using UnityEngine; using UnityEngine.Audio; public class DressupPhotoFeedback : MonoBehaviour { public AppleAudioSource voiceAudioSource; public AppleAudioSource SoundAudioSource; public AudioResource takePhotoAudioVO; public AudioResource takePhotoAudioSFX; public void PhotoTaken() { voiceAudioSource.audioSource.resource = takePhotoAudioVO; voiceAudioSource.Play(0); SoundAudioSource.audioSource.resource = takePhotoAudioSFX; SoundAudioSource.Play(0); } }