using UnityEngine; public class Distancemeasurer : MonoBehaviour { public float playerDistanceToChange; public BirdEyesBehavior birdEyes; private Vector2 eyesPosition; private Vector2 playerPosition; private float distance; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { eyesPosition = transform.position; playerPosition = transform.position; } // Update is called once per frame void Update() { } }