using System; using Minigames.FortFight.Data; using UnityEngine; namespace Minigames.FortFight.Settings { /// /// Configuration for a specific block material (Cardboard, Metal, Glass). /// [Serializable] public class BlockMaterialConfig { [Tooltip("The material type this configuration applies to")] public BlockMaterial material; [Tooltip("Base HP for this material before size multiplier")] public float baseHp; [Tooltip("Base mass for physics simulation before size multiplier")] public float baseMass; } /// /// Configuration for a specific block size (Small, Medium, Large). /// [Serializable] public class BlockSizeConfig { [Tooltip("The size type this configuration applies to")] public BlockSize size; [Tooltip("HP multiplier applied to base material HP")] public float hpMultiplier; [Tooltip("Mass multiplier applied to base material mass")] public float massMultiplier; } }