using UnityEngine; using Input; using Interactions; namespace Interactions { /// /// Interactable that immediately completes when the character arrives at the interaction point. /// Useful for simple trigger interactions that don't require additional logic. /// public class OneClickInteraction : InteractableBase { /// /// Override: Immediately completes the interaction with success when character arrives. /// protected override void OnCharacterArrived() { CompleteInteraction(true); } } }