using Core.SaveLoad; using UnityEngine; public class AnimationEventWrapper : MonoBehaviour { public AppleMachine stateMachine; public void ChangeState(string stateName) { if (stateMachine == null) { Debug.Log($"Error: No statemachine found on Animation Event Wrapper {name}"); } if (stateMachine != null) { stateMachine.ChangeState(stateName); } } public void TrashManFinishedEating() { } }