using UnityEngine; public class GameManager : MonoBehaviour { private static GameManager _instance; public static GameManager Instance { get { if (_instance == null) { _instance = FindAnyObjectByType(); if (_instance == null) { var go = new GameObject("GameManager"); _instance = go.AddComponent(); DontDestroyOnLoad(go); } } return _instance; } } [Header("Game Settings")] public GameSettings gameSettings; void Awake() { _instance = this; DontDestroyOnLoad(gameObject); } public float PlayerStopDistance => gameSettings != null ? gameSettings.playerStopDistance : 1.0f; public float FollowerPickupDelay => gameSettings != null ? gameSettings.followerPickupDelay : 0.2f; public float FollowDistance => gameSettings != null ? gameSettings.followDistance : 1.5f; public float ManualMoveSmooth => gameSettings != null ? gameSettings.manualMoveSmooth : 8f; public float ThresholdFar => gameSettings != null ? gameSettings.thresholdFar : 2.5f; public float ThresholdNear => gameSettings != null ? gameSettings.thresholdNear : 0.5f; public float StopThreshold => gameSettings != null ? gameSettings.stopThreshold : 0.1f; public float MoveSpeed => gameSettings != null ? gameSettings.moveSpeed : 5f; public float StopDistance => gameSettings != null ? gameSettings.stopDistance : 0.1f; public bool UseRigidbody => gameSettings != null ? gameSettings.useRigidbody : true; public float FollowUpdateInterval => gameSettings != null ? gameSettings.followUpdateInterval : 0.1f; public float FollowerSpeedMultiplier => gameSettings != null ? gameSettings.followerSpeedMultiplier : 1.2f; public float HeldIconDisplayHeight => gameSettings != null ? gameSettings.heldIconDisplayHeight : 2.0f; public GameObject BasePickupPrefab => gameSettings != null ? gameSettings.basePickupPrefab : null; // Add more accessors as needed }