using Core;
using Core.SaveLoad;
using Data.CardSystem;
using UnityEngine;
namespace UI.CardSystem.StateMachine.States
{
///
/// Placed in slot state - card is being/has been placed in an album slot.
/// SMART STATE: Handles snap-to-slot animation on entry, then finalizes placement.
///
public class CardPlacedInSlotState : AppleState, ICardClickHandler
{
private CardContext _context;
private AlbumCardSlot _parentSlot;
private AlbumCardSlot _targetSlotForAnimation; // Set by DraggingRevealedState for animated placement
private void Awake()
{
_context = GetComponentInParent();
}
///
/// Set placement info from previous state (for animated placement from drag)
///
public void SetPlacementInfo(AlbumCardSlot targetSlot)
{
_targetSlotForAnimation = targetSlot;
}
public override void OnEnterState()
{
// Ensure card front is visible and facing camera
if (_context.CardDisplay != null)
{
_context.CardDisplay.gameObject.SetActive(true);
_context.CardDisplay.transform.localRotation = Quaternion.Euler(0, 0, 0);
}
// Check if this is animated placement (from drag) or direct placement (from spawn)
if (_targetSlotForAnimation != null)
{
// Animated placement - play tween to slot
Logging.Debug($"[CardPlacedInSlotState] Animating card '{_context.CardData?.Name}' to slot");
AnimateToSlot(_targetSlotForAnimation);
// Play card drop in album sound
AudioManager.Instance.LoadAndPlayUIAudio("card_albumdrop", false);
}
else
{
// Direct placement (spawned in slot) - already positioned correctly
// Disable dragging for spawned cards too
var card = _context.GetComponent();
if (card != null)
{
card.SetDraggingEnabled(false);
}
Logging.Debug($"[CardPlacedInSlotState] Card '{_context.CardData?.Name}' directly placed in slot");
AudioManager.Instance.LoadAndPlayUIAudio("card_albumdrop_deep", false);
}
}
///
/// Animate card to slot position and finalize placement
///
private void AnimateToSlot(AlbumCardSlot slot)
{
var card = _context.GetComponent();
if (card == null) return;
// Reparent to slot immediately, keeping world position
card.transform.SetParent(slot.transform, true);
// Tween position, scale, rotation simultaneously
float tweenDuration = 0.4f;
Pixelplacement.Tween.LocalPosition(card.transform, Vector3.zero, tweenDuration, 0f, Pixelplacement.Tween.EaseOutBack);
Pixelplacement.Tween.LocalScale(card.transform, Vector3.one, tweenDuration, 0f, Pixelplacement.Tween.EaseOutBack);
Pixelplacement.Tween.LocalRotation(card.transform, Quaternion.identity, tweenDuration, 0f, Pixelplacement.Tween.EaseOutBack,
completeCallback: () => FinalizePlacement(card, slot));
}
///
/// Finalize placement after animation completes
///
private void FinalizePlacement(Card card, AlbumCardSlot slot)
{
// Ensure final position/rotation
card.transform.localPosition = Vector3.zero;
card.transform.localRotation = Quaternion.identity;
// Resize to match slot
RectTransform cardRect = card.transform as RectTransform;
RectTransform slotRect = slot.transform as RectTransform;
if (cardRect != null && slotRect != null)
{
float targetHeight = slotRect.rect.height;
cardRect.sizeDelta = new Vector2(cardRect.sizeDelta.x, targetHeight);
}
// Set parent slot
_parentSlot = slot;
// Disable dragging - cards in slots should only respond to clicks for enlargement
card.SetDraggingEnabled(false);
// Notify slot
slot.AssignCard(card);
// Mark as placed in inventory
if (CardSystemManager.Instance != null)
{
CardSystemManager.Instance.MarkCardAsPlaced(card.CardData);
}
// Notify AlbumViewPage for registration
var albumPage = Object.FindFirstObjectByType();
if (albumPage != null)
{
albumPage.NotifyCardPlaced(card);
}
Logging.Debug($"[CardPlacedInSlotState] Card placement finalized: {card.CardData?.Name}");
// Clear animation target
_targetSlotForAnimation = null;
}
///
/// Set the parent slot this card belongs to (for direct placement without animation)
///
public void SetParentSlot(AlbumCardSlot slot)
{
_parentSlot = slot;
}
///
/// Get the parent slot
///
public AlbumCardSlot GetParentSlot()
{
return _parentSlot;
}
public void OnCardClicked(CardContext context)
{
// Click to enlarge when in album
Logging.Debug($"[CardPlacedInSlotState] Card clicked in slot, transitioning to enlarged state");
context.StateMachine.ChangeState(CardStateNames.AlbumEnlarged);
}
}
}