using UnityEngine; using UnityEngine.Audio; using System; public class LevelAudioObject : MonoBehaviour { public AppleAudioSource narratorAudioSource; public AudioResource firstNarration; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { PlayNarrationAudio(); } void PlayNarrationAudio() { narratorAudioSource.audioSource.resource = firstNarration; narratorAudioSource.Play(0); } }