using UnityEngine; namespace Minigames.DivingForPictures { public class MonsterSpawnPoint : MonoBehaviour { [Tooltip("Visual radius for spawn point in editor")] public float gizmoRadius = 0.5f; // Visual indicator for editor only private void OnDrawGizmos() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(transform.position, gizmoRadius); // Draw a cross in the center for better visibility Gizmos.DrawLine( transform.position + Vector3.left * gizmoRadius * 0.5f, transform.position + Vector3.right * gizmoRadius * 0.5f); Gizmos.DrawLine( transform.position + Vector3.up * gizmoRadius * 0.5f, transform.position + Vector3.down * gizmoRadius * 0.5f); } } }