namespace Minigames.Airplane.Data { /// /// Game states for the airplane minigame /// public enum AirplaneGameState { AirplaneSelection, // Player selecting airplane type Intro, // Intro sequence NextPerson, // Introducing the next person Aiming, // Player is aiming the airplane Flying, // Airplane is in flight Evaluating, // Evaluating the result of the flight GameOver // All people have had their turn } }