using System;
using UnityEngine;
namespace Minigames.Airplane.Data
{
///
/// Configuration for a single spawn pool.
/// Contains prefabs, unlock timing, and optional spawn parameter overrides.
///
[Serializable]
public class SpawnPoolConfig
{
[Tooltip("Prefabs that can spawn from this pool")]
public GameObject[] prefabs;
[Tooltip("Time (seconds from game start) when this pool becomes available. 0 = available immediately.")]
public float unlockTime = 0f;
[Tooltip("Description for this pool (editor reference only)")]
public string description = "Pool";
[Header("Spawn Parameter Overrides (0 = use global)")]
[Tooltip("Override minimum spawn distance for this pool (0 = use global)")]
public float overrideMinDistance = 0f;
[Tooltip("Override maximum spawn distance for this pool (0 = use global)")]
public float overrideMaxDistance = 0f;
///
/// Check if this pool has valid prefabs assigned.
///
public bool HasPrefabs => prefabs != null && prefabs.Length > 0;
///
/// Get effective minimum distance (uses override if non-zero, otherwise uses global).
///
public float GetMinDistance(float globalMin) => overrideMinDistance > 0f ? overrideMinDistance : globalMin;
///
/// Get effective maximum distance (uses override if non-zero, otherwise uses global).
///
public float GetMaxDistance(float globalMax) => overrideMaxDistance > 0f ? overrideMaxDistance : globalMax;
}
}