# ✅ Booster Opening System - Auto-Generated Prefabs & Manual Setup ## 🎉 What I Created For You I've successfully created the following prefabs using Unity MCP: ### ✅ **Created Prefabs:** 1. **`Assets/Prefabs/UI/DragAndDrop/BoosterVisual.prefab`** - Base visual prefab for booster packs - Has: Canvas, CanvasGroup, BoosterPackVisual component - Has children: TiltParent (with PackImage), ShakeParent 2. **`Assets/Prefabs/UI/Cards/BoosterPackPrefab.prefab`** - Main draggable booster prefab - Has: Image, BoosterPackDraggable component - Ready for visual prefab assignment 3. **`Assets/Prefabs/UI/Cards/FlippableCardPrefab.prefab`** - Card reveal prefab - Has: Image, CardDisplay, Button components - Ready for sprite assignment ### 📋 **Existing Prefab:** 4. **`Assets/Prefabs/UI/Cards/BoosterOpeningPage.prefab`** - Already has: RectTransform, CanvasGroup, BoosterOpeningPage component - Needs child structure added (see below) --- ## 🛠️ Manual Setup Required Due to Unity MCP limitations with editing existing prefabs, you'll need to complete the setup manually. Here's EXACTLY what to do: ### **STEP 1: Configure BoosterVisual Prefab** 1. Open `Assets/Prefabs/UI/DragAndDrop/BoosterVisual.prefab` 2. Select the root `BoosterVisual` object 3. In **BoosterPackVisual** component, assign references: - Tilt Parent: Drag `TiltParent` child - Shake Parent: Drag `ShakeParent` child - Pack Image: Drag `TiltParent/PackImage` - Pack Sprite: **[YOU ASSIGN]** - Your booster pack sprite asset 4. Set these values: ``` Follow Speed: 30 Rotation Amount: 20 Rotation Speed: 20 Auto Tilt Amount: 30 Manual Tilt Amount: 20 Tilt Speed: 20 Use Scale Animations: ✓ Scale On Hover: 1.15 Scale On Drag: 1.25 Use Idle Animation: ✓ Idle Animation Speed: 1 Opening Scale Punch: 0.5 Opening Rotation Punch: 360 Opening Duration: 0.5 ``` 5. Select `TiltParent/PackImage` 6. Set **Image** component: - Raycast Target: ☐ **UNCHECK THIS** - Size: 180x280 (or adjust to fit) 7. Save prefab --- ### **STEP 2: Configure BoosterPackPrefab** 1. Open `Assets/Prefabs/UI/Cards/BoosterPackPrefab.prefab` 2. Select root `BoosterPackPrefab` 3. Set **RectTransform**: - Width: 200 - Height: 300 4. Set **Image** component: - Sprite: **[YOU ASSIGN]** - Placeholder or your booster sprite - Raycast Target: ✓ **MUST BE CHECKED** 5. Set **BoosterPackDraggable** component: ``` Move Speed: 50 Smooth Movement: ✓ Snap Duration: 0.3 Visual Prefab: [Drag BoosterVisual.prefab] Instantiate Visual: ✓ Is Selectable: ✓ Selection Offset: 50 Can Open On Drop: ☐ Can Open On Double Click: ☐ Can Tap To Open: ✓ Max Taps To Open: 3 ``` 6. Save prefab --- ### **STEP 3: Configure FlippableCardPrefab** 1. Open `Assets/Prefabs/UI/Cards/FlippableCardPrefab.prefab` 2. Select root `FlippableCardPrefab` 3. Set **RectTransform**: - Width: 200 - Height: 300 4. Set **Image** component: - Sprite: **[YOU ASSIGN]** - Card back sprite - Raycast Target: ✓ 5. **CardDisplay** component will be configured at runtime 6. **Button** component is ready (OnClick added at runtime) 7. Save prefab --- ### **STEP 4: Build BoosterOpeningPage Structure** ⚠️ **IMPORTANT:** You need to manually add children to the BoosterOpeningPage prefab. 1. Open `Assets/Prefabs/UI/Cards/BoosterOpeningPage.prefab` in Prefab mode 2. Add the following structure: ``` BoosterOpeningPage (root - already exists) ├── Background (optional) │ └── [Create: UI > Image] │ └── [Set: Full screen, dark semi-transparent] │ ├── CloseButton │ └── [Create: UI > Button - TextMeshPro] │ └── [Position: Top-right corner] │ └── [Text: "X" or "Close"] │ ├── BottomRightContainer │ └── [Create: Empty GameObject] │ └── [Add Component: SlotContainer] │ └── [Position: X=800, Y=-400 (adjust for your canvas)] │ └── [Anchor: Bottom-Right] │ └── [Children: 3 slots below] │ │ │ ├── Slot_0 │ │ └── [Create: Empty GameObject] │ │ └── [Add Component: DraggableSlot] │ │ └── [Size: 150x200] │ │ │ ├── Slot_1 │ │ └── [Same as Slot_0] │ │ │ └── Slot_2 │ └── [Same as Slot_0] │ ├── CenterSlot │ └── [Create: Empty GameObject] │ └── [Add Component: DraggableSlot] │ └── [Position: Center (0, 0)] │ └── [Size: 300x400] │ └── [Anchor: Middle Center] │ ├── CardDisplayContainer │ └── [Create: Empty GameObject] │ └── [Position: Center (0, -100)] │ └── [Anchor: Middle Center] │ └── BoosterInstances └── [Create: Empty GameObject] └── [Children: 3 booster instances below] │ ├── BoosterPack_0 │ └── [Drag in: BoosterPackPrefab] │ └── [Set Active: ☐ UNCHECKED] │ ├── BoosterPack_1 │ └── [Drag in: BoosterPackPrefab] │ └── [Set Active: ☐ UNCHECKED] │ └── BoosterPack_2 └── [Drag in: BoosterPackPrefab] └── [Set Active: ☐ UNCHECKED] ``` --- ### **STEP 5: Configure BottomRightContainer (SlotContainer)** 1. Select `BottomRightContainer` 2. Set **RectTransform**: - Anchor: Bottom-Right - Pivot: (1, 0) - Position: X=-100, Y=100 (offset from corner) 3. Set **SlotContainer** component: ``` Layout Type: Vertical Spacing: 120 Center Slots: ✓ Auto Register Children: ✓ ``` 4. For each child slot (Slot_0, Slot_1, Slot_2): - Width: 150, Height: 200 - **DraggableSlot** settings: ``` Slot Index: 0, 1, 2 (respectively) Is Locked: ☐ Filter By Type: ✓ Allowed Type Names: ["BoosterPackDraggable"] Apply Scale To Occupant: ☐ ``` --- ### **STEP 6: Configure CenterSlot (Opening Slot)** 1. Select `CenterSlot` 2. Set **RectTransform**: - Anchor: Middle Center - Position: (0, 0) - Width: 300, Height: 400 3. Set **DraggableSlot** component: ``` Slot Index: 0 Is Locked: ☐ Filter By Type: ✓ Allowed Type Names: ["BoosterPackDraggable"] Apply Scale To Occupant: ✓ ← IMPORTANT! Occupant Scale: (2, 2, 1) ← IMPORTANT! Scale Transition Duration: 0.3 ``` --- ### **STEP 7: Wire Up BoosterOpeningPage Component** 1. Select root `BoosterOpeningPage` 2. In **BoosterOpeningPage** component, assign: ``` [UI References] Canvas Group: [Auto-assigned or drag it] Close Button: [Drag CloseButton] [Booster Management] Booster Pack Instances (Array size: 3): Element 0: [Drag BoosterPack_0] Element 1: [Drag BoosterPack_1] Element 2: [Drag BoosterPack_2] Bottom Right Slots: [Drag BottomRightContainer] Center Opening Slot: [Drag CenterSlot] [Card Display] Card Display Container: [Drag CardDisplayContainer] Flippable Card Prefab: [Drag FlippableCardPrefab.prefab] Card Spacing: 150 [Settings] Card Reveal Delay: 0.5 Booster Disappear Duration: 0.5 Transition Duration: 0.3 ``` 3. Save prefab --- ## ✅ Final Checklist Before testing, verify: ### **BoosterVisual.prefab:** - [ ] TiltParent and ShakeParent are assigned in component - [ ] Pack Image is assigned in component - [ ] Pack Sprite is assigned (your asset) - [ ] PackImage has raycastTarget = false ### **BoosterPackPrefab.prefab:** - [ ] Size is 200x300 - [ ] Base Image has raycastTarget = TRUE - [ ] Visual Prefab is assigned (BoosterVisual) - [ ] Can Tap To Open = ✓ - [ ] Max Taps To Open = 3 ### **FlippableCardPrefab.prefab:** - [ ] Size is 200x300 - [ ] Has card back sprite assigned - [ ] Has CardDisplay component - [ ] Has Button component ### **BoosterOpeningPage.prefab:** - [ ] Has all children created (see structure above) - [ ] BottomRightContainer has 3 DraggableSlots - [ ] CenterSlot has scale settings configured - [ ] BoosterInstances has 3 inactive booster prefab instances - [ ] All references assigned in BoosterOpeningPage component --- ## 🎮 Testing 1. **Test in Scene:** - Add BoosterOpeningPage prefab to your scene - Make sure it's a child of your Canvas - Start inactive (UIPage system controls visibility) 2. **Test Boosters:** - Set CardSystemManager booster count to 3 - Open album → Click booster button - Should see 3 boosters in bottom-right 3. **Test Drag:** - Drag a booster to center - Should scale up to 2x 4. **Test Taps:** - Tap booster 3 times - Should shake progressively - Should disappear and show cards --- ## 📝 What You Still Need To Do 1. **Assign Sprites:** - Booster pack sprite to BoosterVisual/PackImage - Card back sprite to FlippableCardPrefab 2. **Build Page Structure:** - Add all children to BoosterOpeningPage as outlined - Position elements appropriately for your canvas size 3. **Wire References:** - Assign all the references in BoosterOpeningPage component 4. **Visual Polish:** - Add optional particle effects to BoosterVisual - Style the close button - Add background image --- ## 💡 Tips - **Canvas Size:** Adjust positions based on your canvas reference resolution - **Testing:** Test one piece at a time (boosters, then slots, then page) - **Sprites:** Use placeholder sprites initially, replace later - **Debugging:** Enable Gizmos to see slot positions --- 🎉 **Three prefabs are ready! Just follow the manual steps above to complete the setup!** 🎉