/// /// SURGE FRAMEWORK /// Author: Bob Berkebile /// Email: bobb@pixelplacement.com /// /// Helpers for layermasls: http://www.pixelplacement.com/site/2012/01/31/layermasks-simplified/ /// /// using UnityEngine; namespace Pixelplacement { public class LayerMaskHelper { public static int OnlyIncluding(params int[] layers) { return MakeMask(layers); } public static int Everything() { return -1; } public static int Default() { return 1; } public static int Nothing() { return 0; } public static int EverythingBut(params int[] layers) { return ~MakeMask(layers); } public static bool ContainsLayer(LayerMask layerMask, int layer) { return (layerMask.value & 1 << layer) != 0; } static int MakeMask(params int[] layers) { int mask = 0; foreach (int item in layers) { mask |= 1 << item; } return mask; } } }