using UnityEngine; using UnityEngine.Audio; public class ReceptionistCountingBehavior : MonoBehaviour { public AudioResource lovesMeAudio; public AudioResource lovesMeNotAudio; public AppleAudioSource audioSource; public void PlayCountingAudio(bool lovesMe) { if (lovesMe) { audioSource.audioSource.resource = lovesMeAudio; } else { audioSource.audioSource.resource = lovesMeNotAudio; } audioSource.Play(0); } }