# Card System Migration Summary ## Overview Successfully migrated the card UI system from the old wrapper-based approach (AlbumCard, FlippableCard) to the new state-based Card system using PixelPlacement's StateMachine. ## Date Migration completed: November 16, 2025 --- ## Changes Made ### 1. CardDisplay.cs - Simplified Click Handling **Changes:** - Removed `_isPreviewMode` and `_previewSlot` tracking - Removed `SetPreviewMode()` and preview visual methods (`SetPreviewVisuals`, `ClearPreviewVisuals`) - Simplified `OnPointerClick()` to only emit `OnCardClicked` event - No more parent-seeking or type-checking logic **Impact:** - CardDisplay is now a pure "dumb" visual renderer + click detector - Any wrapper can subscribe to click events without tight coupling - Preview functionality moved to card states --- ### 2. AlbumCardSlot.cs - Updated to New Card System **Changes:** - Changed from `AlbumCard` references to `StateMachine.Card` - Removed `IPointerClickHandler` interface (no more manual preview clicks) - Removed all preview-related fields and methods: - `previewCardDisplay` - `_isPreviewShowing` - `_previewOriginalScale` - `SetupPreviewCard()` - `ShowPreview()` - `HidePreview()` - `OnPointerClick()` - `DismissPreview()` - Updated `SpawnCard()` to use `Card.SetupForAlbumSlot()` with `PlacedInSlotState` - Removed registration with AlbumViewPage (no longer needed) - Changed `albumCardPrefab` field to `cardPrefab` **Impact:** - Slots now spawn cards in the `PlacedInSlotState` directly - Preview functionality will be handled by card states if needed in the future - Cleaner, simpler slot logic focused only on validation and spawning --- ### 3. AlbumViewPage.cs - Removed Legacy Support **Changes:** - Removed legacy `AlbumCard` registration methods: - `RegisterAlbumCard()` - `UnregisterAlbumCard()` - `OnCardEnlargeRequested(AlbumCard)` - `OnCardShrinkRequested(AlbumCard)` - Removed slot preview helper methods: - `ShowSlotPreview()` - `HideSlotPreview()` - Kept only new Card system methods: - `RegisterCardInAlbum(StateMachine.Card)` - `UnregisterCardInAlbum(StateMachine.Card)` - `OnCardEnlargeRequested(CardAlbumEnlargedState)` - `OnCardShrinkRequested(CardAlbumEnlargedState)` **Impact:** - Page only manages backdrop and reparenting for card enlarge states - No more manual preview management - Cleaner event-based architecture --- ### 4. BoosterOpeningPage.cs - Already Updated **Status:** - Already using new `StateMachine.Card` system - Uses `CardContext` for setup and event handling - No changes required - already migrated! **Current Flow:** 1. Spawns Card prefab with CardContext 2. Calls `context.SetupCard()` and `card.SetupForBoosterReveal()` 3. Subscribes to `context.OnFlipComplete` and `context.OnCardInteractionComplete` 4. Cards handle their own flip and reveal states --- ### 5. DEPRECATED Folder - Deleted **Deleted Classes:** - `AlbumCard.cs` - `FlippableCard.cs` - `AlbumCardPlacementDraggable.cs` - `CardDraggable.cs` - `CardDraggableVisual.cs` - `CardInteractionHandler.cs` **Justification:** - No longer referenced anywhere in the codebase - All functionality replaced by state-based Card system - Keeping them would cause confusion --- ## Architecture Benefits ### Event-Based Communication - **Old:** Parent-seeking, type-checking, manual forwarding - **New:** Clean pub/sub pattern, decoupled components ### State Management - **Old:** Multiple wrapper classes (FlippableCard → AlbumCard → CardDisplay) - **New:** Single Card component + isolated state objects ### Code Reuse - **Old:** Repeated animation/behavior code in each wrapper - **New:** Shared CardAnimator, reusable state behaviors ### Flexibility - **Old:** Hard to add new card contexts (preview, enlarged, etc.) - **New:** Just add a new state - no wrapper changes needed --- ## Current Card State Flow ### Booster Opening Flow 1. Spawn Card with `SetupForBoosterReveal()` → starts in `IdleState` 2. User clicks → transitions to `FlippingState` 3. Flip completes → transitions to `RevealedState` (new/repeat logic) 4. User interacts → card animates to album icon, destroyed ### Album Placement Flow 1. Spawn Card with `SetupForAlbumPlacement()` → starts in `RevealedState` 2. User drags → transitions to `DraggingState` 3. Dropped in slot → transitions to `PlacedInSlotState` 4. User clicks placed card → transitions to `AlbumEnlargedState` 5. User dismisses → back to `PlacedInSlotState` ### Album Slot Auto-Spawn 1. AlbumCardSlot checks owned cards on Enable 2. If owned, spawns Card with `SetupForAlbumSlot()` → starts in `PlacedInSlotState` 3. Card sits in slot, ready for enlarge interaction --- ## What's Next ### Prefab Setup Required You'll need to update your prefabs to use the new Card structure: **Old Prefab Structure:** ``` FlippableCard (or AlbumCard) └── CardDisplay └── [visual elements] ``` **New Prefab Structure:** ``` Card (Card.cs component) ├── CardDisplay (visual renderer) │ └── [visual elements: image, frame, overlay, etc.] └── StateMachine (AppleMachine component) ├── IdleState (CardIdleState) ├── FlippingState (CardFlippingState) ├── RevealedState (CardRevealedState) ├── DraggingState (CardDraggingState) ├── PlacedInSlotState (CardPlacedInSlotState) └── AlbumEnlargedState (CardAlbumEnlargedState) ``` ### Configuration References Make sure to update these references in your scenes: - **BoosterOpeningPage:** `cardPrefab` field → assign new Card prefab - **AlbumViewPage:** `cardPrefab` field → assign new Card prefab - **AlbumCardSlot:** `cardPrefab` field → assign new Card prefab --- ## Testing Checklist - [ ] Booster opening flow works correctly - [ ] Cards flip and reveal properly - [ ] New/repeat card logic displays correctly - [ ] Cards can be dragged from pending list to album slots - [ ] Cards snap into album slots correctly - [ ] Placed cards can be enlarged when clicked - [ ] Enlarged cards can be dismissed - [ ] Empty slots no longer show preview (feature removed for now) - [ ] No console errors or null references --- ## Notes ### Preview Functionality The old preview system (showing locked cards in empty slots) has been removed. If you want to re-implement this: 1. Create a new `EmptySlotPreviewState` 2. Have empty AlbumCardSlots spawn a Card in this state 3. State handles the greyed-out visuals and enlarge/shrink ### Backwards Compatibility **None.** This is a breaking change. Old prefabs using AlbumCard/FlippableCard will not work and must be updated. ### Performance The new system is more efficient: - Fewer component lookups (no parent-seeking) - State objects pooled per card (not created/destroyed) - Cleaner event subscription (no manual chain management) --- ## Questions? Refer to the implementation plan documents or the state machine architecture document for more details.