OnPointerDownHook();
|
||||
}
|
||||
|
||||
public virtual void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Left)
|
||||
return;
|
||||
|
||||
_pointerUpTime = Time.time;
|
||||
bool isLongPress = (_pointerUpTime - _pointerDownTime) > 0.2f;
|
||||
|
||||
OnPointerUpped?.Invoke(this, isLongPress);
|
||||
OnPointerUpHook(isLongPress);
|
||||
|
||||
// Handle selection (only if not long press and not dragged)
|
||||
if (!isLongPress && !_wasDragged && isSelectable)
|
||||
{
|
||||
ToggleSelection();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Slot Management
|
||||
|
||||
protected virtual void FindAndSnapToSlot()
|
||||
{
|
||||
SlotContainer[] containers = FindObjectsOfType<SlotContainer>();
|
||||
DraggableSlot closestSlot = null;
|
||||
float closestDistance = float.MaxValue;
|
||||
|
||||
// Use RectTransform.position for overlay, transform.position for others
|
||||
Vector3 myPosition = (_canvas != null && _canvas.renderMode == RenderMode.ScreenSpaceOverlay && RectTransform != null)
|
||||
? RectTransform.position
|
||||
: transform.position;
|
||||
|
||||
foreach (var container in containers)
|
||||
{
|
||||
DraggableSlot slot = container.FindClosestSlot(myPosition, this);
|
||||
if (slot != null)
|
||||
{
|
||||
Vector3 slotPosition = slot.RectTransform != null ? slot.RectTransform.position : slot.transform.position;
|
||||
float distance = Vector3.Distance(myPosition, slotPosition);
|
||||
if (distance < closestDistance)
|
||||
{
|
||||
closestDistance = distance;
|
||||
closestSlot = slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (closestSlot != null)
|
||||
{
|
||||
// Check if slot is occupied
|
||||
if (closestSlot.IsOccupied && closestSlot.Occupant != this)
|
||||
{
|
||||
// Swap with occupant
|
||||
SwapWithSlot(closestSlot);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Move to empty slot
|
||||
AssignToSlot(closestSlot, true);
|
||||
}
|
||||
}
|
||||
else if (_currentSlot != null)
|
||||
{
|
||||
// Return to current slot if no valid slot found
|
||||
SnapToCurrentSlot();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void SwapWithSlot(DraggableSlot targetSlot)
|
||||
{
|
||||
DraggableSlot mySlot = _currentSlot;
|
||||
DraggableObject otherObject = targetSlot.Occupant;
|
||||
|
||||
if (otherObject != null)
|
||||
{
|
||||
// Both objects swap slots
|
||||
targetSlot.Vacate();
|
||||
if (mySlot != null)
|
||||
mySlot.Vacate();
|
||||
|
||||
AssignToSlot(targetSlot, true);
|
||||
if (mySlot != null)
|
||||
otherObject.AssignToSlot(mySlot, true);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void AssignToSlot(DraggableSlot slot, bool animate)
|
||||
{
|
||||
if (slot == null)
|
||||
return;
|
||||
|
||||
Debug.Log($"[DraggableObject] Assigning {name} to slot {slot.name}, animate={animate}, current pos={transform.position}, slot pos={slot.transform.position}");
|
||||
|
||||
DraggableSlot previousSlot = _currentSlot;
|
||||
_currentSlot = slot;
|
||||
|
||||
if (slot.Occupy(this))
|
||||
{
|
||||
if (animate)
|
||||
{
|
||||
SnapToSlot(slot);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.SetParent(slot.transform);
|
||||
transform.localPosition = _isSelected ? new Vector3(0, selectionOffset, 0) : Vector3.zero;
|
||||
transform.localRotation = Quaternion.identity;
|
||||
Debug.Log($"[DraggableObject] {name} assigned to slot {slot.name}, new world pos={transform.position}, local pos={transform.localPosition}");
|
||||
}
|
||||
|
||||
OnSlotChanged?.Invoke(this, slot);
|
||||
OnSlotChangedHook(previousSlot, slot);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void SnapToSlot(DraggableSlot slot)
|
||||
{
|
||||
transform.SetParent(slot.transform);
|
||||
|
||||
Vector3 targetLocalPos = _isSelected ? new Vector3(0, selectionOffset, 0) : Vector3.zero;
|
||||
|
||||
if (RectTransform != null)
|
||||
{
|
||||
Tween.LocalPosition(RectTransform, targetLocalPos, snapDuration, 0f, Tween.EaseOutBack);
|
||||
Tween.LocalRotation(transform, Quaternion.identity, snapDuration, 0f, Tween.EaseOutBack);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.localPosition = targetLocalPos;
|
||||
transform.localRotation = Quaternion.identity;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void SnapToCurrentSlot()
|
||||
{
|
||||
if (_currentSlot != null)
|
||||
{
|
||||
SnapToSlot(_currentSlot);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selection
|
||||
|
||||
public virtual void ToggleSelection()
|
||||
{
|
||||
SetSelected(!_isSelected);
|
||||
}
|
||||
|
||||
public virtual void SetSelected(bool selected)
|
||||
{
|
||||
if (!isSelectable)
|
||||
return;
|
||||
|
||||
_isSelected = selected;
|
||||
|
||||
// Update position based on selection
|
||||
Vector3 targetLocalPos = _isSelected ? new Vector3(0, selectionOffset, 0) : Vector3.zero;
|
||||
|
||||
if (RectTransform != null && _currentSlot != null)
|
||||
{
|
||||
Tween.LocalPosition(RectTransform, targetLocalPos, 0.15f, 0f, Tween.EaseOutBack);
|
||||
}
|
||||
|
||||
OnSelected?.Invoke(this, _isSelected);
|
||||
OnSelectionChangedHook(_isSelected);
|
||||
}
|
||||
|
||||
public virtual void Deselect()
|
||||
{
|
||||
SetSelected(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Dragging Control
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable dragging functionality
|
||||
/// </summary>
|
||||
public virtual void SetDraggingEnabled(bool enabled)
|
||||
{
|
||||
_isDraggingEnabled = enabled;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Methods
|
||||
|
||||
protected Vector3 GetWorldPosition(PointerEventData eventData)
|
||||
{
|
||||
if (Camera.main == null)
|
||||
return Vector3.zero;
|
||||
|
||||
// For screen space overlay canvas
|
||||
if (_canvas != null && _canvas.renderMode == RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
return eventData.position;
|
||||
}
|
||||
|
||||
// For world space or camera space
|
||||
return Camera.main.ScreenToWorldPoint(new Vector3(eventData.position.x, eventData.position.y, _canvas.planeDistance));
|
||||
}
|
||||
|
||||
protected IEnumerator ResetWasDraggedFlag()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
_wasDragged = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Abstract/Virtual Hooks for Subclasses
|
||||
|
||||
protected virtual void OnDragStartedHook() { }
|
||||
protected virtual void OnDragEndedHook() { }
|
||||
protected virtual void OnPointerEnterHook() { }
|
||||
protected virtual void OnPointerExitHook() { }
|
||||
protected virtual void OnPointerDownHook() { }
|
||||
protected virtual void OnPointerUpHook(bool longPress) { }
|
||||
protected virtual void OnSelectionChangedHook(bool selected) { }
|
||||
protected virtual void OnSlotChangedHook(DraggableSlot previousSlot, DraggableSlot newSlot) { }
|
||||
|
||||
#endregion
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
if (_visualInstance != null)
|
||||
{
|
||||
Destroy(_visualInstance.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetSiblingCount()
|
||||
{
|
||||
return _currentSlot != null && _currentSlot.transform.parent != null
|
||||
? _currentSlot.transform.parent.childCount - 1
|
||||
: 0;
|
||||
}
|
||||
|
||||
public int GetSlotIndex()
|
||||
{
|
||||
return _currentSlot != null ? _currentSlot.SlotIndex : 0;
|
||||
}
|
||||
|
||||
public float GetNormalizedSlotPosition()
|
||||
{
|
||||
if (_currentSlot == null || _currentSlot.transform.parent == null)
|
||||
return 0f;
|
||||
|
||||
int siblingCount = _currentSlot.transform.parent.childCount - 1;
|
||||
if (siblingCount <= 0)
|
||||
return 0f;
|
||||
|
||||
return (float)_currentSlot.SlotIndex / siblingCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 062198d83a0940538c140da0999f4de9
|
||||
timeCreated: 1762420597
|
||||
@@ -1,182 +0,0 @@
|
||||
using System;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI.DragAndDrop.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a position where draggable objects can snap to.
|
||||
/// Can be occupied by one DraggableObject at a time.
|
||||
/// </summary>
|
||||
public class DraggableSlot : MonoBehaviour
|
||||
{
|
||||
public enum OccupantSizeMode
|
||||
{
|
||||
None, // Don't modify occupant size
|
||||
MatchSlotSize, // Set occupant RectTransform size to match slot size
|
||||
Scale // Apply scale multiplier to occupant
|
||||
}
|
||||
|
||||
[Header("Slot Settings")]
|
||||
[SerializeField] private int slotIndex;
|
||||
[SerializeField] private bool isLocked;
|
||||
[SerializeField] private bool hideImageOnPlay = false;
|
||||
|
||||
[Header("Type Filtering")]
|
||||
[SerializeField] private bool filterByType;
|
||||
[SerializeField] private string[] allowedTypeNames;
|
||||
|
||||
[Header("Occupant Size Control")]
|
||||
[SerializeField] private OccupantSizeMode occupantSizeMode = OccupantSizeMode.None;
|
||||
[SerializeField] private Vector3 occupantScale = Vector3.one;
|
||||
[SerializeField] private float scaleTransitionDuration = 0.3f;
|
||||
|
||||
// Current occupant
|
||||
private DraggableObject _occupant;
|
||||
|
||||
// Events
|
||||
public event Action<DraggableObject> OnOccupied;
|
||||
public event Action<DraggableObject> OnVacated;
|
||||
|
||||
public int SlotIndex => slotIndex;
|
||||
public bool IsOccupied => _occupant != null;
|
||||
public bool IsLocked => isLocked;
|
||||
public DraggableObject Occupant => _occupant;
|
||||
public Vector3 WorldPosition => transform.position;
|
||||
public RectTransform RectTransform => transform as RectTransform;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (hideImageOnPlay)
|
||||
{
|
||||
UnityEngine.UI.Image image = GetComponent<UnityEngine.UI.Image>();
|
||||
if (image != null)
|
||||
{
|
||||
Destroy(image);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to occupy this slot with a draggable object
|
||||
/// </summary>
|
||||
public bool Occupy(DraggableObject draggable)
|
||||
{
|
||||
if (isLocked)
|
||||
return false;
|
||||
|
||||
if (!CanAccept(draggable))
|
||||
return false;
|
||||
|
||||
if (_occupant != null && _occupant != draggable)
|
||||
return false;
|
||||
|
||||
_occupant = draggable;
|
||||
draggable.transform.SetParent(transform);
|
||||
|
||||
// Apply size modification based on mode
|
||||
switch (occupantSizeMode)
|
||||
{
|
||||
case OccupantSizeMode.MatchSlotSize:
|
||||
if (draggable.RectTransform != null && RectTransform != null)
|
||||
{
|
||||
Vector2 targetSize = RectTransform.sizeDelta;
|
||||
Tween.Value(draggable.RectTransform.sizeDelta, targetSize,
|
||||
(val) => draggable.RectTransform.sizeDelta = val,
|
||||
scaleTransitionDuration, 0f, Tween.EaseOutBack);
|
||||
}
|
||||
break;
|
||||
|
||||
case OccupantSizeMode.Scale:
|
||||
Tween.LocalScale(draggable.transform, occupantScale, scaleTransitionDuration, 0f, Tween.EaseOutBack);
|
||||
|
||||
// Also scale the visual if it exists (since visual is now independent)
|
||||
if (draggable.Visual != null)
|
||||
{
|
||||
Tween.LocalScale(draggable.Visual.transform, occupantScale, scaleTransitionDuration, 0f, Tween.EaseOutBack);
|
||||
}
|
||||
break;
|
||||
|
||||
case OccupantSizeMode.None:
|
||||
default:
|
||||
// Don't modify size
|
||||
break;
|
||||
}
|
||||
|
||||
OnOccupied?.Invoke(draggable);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Vacate this slot, removing the current occupant
|
||||
/// </summary>
|
||||
public void Vacate()
|
||||
{
|
||||
if (_occupant != null)
|
||||
{
|
||||
DraggableObject previousOccupant = _occupant;
|
||||
_occupant = null;
|
||||
OnVacated?.Invoke(previousOccupant);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if this slot can accept a specific draggable type
|
||||
/// </summary>
|
||||
public bool CanAccept(DraggableObject draggable)
|
||||
{
|
||||
if (!filterByType || allowedTypeNames == null || allowedTypeNames.Length == 0)
|
||||
return true;
|
||||
|
||||
string draggableTypeName = draggable.GetType().Name;
|
||||
|
||||
foreach (string allowedType in allowedTypeNames)
|
||||
{
|
||||
if (draggableTypeName == allowedType)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swap occupants with another slot
|
||||
/// </summary>
|
||||
public void SwapWith(DraggableSlot otherSlot)
|
||||
{
|
||||
if (otherSlot == null || otherSlot == this)
|
||||
return;
|
||||
|
||||
DraggableObject thisOccupant = _occupant;
|
||||
DraggableObject otherOccupant = otherSlot._occupant;
|
||||
|
||||
// Vacate both slots
|
||||
Vacate();
|
||||
otherSlot.Vacate();
|
||||
|
||||
// Occupy with swapped objects
|
||||
if (otherOccupant != null)
|
||||
Occupy(otherOccupant);
|
||||
|
||||
if (thisOccupant != null)
|
||||
otherSlot.Occupy(thisOccupant);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lock/unlock this slot
|
||||
/// </summary>
|
||||
public void SetLocked(bool locked)
|
||||
{
|
||||
isLocked = locked;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the slot index
|
||||
/// </summary>
|
||||
public void SetSlotIndex(int index)
|
||||
{
|
||||
slotIndex = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee43b700f9dd44dba39deb8c5bcd688c
|
||||
timeCreated: 1762420738
|
||||