using UnityEngine; using Unity.Cinemachine; public class cameraSwitcher : MonoBehaviour { [SerializeField] private CinemachineCamera virtualCamera; [SerializeField] private float zoomedFOV = 30f; [SerializeField] private float normalFOV = 40f; [SerializeField] private Vector3 zoomedOffset = new Vector3(0, 2, -10); [SerializeField] private Vector3 normalOffset = new Vector3(0, 5, -10); private int playerInsideCount = 0; //private CinemachineTransposer transposer; private void Start() { /* if (virtualCamera != null) { transposer = virtualCamera.GetCinemachineComponent(); }*/ } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { playerInsideCount++; /*if (playerInsideCount == 1 && virtualCamera != null) { // Adjust FOV virtualCamera.m_Lens.FieldOfView = zoomedFOV; // Adjust follow distance (offset) if (transposer != null) transposer.m_FollowOffset = zoomedOffset; }*/ } } private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) { playerInsideCount--; /*if (playerInsideCount == 0 && virtualCamera != null) { // Restore FOV virtualCamera.m_Lens.FieldOfView = normalFOV; // Restore follow distance (offset) if (transposer != null) transposer.m_FollowOffset = normalOffset; }*/ } } }