using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System;
///
/// UI overlay for confirming a level switch. Displays level info and handles confirm/cancel actions.
///
public class LevelSwitchMenu : MonoBehaviour
{
[Header("UI References")]
public Image iconImage;
public TMP_Text levelNameText;
public Button confirmButton;
public Button cancelButton;
private Action _onConfirm;
private Action _onCancel;
private LevelSwitchData _switchData;
///
/// Initialize the menu with data and callbacks.
///
public void Setup(LevelSwitchData switchData, Action onConfirm, Action onCancel)
{
_switchData = switchData;
_onConfirm = onConfirm;
_onCancel = onCancel;
if (iconImage) iconImage.sprite = switchData?.mapSprite;
if (levelNameText) levelNameText.text = switchData?.targetLevelSceneName ?? "";
if (confirmButton) confirmButton.onClick.AddListener(OnConfirmClicked);
if (cancelButton) cancelButton.onClick.AddListener(OnCancelClicked);
}
private void OnDestroy()
{
if (confirmButton) confirmButton.onClick.RemoveListener(OnConfirmClicked);
if (cancelButton) cancelButton.onClick.RemoveListener(OnCancelClicked);
}
private void OnConfirmClicked()
{
_onConfirm?.Invoke();
Destroy(gameObject);
}
private void OnCancelClicked()
{
_onCancel?.Invoke();
Destroy(gameObject);
}
}