using UnityEngine; using Pixelplacement; public class AnneLiseBushPopBehaviour : MonoBehaviour { public Spline popSpline; public Transform bushObject; public float popDuration = 1f; public float popDelay = 0f; void Start() { // Example: Move bushObject along the spline from start (0) to end (1) Tween.Spline( popSpline, bushObject, 1f, 0f, false, // Do not orient to path popDuration, popDelay, Tween.EaseInOut, Tween.LoopType.PingPong ); } }