using System; using System.Collections.Generic; using UnityEngine; public class GlowOutline : MonoBehaviour { private SpriteRenderer parentSprite; private SpriteRenderer outlineSprite; public float scaleFactor; public GlowOutlineData[] outlineModes; private void OnEnable() { SetupOutline(); } private void SetupOutline() { parentSprite = GetComponentInParent(); outlineSprite = GetComponent(); outlineSprite.sprite = parentSprite.sprite; gameObject.transform.localScale = gameObject.transform.localScale * scaleFactor; //outlineSprite.color = outlineColour; } }