/// /// SURGE FRAMEWORK /// Author: Bob Berkebile /// Email: bobb@pixelplacement.com /// /// Holds details of a spline's curve. /// /// using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pixelplacement { public struct CurveDetail { //Public Variables: public int currentCurve; public float currentCurvePercentage; //Constructor: public CurveDetail (int currentCurve, float currentCurvePercentage) { this.currentCurve = currentCurve; this.currentCurvePercentage = currentCurvePercentage; } } }