using UnityEngine; using DG.Tweening; public class MissingPartVisualBehavior : MonoBehaviour { public float targetScale; public float scaleDuration; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { transform.DOScale(targetScale, scaleDuration).SetLoops(-1, LoopType.Yoyo); } // Update is called once per frame void Update() { } }