42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
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namespace PuzzleS
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{
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/// <summary>
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/// Interface for proximity-based puzzle prompts that can show far/close indicators
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/// based on player distance.
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/// </summary>
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public interface IPuzzlePrompt
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{
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/// <summary>
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/// Called when the prompt should be initially shown (e.g., when step is unlocked)
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/// </summary>
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void OnShow();
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/// <summary>
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/// Called when the prompt should be hidden (e.g., when step is locked)
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/// </summary>
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void OnHide();
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/// <summary>
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/// Called when the player enters the outer range of the prompt.
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/// </summary>
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void ShowFar();
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/// <summary>
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/// Called when the player enters the inner range of the prompt.
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/// </summary>
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void ShowClose();
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/// <summary>
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/// Called when the player exits the inner range of the prompt.
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/// </summary>
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void HideClose();
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/// <summary>
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/// Called when the player exits the outer range of the prompt.
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/// </summary>
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void HideFar();
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}
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}
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