using Core.SaveLoad;
namespace UI.CardSystem.StateMachine
{
///
/// Card state machine that opts out of save system.
/// Cards are transient UI elements that don't need persistence.
///
public class CardStateMachine : AppleMachine
{
///
/// Opt out of save/load system - cards are transient and spawned from data.
///
public override bool ShouldParticipateInSave()
{
return false;
}
}
}