using System; using UnityEngine; using UnityEditor; using Unity.GraphToolkit.Editor; namespace Editor.Dialogue { [Serializable] [Graph(AssetExtension)] public class DialogueGraph : Graph { public const string AssetExtension = "dialoguegraph"; [MenuItem("Assets/Create/Dialogue Graph", false)] private static void CreateAssetFile() { GraphDatabase.PromptInProjectBrowserToCreateNewAsset(); } } }