namespace Minigames.Airplane.Interactive
{
///
/// Interface for objects that need initialization after being spawned and positioned.
/// The spawn manager will call Initialize() after setting the object's position.
///
public interface ISpawnInitializable
{
///
/// Called by the spawn manager after the object has been instantiated and positioned.
/// Use this to cache position-dependent state instead of using Awake().
///
void Initialize();
}
}