using UnityEngine;
///
/// Interaction requirement that allows combining the follower's held item with this pickup if a valid combination rule exists.
///
[RequireComponent(typeof(Pickup))]
public class CombineWithBehavior : InteractionRequirementBase
{
///
/// Attempts to combine the follower's held item with this pickup's item.
///
/// The follower attempting the interaction.
/// True if the combination was successful, false otherwise.
public override bool TryInteract(FollowerController follower)
{
var heldItem = follower.GetHeldPickupObject();
var pickup = GetComponent();
if (heldItem == null)
{
// DebugUIMessage.Show("You need an item to combine.");
OnFailure?.Invoke();
return true;
}
if (pickup == null || pickup.itemData == null)
{
DebugUIMessage.Show("Target item is missing or invalid.");
OnFailure?.Invoke();
return false;
}
var combinedItem = InteractionOrchestrator.Instance.CombineItems(heldItem, pickup.gameObject);
if (combinedItem != null)
{
InteractionOrchestrator.Instance.PickupItem(follower, combinedItem);
follower.justCombined = true;
OnSuccess?.Invoke();
return true;
}
else
{
// DebugUIMessage.Show($"Cannot combine {follower.CurrentlyHeldItem?.itemName ?? "an item"} with {pickup.itemData.itemName ?? "target item"}.");
OnFailure?.Invoke();
return true;
}
}
}