using Core; using UnityEngine; namespace Minigames.FortFight.Projectiles { /// /// Standard projectile - no special ability. /// Moderate damage, standard physics arc. /// public class ToasterProjectile : ProjectileBase { // Toaster is the basic projectile - uses base class behavior // No special ability needed public override void ActivateAbility() { // Toaster has no special ability Logging.Debug("[ToasterProjectile] Toaster has no special ability"); } } }