using UnityEngine;
///
/// Interaction requirement that allows combining the follower's held item with this pickup if a valid combination rule exists.
///
[RequireComponent(typeof(Pickup))]
public class CombineWithBehavior : InteractionRequirementBase
{
///
/// Attempts to combine the follower's held item with this pickup's item.
///
/// The follower attempting the interaction.
/// True if the combination was successful, false otherwise.
public override bool TryInteract(FollowerController follower)
{
var heldItem = follower.currentlyHeldItem;
var pickup = GetComponent();
if (heldItem == null)
{
DebugUIMessage.Show("You need an item to combine.");
OnFailure?.Invoke();
return false;
}
if (pickup == null || pickup.itemData == null)
{
DebugUIMessage.Show("Target item is missing or invalid.");
OnFailure?.Invoke();
return false;
}
var rule = GameManager.Instance.GetCombinationRule(heldItem, pickup.itemData);
if (rule != null && rule.result != null)
{
// Remove both items and add result to follower's inventory
follower.SetHeldItem(rule.result);
follower.justCombined = true;
OnSuccess?.Invoke();
return true;
}
else
{
string heldName = heldItem.itemName ?? "an item";
string targetName = pickup.itemData.itemName ?? "target item";
DebugUIMessage.Show($"Cannot combine {heldName} with {targetName}.");
OnFailure?.Invoke();
return false;
}
}
}