using UnityEngine; public class RoamingWorkerAnimationEvents : MonoBehaviour { public WorkerBeltRoamingBehaviour roamingBehaviour; public void WorkerGotUp() { roamingBehaviour.ContinueRoaming(); roamingBehaviour.PlayHmAudio(); } public void PauseTween() { roamingBehaviour.PauseRoaming(); roamingBehaviour.PlayFallAudio(); } }