using System;
using UnityEngine;
namespace AppleHills.Data.CardSystem
{
///
/// Scriptable object defining a collectible card's properties.
/// Used as a template for generating CardData instances.
///
[CreateAssetMenu(fileName = "New Card", menuName = "AppleHills/Card System/Card Definition")]
public class CardDefinition : ScriptableObject
{
[Header("Identification")]
[Tooltip("Unique identifier for this card definition")]
public string Id = Guid.NewGuid().ToString();
[Header("Basic Info")]
public string Name;
[TextArea(3, 5)]
public string Description;
public CardRarity Rarity;
public CardZone Zone;
[Header("Visual Elements")]
public Sprite CardImage; // The actual card image
[Header("Collection Info")]
public int CollectionIndex; // Position in the album
///
/// Creates a new CardData instance from this definition
///
public CardData CreateCardData()
{
return new CardData(this);
}
///
/// Gets the background color for this card based on its zone
///
public Color GetBackgroundColor()
{
// Colors based on zone
switch (Zone)
{
case CardZone.AppleHills:
return new Color(0.8f, 0.9f, 0.8f); // Light green
case CardZone.Quarry:
return new Color(0.85f, 0.8f, 0.7f); // Sandy brown
case CardZone.Forest:
return new Color(0.6f, 0.8f, 0.6f); // Forest green
case CardZone.Mountain:
return new Color(0.7f, 0.7f, 0.9f); // Bluish
case CardZone.Beach:
return new Color(0.9f, 0.85f, 0.7f); // Sandy yellow
default:
return Color.white;
}
}
public override bool Equals(object obj)
{
if (obj is CardDefinition other)
{
return string.Equals(Id, other.Id, StringComparison.Ordinal);
}
return false;
}
public override int GetHashCode()
{
return Id != null ? Id.GetHashCode() : 0;
}
}
}