using UnityEngine;
using Core.Lifecycle;
namespace Minigames.BirdPooper
{
///
/// Central game manager for Bird Pooper minigame.
/// Manages game flow, UI, obstacle spawning, and reacts to player events.
/// Singleton pattern for easy access.
///
public class BirdPooperGameManager : ManagedBehaviour
{
private static BirdPooperGameManager _instance;
public static BirdPooperGameManager Instance => _instance;
[Header("References")]
[SerializeField] private BirdPlayerController player;
[SerializeField] private ObstacleSpawner obstacleSpawner;
[SerializeField] private GameOverScreen gameOverScreen;
internal override void OnManagedAwake()
{
base.OnManagedAwake();
// Set singleton instance
if (_instance != null && _instance != this)
{
Debug.LogWarning("[BirdPooperGameManager] Multiple instances detected! Destroying duplicate.");
Destroy(gameObject);
return;
}
_instance = this;
// Validate references
if (player == null)
{
Debug.LogError("[BirdPooperGameManager] Player reference not assigned!");
}
if (obstacleSpawner == null)
{
Debug.LogError("[BirdPooperGameManager] ObstacleSpawner reference not assigned!");
}
if (gameOverScreen == null)
{
Debug.LogError("[BirdPooperGameManager] GameOverScreen reference not assigned!");
}
else
{
// Hide game over screen on start
gameOverScreen.gameObject.SetActive(false);
}
}
internal override void OnManagedStart()
{
base.OnManagedStart();
// Subscribe to player events
if (player != null)
{
player.OnPlayerDamaged.AddListener(HandlePlayerDamaged);
Debug.Log("[BirdPooperGameManager] Subscribed to player damaged event");
}
// Start obstacle spawning
if (obstacleSpawner != null)
{
obstacleSpawner.StartSpawning();
Debug.Log("[BirdPooperGameManager] Started obstacle spawning");
}
}
internal override void OnManagedDestroy()
{
// Unsubscribe from player events
if (player != null)
{
player.OnPlayerDamaged.RemoveListener(HandlePlayerDamaged);
}
// Clear singleton
if (_instance == this)
{
_instance = null;
}
base.OnManagedDestroy();
}
///
/// Called when player takes damage/dies.
/// Shows game over screen.
///
private void HandlePlayerDamaged()
{
Debug.Log("[BirdPooperGameManager] Player damaged - showing game over screen");
// Stop spawning obstacles
if (obstacleSpawner != null)
{
obstacleSpawner.StopSpawning();
}
// Show game over screen
if (gameOverScreen != null)
{
gameOverScreen.Show();
}
else
{
Debug.LogError("[BirdPooperGameManager] GameOverScreen reference missing!");
}
}
}
}