using UnityEngine; using System.Collections.Generic; [CreateAssetMenu(fileName = "PickupItemData", menuName = "Game/Pickup Item Data")] public class PickupItemData : ScriptableObject { public string itemName; [TextArea] public string description; public Sprite mapSprite; public static bool AreEquivalent(PickupItemData a, PickupItemData b) { if (ReferenceEquals(a, b)) return true; if (a is null || b is null) return false; // Compare by itemName as a fallback return a.itemName == b.itemName; } public static bool ListContainsEquivalent(List list, PickupItemData item) { foreach (var entry in list) { if (AreEquivalent(entry, item)) return true; } return false; } }