using UnityEngine; /// /// A simple marker component to identify game objects as tiles. /// This allows the pool system to specifically track and manage tile objects. /// public class Tile : MonoBehaviour { // This is primarily a marker component, but we could add tile-specific properties here if needed // Optional: Add properties that might be useful for all tiles [SerializeField] private int tileIndex; public int TileIndex { get => tileIndex; set => tileIndex = value; } }