namespace Minigames.Airplane.Data
{
///
/// Defines how spawned objects are positioned vertically.
///
public enum SpawnPositionMode
{
///
/// Raycast down to find ground and snap object's bottom to ground surface.
///
SnapToGround,
///
/// Spawn at a specific Y coordinate.
///
SpecifiedY,
///
/// Spawn at a random Y coordinate within a specified range.
///
RandomRange
}
}