using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Editor.Bootstrap
{
///
/// A scriptable object used to store references to CustomBoot settings for both Runtime and Editor.
///
public class CustomBootProjectSettings : ScriptableObject
{
///
/// The Addressables reference for the runtime settings
///
public AssetReference RuntimeSettings;
///
/// The Addressables reference for the editor settings
///
public AssetReference EditorSettings;
}
}