namespace Minigames.Airplane.Data
{
///
/// Defines parallax layer depth for background elements.
///
public enum ParallaxLayer
{
///
/// Furthest back layer, moves slowest (lowest parallax factor).
///
Background,
///
/// Middle layer, moves at medium speed.
///
Middle,
///
/// Closest layer, moves fastest (highest parallax factor).
///
Foreground
}
}