using System.Security.Cryptography.X509Certificates; using Core; using Pixelplacement; using UnityEngine; public class GardenerBehaviour : MonoBehaviour { private StateMachine stateMachineRef; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { stateMachineRef = GetComponent(); } public void stateSwitch (string StateName) { Logging.Debug("State Switch to: " + StateName); stateMachineRef.ChangeState(StateName); } }