using Interactions; using System; using UnityEngine; public class PartfeedbackChecker : MonoBehaviour { public MrCementBehavior mrCement; public ItemSlot itemSlot; public void Start() { itemSlot.OnItemSlotted += ItemSlot_OnItemSlotted; } private void ItemSlot_OnItemSlotted(PickupItemData arg1, PickupItemData arg2) { switch (arg2.name) { case "Pickup_CementWheel": mrCement.PlayCementFeedback("wheel"); break; case "Pickup_CookieGear": mrCement.PlayCementFeedback("cog"); break; case "Pickup_FlowerPropeller": mrCement.PlayCementFeedback("propeller"); break; case "Pickup_FancyBelt": mrCement.PlayCementFeedback("belt"); break; } } }