# Card Drag/Drop Integration - Refactor Summary ## What Was Changed ### ✅ **Files Modified:** 1. **Card.cs** - Now inherits from `DraggableObject` - Added drag event hooks (`OnDragStartedHook`, `OnDragEndedHook`) - Added setup methods for different flows (booster, album placement, album slot) - Changed `Awake()` to `Initialize()` to match DraggableObject pattern 2. **CardDraggingState.cs** - Simplified to visual-only - Removed position update methods (handled by DraggableObject base) - Kept scale animation for visual feedback - Removed redundant methods (`UpdateDragPosition`, `OnDroppedInSlot`, etc.) ### ✅ **Files Moved to DEPRECATED:** - `CardDraggable.cs` → `DEPRECATED/` (redundant wrapper) - `CardDraggableVisual.cs` → `DEPRECATED/` (tied to old system) - `FlippableCard.cs` → `DEPRECATED/` (old card implementation) **Note:** AlbumCardPlacementDraggable.cs remains in DragDrop/ for now (used by album corner cards) --- ## How It Works Now ### **Card.cs Inheritance Chain:** ``` Card → DraggableObject → MonoBehaviour ``` Card now has all DraggableObject capabilities: - ✅ Drag/drop detection (OnBeginDrag, OnDrag, OnEndDrag) - ✅ Slot detection and snapping - ✅ Pointer events (OnPointerEnter, OnPointerExit, etc.) - ✅ Enable/disable dragging via `SetDraggingEnabled(bool)` ### **Drag Event Flow:** ``` 1. Player starts dragging card ↓ 2. DraggableObject.OnBeginDrag() fires ↓ 3. Calls Card.OnDragStartedHook() ↓ 4. Card transitions to DraggingState ↓ 5. DraggingState.OnEnterState() scales card up (visual feedback) ↓ 6. Player drags (DraggableObject handles position updates) ↓ 7. Player releases drag ↓ 8. DraggableObject.OnEndDrag() fires ↓ 9. DraggableObject finds closest slot ↓ 10. Calls Card.OnDragEndedHook() ↓ 11. Card checks if dropped in AlbumCardSlot: - YES → Transition to PlacedInSlotState - NO → Transition to RevealedState ``` --- ## Setup Methods ### **For Booster Opening Flow:** ```csharp card.SetupForBoosterReveal(cardData, isNew: true); // - Starts in IdleState // - Dragging DISABLED (booster cards can't be dragged) ``` ### **For Album Placement Flow:** ```csharp card.SetupForAlbumPlacement(cardData); // - Starts in RevealedState // - Dragging ENABLED (can drag to album slots) ``` ### **For Cards Already in Album:** ```csharp card.SetupForAlbumSlot(cardData, albumSlot); // - Starts in PlacedInSlotState // - Dragging DISABLED (can't drag out of album) ``` --- ## Integration with Existing Drag/Drop System ### **Works with AlbumCardSlot:** ```csharp // AlbumCardSlot.cs doesn't need changes! // It expects DraggableObject, and Card now IS a DraggableObject public class AlbumCardSlot : DraggableSlot { public bool CanAccept(DraggableObject draggable) { // Works with Card because Card inherits from DraggableObject if (draggable is Card card) { return CanAcceptCard(card.CardData); } return false; } } ``` ### **No Visual Component Needed:** - DraggableObject can optionally use a DraggableVisual child - Card doesn't need one - the state machine handles all visuals - Card itself IS the visual representation --- ## State Machine Integration ### **States that interact with drag system:** 1. **RevealedState** - Card waits here, dragging enabled - Player can click to flip (if corner card) - Player can drag to album slot (if placement card) 2. **DraggingState** - Visual feedback during drag - Scales card up (1.1x by default) - DraggableObject handles actual drag movement 3. **PlacedInSlotState** - Card placed in album - Dragging disabled - Can be clicked to enlarge --- ## Benefits ### **Cleaner Architecture:** - ✅ No wrapper scripts needed (Card, CardDraggable, CardDraggableVisual → Just Card) - ✅ Drag capability at top level (Card manages it directly) - ✅ States handle visuals only (DraggingState shows scale, not position) - ✅ Separation of concerns (drag logic ≠ visual logic) ### **Reuses Generic Base:** - ✅ DraggableObject does all heavy lifting (snapping, slot detection, events) - ✅ No card-specific drag code duplication - ✅ Works with existing SlotContainer, DraggableSlot system ### **Backward Compatible:** - ✅ Old files moved to DEPRECATED/ (not deleted) - ✅ AlbumCardPlacementDraggable still exists for old corner cards - ✅ Can migrate gradually (new Card works alongside old FlippableCard) --- ## Testing Checklist ### **Booster Opening Flow:** - [ ] Cards spawn in center (not draggable) - [ ] Click card → flips → enlarges - [ ] Tap enlarged card → shrinks to revealed state - [ ] Try dragging card → should be blocked (dragging disabled) ### **Album Placement Flow:** - [ ] Cards spawn in corner (draggable) - [ ] Click card → flips → shows which card it is - [ ] Card enters RevealedState (draggable) - [ ] Drag card → enters DraggingState (scales up) - [ ] Drop in valid AlbumCardSlot → PlacedInSlotState - [ ] Drop outside slot → returns to RevealedState - [ ] Card in slot is NOT draggable ### **Album Slot Interaction:** - [ ] Click card in slot → AlbumEnlargedState - [ ] Tap enlarged card → shrinks back to PlacedInSlotState - [ ] Card cannot be dragged out of slot --- ## Migration Path for Old Code ### **Current State:** - ✅ New Card.cs works with drag/drop - ✅ Old FlippableCard.cs in DEPRECATED/ (still compiles) - ✅ Old AlbumCardPlacementDraggable.cs still in DragDrop/ (for corner cards) ### **Next Steps:** 1. Update BoosterOpeningPage to use new Card.SetupForBoosterReveal() 2. Update AlbumViewPage corner cards to use Card.SetupForAlbumPlacement() 3. Test both flows thoroughly 4. Once stable, delete DEPRECATED/ folder --- ## Example Usage ### **BoosterOpeningPage.cs (New):** ```csharp // Spawn booster cards (NOT draggable) Card card = Instantiate(cardPrefab); card.SetupForBoosterReveal(cardData, isNew: isNewCard); card.Context.IsClickable = true; // Subscribe to events card.Context.OnFlipComplete += OnCardFlipComplete; card.Context.OnCardInteractionComplete += OnCardComplete; ``` ### **AlbumViewPage.cs (New - Corner Cards):** ```csharp // Spawn unrevealed corner card (DRAGGABLE) Card card = Instantiate(cardPrefab); card.SetupForAlbumPlacement(cardData); // Card can now be dragged to matching album slot // When dropped, automatically transitions to PlacedInSlotState ``` ### **AlbumViewPage.cs (New - Already Placed):** ```csharp // Card already in album slot (NOT draggable) Card card = Instantiate(cardPrefab, albumSlot.transform); card.SetupForAlbumSlot(cardData, albumSlot); // Card can be clicked to enlarge, but not dragged out ``` --- ## Technical Notes ### **Why Card inherits from DraggableObject:** - **Single Responsibility:** Card manages its own drag capability - **No Wrappers:** Simpler prefab structure (no CardDraggable wrapper) - **Polymorphism:** AlbumCardSlot accepts DraggableObject, Card IS a DraggableObject - **Event Integration:** DraggableObject events trigger state transitions ### **Why DraggingState is visual-only:** - **DraggableObject handles movement:** OnDrag() updates transform.position automatically - **State shows feedback:** Scaling up indicates "I'm being dragged" - **Clean separation:** Drag logic (base class) vs visual feedback (state) ### **Why SetDraggingEnabled():** - **Booster cards:** Should never be draggable (opens in place) - **Corner cards:** Should be draggable (placement flow) - **Album cards:** Should NOT be draggable once placed (locked in slot) - **Runtime control:** Can enable/disable per card instance --- ## Files Structure After Refactor ``` CardSystem/ ├─ Card.cs ← NOW inherits from DraggableObject ├─ CardContext.cs ├─ CardAnimator.cs ├─ ProgressBarController.cs ├─ StateMachine/ │ ├─ States/ │ │ ├─ CardDraggingState.cs ← Simplified (visual-only) │ │ ├─ CardRevealedState.cs ← Drag starts from here │ │ ├─ CardPlacedInSlotState.cs ← Drag ends here (if valid slot) │ │ └─ [other states...] ├─ DragDrop/ │ ├─ AlbumCardSlot.cs ← Works with Card (DraggableObject) │ └─ AlbumCardPlacementDraggable.cs ← OLD system, for corner cards └─ DEPRECATED/ ✨ NEW ├─ CardDraggable.cs ← Moved ├─ CardDraggableVisual.cs ← Moved └─ FlippableCard.cs ← Moved ``` --- ## Summary ✅ **Card.cs now inherits from DraggableObject** - Owns drag capability ✅ **Drag events trigger state transitions** - OnDragStarted → DraggingState ✅ **DraggingState is visual-only** - Shows scale feedback ✅ **Setup methods control dragging** - Enable/disable per flow ✅ **Backward compatible** - Old files in DEPRECATED/ ✅ **Works with existing slots** - AlbumCardSlot unchanged ✅ **Cleaner architecture** - No wrappers, states handle visuals **Status: Drag/Drop integration complete! Ready for testing and migration.**