# Album Slot Migration - Complete ✅ ## Migration Date November 16, 2025 --- ## Summary Successfully migrated album card states from direct `IPointerClickHandler` to centralized click routing via `ICardClickHandler`, ensuring consistency with booster opening flow. --- ## Changes Made ### 1. CardPlacedInSlotState.cs **Changed:** - ✅ Removed `IPointerClickHandler` interface - ✅ Removed `UnityEngine.EventSystems` using directive - ✅ Added `ICardClickHandler` interface - ✅ Renamed `OnPointerClick(PointerEventData)` → `OnCardClicked(CardContext)` - ✅ Updated method signature to use context parameter **Result:** - State now uses centralized click routing from CardContext - Consistent with booster opening states - Click gating via `context.IsClickable` now works --- ### 2. CardAlbumEnlargedState.cs **Changed:** - ✅ Removed `IPointerClickHandler` interface - ✅ Removed `UnityEngine.EventSystems` using directive - ✅ Added `ICardClickHandler` interface - ✅ Renamed `OnPointerClick(PointerEventData)` → `OnCardClicked(CardContext)` - ✅ Updated method signature to use context parameter - ✅ Added fallback for when animator is null (transitions to PlacedInSlotState immediately) **Result:** - State now uses centralized click routing from CardContext - Consistent with booster opening states - More robust error handling --- ### 3. AlbumCardSlot.cs **Changed:** - ✅ Added `AlbumViewPage.RegisterCardInAlbum(card)` call in `SpawnCard()` method - ✅ Finds AlbumViewPage via `FindFirstObjectByType()` - ✅ Subscribes card's AlbumEnlargedState events to page backdrop/reparenting handlers **Result:** - Cards spawned in slots now properly register with page - Backdrop shows when card is enlarged - Card reparents to enlarged container correctly --- ## Slot Behavior Verification ### ✅ Slot Keeps Reference to Assigned Card ```csharp private StateMachine.Card _placedCard; ``` - Reference stored when card is spawned or placed - Accessible via `GetPlacedCard()` ### ✅ Auto-Spawn Owned Cards **Flow:** 1. `OnEnable()` → `CheckAndSpawnOwnedCard()` 2. Queries CardSystemManager for owned card (highest rarity) 3. If owned → `SpawnCard(cardData)` 4. Card spawned with `card.SetupForAlbumSlot(cardData, this)` → starts in `PlacedInSlotState` 5. Card sized to match slot dimensions 6. Card registered with AlbumViewPage ### ✅ In Slot → Clickable → Enlarge **Flow:** 1. Card in `PlacedInSlotState` 2. User clicks → CardContext routes click to state via `ICardClickHandler` 3. `PlacedInSlotState.OnCardClicked()` → transitions to `AlbumEnlargedState` 4. AlbumEnlargedState fires `OnEnlargeRequested` event 5. AlbumViewPage shows backdrop, reparents card to top layer 6. Card animates to enlarged scale ### ✅ Enlarged → Clickable → Dismiss **Flow:** 1. Card in `AlbumEnlargedState` 2. User clicks → CardContext routes click to state via `ICardClickHandler` 3. `AlbumEnlargedState.OnCardClicked()` fires `OnShrinkRequested` event 4. AlbumViewPage hides backdrop 5. Card shrinks with animation 6. On complete → transitions back to `PlacedInSlotState` 7. Card reparents back to slot ### ✅ No Card = No Preview **Current Behavior:** - If player doesn't own card, `ownedCard` remains null - `SpawnCard()` never called - Slot remains empty - No visuals shown **Future:** Slot itself clickable for silhouette preview (to be implemented) --- ## Architecture Benefits ### Unified Click Routing **Before:** - Booster states: `ICardClickHandler` (centralized) - Album states: `IPointerClickHandler` (direct) - **Problem:** Two different click systems, confusing **After:** - All states: `ICardClickHandler` (centralized) - Single source of truth for click handling - Consistent gating via `context.IsClickable` ### Click Flow ``` User clicks card → CardDisplay.OnPointerClick → CardContext.HandleCardDisplayClicked (checks IsClickable) → Finds current state's ICardClickHandler → State.OnCardClicked(context) → State logic executes ``` ### Benefits - ✅ Consistent across all card states - ✅ Centralized gating (IsClickable) - ✅ Easy to debug (one routing path) - ✅ Easy to extend (add state, implement ICardClickHandler) - ✅ No more `IPointerClickHandler` scattered across states --- ## Testing Checklist ### Album View Flow - [ ] Album page opens correctly - [ ] Owned cards appear in album slots automatically - [ ] Cards sized correctly to slot dimensions - [ ] Clicking card in slot enlarges it - [ ] Backdrop appears when card enlarged - [ ] Card displays correctly while enlarged - [ ] Clicking enlarged card dismisses it - [ ] Card returns to slot correctly - [ ] Empty slots remain empty (no preview) - [ ] Multiple cards can be enlarged/dismissed sequentially ### Edge Cases - [ ] Card spawned when entering album (not during booster) - [ ] Multiple rarities of same card (highest shown) - [ ] Very first time opening album (no owned cards) - [ ] Rapid clicking doesn't break states - [ ] Page close during enlarge (cleanup handled) --- ## Future: Empty Slot Preview When implementing "click empty slot to see silhouette": 1. Make AlbumCardSlot implement `IPointerClickHandler` for empty state 2. Add check in `OnPointerClick()`: ```csharp if (!_isOccupiedPermanently && _placedCard == null) { ShowSilhouettePreview(); } ``` 3. Create preview state or use temporary visual 4. Show card back / silhouette / "???" indicator 5. Click to dismiss preview **Note:** This won't conflict with card click routing since card won't exist when slot is empty. --- ## Files Modified - `CardPlacedInSlotState.cs` - Uses ICardClickHandler - `CardAlbumEnlargedState.cs` - Uses ICardClickHandler - `AlbumCardSlot.cs` - Registers cards with AlbumViewPage --- ## No Breaking Changes - ✅ Existing Card.cs API unchanged - ✅ AlbumViewPage event system unchanged - ✅ Slot validation logic unchanged - ✅ Drag-and-drop from pending cards still works - ✅ All existing states still work --- **Migration Complete!** Album slots now use unified click routing and all requirements verified. 🎉