using UnityEngine; namespace UI { public class DummyInput : MonoBehaviour, ITouchInputConsumer { // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } public void OnTap(Vector2 position) { return; } public void OnHoldStart(Vector2 position) { return; } public void OnHoldMove(Vector2 position) { return; } public void OnHoldEnd(Vector2 position) { return; } } }