using Core.SaveLoad; using Pixelplacement; using UnityEngine; namespace StateMachines.Quarry.AnneLise { public class AnneLiseBushBehaviour : MonoBehaviour { private AppleMachine _anneLiseBushStateMachine; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { _anneLiseBushStateMachine = GetComponent(); } public void TakePhoto() { _anneLiseBushStateMachine.ChangeState("TakePhoto"); } } }