using Core; using UnityEngine; public class ProximitySoundReaction : MonoBehaviour { private Collider2D _collider; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { _collider = GetComponent(); } private void OnCollisionEnter2D(Collision2D collision) { Logging.Debug("overlap!"); } private void OnTriggerEnter2D(Collider2D collision) { Logging.Debug("Wolter triggered!"); } }