Files
AppleHillsProduction/Assets/External/OptimizedRopesAndCables/Example/Scripts/CameraMove.cs
2025-09-04 23:13:19 +02:00

40 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GogoGaga.OptimizedRopesAndCables
{
public class CameraMove : MonoBehaviour
{
public float speed = 15;
public Transform[] cameraPoses;
int current = 0;
void Start()
{
}
void Update()
{
transform.position = Vector3.Lerp(transform.position, cameraPoses[current].position, Time.deltaTime * speed);
transform.rotation = Quaternion.Lerp(transform.rotation, cameraPoses[current].rotation, Time.deltaTime * speed);
if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Q))
{
current--;
if (current == -1)
current = cameraPoses.Length -1;
}
else if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.E))
{
current++;
if (current == cameraPoses.Length)
current = 0;
}
current = Mathf.Clamp(current, 0, cameraPoses.Length - 1);
}
}
}